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Diffstat (limited to 'source/blender/gpu/shaders/material/gpu_shader_material_tex_noise.glsl')
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_tex_noise.glsl19
1 files changed, 19 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_tex_noise.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_tex_noise.glsl
new file mode 100644
index 00000000000..30e27da16e8
--- /dev/null
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_tex_noise.glsl
@@ -0,0 +1,19 @@
+void node_tex_noise(
+ vec3 co, float scale, float detail, float distortion, out vec4 color, out float fac)
+{
+ vec3 p = co * scale;
+ int hard = 0;
+ if (distortion != 0.0) {
+ vec3 r, offset = vec3(13.5, 13.5, 13.5);
+ r.x = noise(p + offset) * distortion;
+ r.y = noise(p) * distortion;
+ r.z = noise(p - offset) * distortion;
+ p += r;
+ }
+
+ fac = noise_turbulence(p, detail, hard);
+ color = vec4(fac,
+ noise_turbulence(vec3(p.y, p.x, p.z), detail, hard),
+ noise_turbulence(vec3(p.y, p.z, p.x), detail, hard),
+ 1);
+}