diff options
Diffstat (limited to 'source/blender/gpu/shaders/material/gpu_shader_material_shader_to_rgba.glsl')
-rw-r--r-- | source/blender/gpu/shaders/material/gpu_shader_material_shader_to_rgba.glsl | 27 |
1 files changed, 2 insertions, 25 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_shader_to_rgba.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_shader_to_rgba.glsl index f0f2f79c60e..d791f067821 100644 --- a/source/blender/gpu/shaders/material/gpu_shader_material_shader_to_rgba.glsl +++ b/source/blender/gpu/shaders/material/gpu_shader_material_shader_to_rgba.glsl @@ -1,29 +1,6 @@ -#ifndef VOLUMETRICS - -CLOSURE_EVAL_FUNCTION_DECLARE_1(node_shader_to_rgba, Glossy) void node_shader_to_rgba(Closure cl, out vec4 outcol, out float outalpha) { - vec4 spec_accum = vec4(0.0); - if (ssrToggle && FLAG_TEST(cl.flag, CLOSURE_SSR_FLAG)) { - CLOSURE_VARS_DECLARE_1(Glossy); - - vec3 vN = normal_decode(cl.ssr_normal, viewCameraVec(viewPosition)); - vec3 N = transform_direction(ViewMatrixInverse, vN); - - in_Glossy_0.N = N; /* Normalized during eval. */ - in_Glossy_0.roughness = cl.ssr_data.a; - - CLOSURE_EVAL_FUNCTION_1(node_shader_to_rgba, Glossy); - - spec_accum.rgb = out_Glossy_0.radiance; - } - - outalpha = saturate(1.0 - avg(cl.transmittance)); - outcol = vec4((spec_accum.rgb * cl.ssr_data.rgb) + cl.radiance, 1.0); - -# ifdef USE_SSS - outcol.rgb += cl.sss_irradiance.rgb * cl.sss_albedo; -# endif + outcol = closure_to_rgba(cl); + outalpha = outcol.a; } -#endif /* VOLUMETRICS */ |