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Diffstat (limited to 'source/blender/gpu/shaders/material/gpu_shader_material_normal_map.glsl')
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_normal_map.glsl6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_normal_map.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_normal_map.glsl
index a54dc59ddfe..3fc4992f7c4 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_normal_map.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_normal_map.glsl
@@ -3,13 +3,13 @@
void node_normal_map(vec4 tangent, vec3 texnormal, out vec3 outnormal)
{
if (all(equal(tangent, vec4(0.0, 0.0, 0.0, 1.0)))) {
- outnormal = g_data.N;
+ outnormal = g_data.Ni;
return;
}
tangent *= (FrontFacing ? 1.0 : -1.0);
- vec3 B = tangent.w * cross(g_data.N, tangent.xyz) * sign(ObjectInfo.w);
+ vec3 B = tangent.w * cross(g_data.Ni, tangent.xyz) * sign(ObjectInfo.w);
- outnormal = texnormal.x * tangent.xyz + texnormal.y * B + texnormal.z * g_data.N;
+ outnormal = texnormal.x * tangent.xyz + texnormal.y * B + texnormal.z * g_data.Ni;
outnormal = normalize(outnormal);
}
#endif