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Diffstat (limited to 'source/blender/gpu/shaders/material/gpu_shader_material_tex_image.glsl')
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_tex_image.glsl65
1 files changed, 65 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_tex_image.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_tex_image.glsl
index bc2bf998145..fadb3b92df4 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_tex_image.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_tex_image.glsl
@@ -353,3 +353,68 @@ void node_tex_image_empty(vec3 co, out vec4 color, out float alpha)
color = vec4(0.0);
alpha = 0.0;
}
+
+void node_tex_tile_map(vec3 co, out vec4 color, out vec3 map)
+{
+ float tx = floor(co.x);
+ float ty = floor(co.y);
+
+ if (tx < 0 || ty < 0 || tx >= 10)
+ map = vec3(0, 0, -1);
+ else
+ map = vec3(co.x - tx, co.y - ty, 1001 + 10 * ty + tx);
+
+ color = vec4(1.0, 0.0, 1.0, 1.0);
+}
+
+void node_tex_tile_linear(
+ vec3 map, float tile_id, sampler2D ima, vec4 in_color, out vec4 color, out float alpha)
+{
+ if (map.z == tile_id) {
+ vec3 co = map.xyy;
+ node_tex_image_linear(co, ima, color, alpha);
+ }
+ else {
+ color = in_color;
+ alpha = color.a;
+ }
+}
+
+void node_tex_tile_nearest(
+ vec3 map, float tile_id, sampler2D ima, vec4 in_color, out vec4 color, out float alpha)
+{
+ if (map.z == tile_id) {
+ vec3 co = map.xyy;
+ node_tex_image_nearest(co, ima, color, alpha);
+ }
+ else {
+ color = in_color;
+ alpha = color.a;
+ }
+}
+
+void node_tex_tile_cubic(
+ vec3 map, float tile_id, sampler2D ima, vec4 in_color, out vec4 color, out float alpha)
+{
+ if (map.z == tile_id) {
+ vec3 co = map.xyy;
+ node_tex_image_cubic(co, ima, color, alpha);
+ }
+ else {
+ color = in_color;
+ alpha = color.a;
+ }
+}
+
+void node_tex_tile_smart(
+ vec3 map, float tile_id, sampler2D ima, vec4 in_color, out vec4 color, out float alpha)
+{
+ if (map.z == tile_id) {
+ vec3 co = map.xyy;
+ node_tex_image_smart(co, ima, color, alpha);
+ }
+ else {
+ color = in_color;
+ alpha = color.a;
+ }
+}