diff options
Diffstat (limited to 'source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl')
-rw-r--r-- | source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl index 2e695fa3e14..0d8f2272c10 100644 --- a/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl +++ b/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl @@ -149,25 +149,37 @@ void node_bsdf_principled(vec4 base_color, max(roughness, transmission_roughness); refraction_data.ior = ior; + /* Ref. T98190: Defines are optimizations for old compilers. + * Might become unecessary with EEVEE-Next. */ if (do_diffuse == 0.0 && do_refraction == 0.0 && do_clearcoat != 0.0) { +#ifdef PRINCIPLED_CLEARCOAT /* Metallic & Clearcoat case. */ result = closure_eval(reflection_data, clearcoat_data); +#endif } else if (do_diffuse == 0.0 && do_refraction == 0.0 && do_clearcoat == 0.0) { +#ifdef PRINCIPLED_METALLIC /* Metallic case. */ result = closure_eval(reflection_data); +#endif } else if (do_diffuse != 0.0 && do_refraction == 0.0 && do_clearcoat == 0.0) { +#ifdef PRINCIPLED_DIELECTRIC /* Dielectric case. */ result = closure_eval(diffuse_data, reflection_data); +#endif } else if (do_diffuse == 0.0 && do_refraction != 0.0 && do_clearcoat == 0.0) { +#ifdef PRINCIPLED_GLASS /* Glass case. */ result = closure_eval(reflection_data, refraction_data); +#endif } else { +#ifdef PRINCIPLED_ANY /* Un-optimized case. */ result = closure_eval(diffuse_data, reflection_data, clearcoat_data, refraction_data); +#endif } Closure emission_cl = closure_eval(emission_data); Closure transparency_cl = closure_eval(transparency_data); |