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Diffstat (limited to 'source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl')
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl
index 80ed4e1ef69..8be3c9dd279 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl
@@ -1,4 +1,4 @@
-#ifndef VOLUMETRICS
+#ifdef CLOSURE_FUNCTIONS
vec3 tint_from_color(vec3 color)
{
float lum = dot(color, vec3(0.3, 0.6, 0.1)); /* luminance approx. */