diff options
Diffstat (limited to 'source/blender/gpu/shaders/material/gpu_shader_material_tangent.glsl')
-rw-r--r-- | source/blender/gpu/shaders/material/gpu_shader_material_tangent.glsl | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_tangent.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_tangent.glsl new file mode 100644 index 00000000000..ff2dbc7ead3 --- /dev/null +++ b/source/blender/gpu/shaders/material/gpu_shader_material_tangent.glsl @@ -0,0 +1,25 @@ +void tangent_orco_x(vec3 orco_in, out vec3 orco_out) +{ + orco_out = orco_in.xzy * vec3(0.0, -0.5, 0.5) + vec3(0.0, 0.25, -0.25); +} + +void tangent_orco_y(vec3 orco_in, out vec3 orco_out) +{ + orco_out = orco_in.zyx * vec3(-0.5, 0.0, 0.5) + vec3(0.25, 0.0, -0.25); +} + +void tangent_orco_z(vec3 orco_in, out vec3 orco_out) +{ + orco_out = orco_in.yxz * vec3(-0.5, 0.5, 0.0) + vec3(0.25, -0.25, 0.0); +} + +void node_tangentmap(vec4 attr_tangent, out vec3 tangent) +{ + tangent = normalize(attr_tangent.xyz); +} + +void node_tangent(vec3 N, vec3 orco, mat4 objmat, out vec3 T) +{ + T = (objmat * vec4(orco, 0.0)).xyz; + T = cross(N, normalize(cross(T, N))); +} |