diff options
Diffstat (limited to 'source/blender/gpu/shaders/material/gpu_shader_material_tex_environment.glsl')
-rw-r--r-- | source/blender/gpu/shaders/material/gpu_shader_material_tex_environment.glsl | 16 |
1 files changed, 1 insertions, 15 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_tex_environment.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_tex_environment.glsl index 434e07e7b86..89091316823 100644 --- a/source/blender/gpu/shaders/material/gpu_shader_material_tex_environment.glsl +++ b/source/blender/gpu/shaders/material/gpu_shader_material_tex_environment.glsl @@ -1,19 +1,5 @@ -void node_tex_environment_texco(vec3 viewvec, out vec3 worldvec) -{ -#ifdef MESH_SHADER - worldvec = worldPosition; -#else - vec4 v = (ProjectionMatrix[3][3] == 0.0) ? vec4(viewvec, 1.0) : vec4(0.0, 0.0, 1.0, 1.0); - vec4 co_homogeneous = (ProjectionMatrixInverse * v); +#pragma BLENDER_REQUIRE(gpu_shader_material_math_util.glsl) - vec3 co = co_homogeneous.xyz / co_homogeneous.w; -# if defined(WORLD_BACKGROUND) || defined(PROBE_CAPTURE) - worldvec = mat3(ViewMatrixInverse) * co; -# else - worldvec = mat3(ModelMatrixInverse) * (mat3(ViewMatrixInverse) * co); -# endif -#endif -} void node_tex_environment_equirectangular(vec3 co, out vec3 uv) { |