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Diffstat (limited to 'source/blender/gpu/shaders/material/gpu_shader_material_refraction.glsl')
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_refraction.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_refraction.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_refraction.glsl
index 04394a9420b..906964e1539 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_refraction.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_refraction.glsl
@@ -4,7 +4,7 @@ void node_bsdf_refraction(vec4 color, float roughness, float ior, vec3 N, out Cl
N = normalize(N);
vec3 out_refr;
color.rgb *= (refractionDepth > 0.0) ? color.rgb : vec3(1.0); /* Simulate 2 absorption event. */
- eevee_closure_refraction(N, roughness, ior, out_refr);
+ eevee_closure_refraction(N, roughness, ior, true, out_refr);
vec3 vN = mat3(ViewMatrix) * N;
result = CLOSURE_DEFAULT;
result.ssr_normal = normal_encode(vN, viewCameraVec);