diff options
Diffstat (limited to 'source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl')
-rw-r--r-- | source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl index 3c85dc6456c..80ed4e1ef69 100644 --- a/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl +++ b/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl @@ -442,11 +442,13 @@ void node_bsdf_principled_glass(vec4 base_color, result.transmittance = vec3(1.0 - alpha); } #else +/* clang-format off */ /* Stub principled because it is not compatible with volumetrics. */ -# define node_bsdf_principled -# define node_bsdf_principled_dielectric -# define node_bsdf_principled_metallic -# define node_bsdf_principled_clearcoat -# define node_bsdf_principled_subsurface -# define node_bsdf_principled_glass +# define node_bsdf_principled(a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s, t, u, v, w, x, y, z, result) (result = CLOSURE_DEFAULT) +# define node_bsdf_principled_dielectric(a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s, t, u, v, w, x, y, z, result) (result = CLOSURE_DEFAULT) +# define node_bsdf_principled_metallic(a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s, t, u, v, w, x, y, z, result) (result = CLOSURE_DEFAULT) +# define node_bsdf_principled_clearcoat(a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s, t, u, v, w, x, y, z, result) (result = CLOSURE_DEFAULT) +# define node_bsdf_principled_subsurface(a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s, t, u, v, w, x, y, z, result) (result = CLOSURE_DEFAULT) +# define node_bsdf_principled_glass(a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s, t, u, v, w, x, y, z, result) (result = CLOSURE_DEFAULT) +/* clang-format on */ #endif |