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Diffstat (limited to 'source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl')
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl
index 139dcb33222..40fe83a3616 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl
@@ -86,8 +86,10 @@ void node_bsdf_principled(vec4 base_color,
out_Refraction_3.radiance = vec3(0);
}
+ vec3 V = cameraVec(worldPosition);
+
/* Glossy_1 will always be evaluated. */
- float NV = dot(in_Glossy_1.N, cameraVec);
+ float NV = dot(in_Glossy_1.N, V);
vec3 base_color_tint = tint_from_color(base_color.rgb);
@@ -172,7 +174,7 @@ void node_bsdf_principled(vec4 base_color,
}
if (clearcoat > 1e-5) {
- float NV = dot(in_Glossy_2.N, cameraVec);
+ float NV = dot(in_Glossy_2.N, V);
vec2 split_sum = brdf_lut(NV, in_Glossy_2.roughness);
vec3 brdf = F_brdf_single_scatter(vec3(0.04), vec3(1.0), split_sum);