diff options
Diffstat (limited to 'source/blender/gpu/shaders/material/gpu_shader_material_texture_coordinates.glsl')
-rw-r--r-- | source/blender/gpu/shaders/material/gpu_shader_material_texture_coordinates.glsl | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_texture_coordinates.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_texture_coordinates.glsl index 08d566224bf..a8ef9687b0a 100644 --- a/source/blender/gpu/shaders/material/gpu_shader_material_texture_coordinates.glsl +++ b/source/blender/gpu/shaders/material/gpu_shader_material_texture_coordinates.glsl @@ -19,8 +19,8 @@ void generated_from_orco(vec3 orco, out vec3 generated) void generated_texco(vec3 I, vec3 attr_orco, out vec3 generated) { vec4 v = (ProjectionMatrix[3][3] == 0.0) ? vec4(I, 1.0) : vec4(0.0, 0.0, 1.0, 1.0); - vec4 co_homogenous = (ProjectionMatrixInverse * v); - vec4 co = vec4(co_homogenous.xyz / co_homogenous.w, 0.0); + vec4 co_homogeneous = (ProjectionMatrixInverse * v); + vec4 co = vec4(co_homogeneous.xyz / co_homogeneous.w, 0.0); co.xyz = normalize(co.xyz); #if defined(WORLD_BACKGROUND) || defined(PROBE_CAPTURE) generated = (ViewMatrixInverse * co).xyz; @@ -68,9 +68,9 @@ void node_tex_coord_background(vec3 I, out vec3 reflection) { vec4 v = (ProjectionMatrix[3][3] == 0.0) ? vec4(I, 1.0) : vec4(0.0, 0.0, 1.0, 1.0); - vec4 co_homogenous = (ProjectionMatrixInverse * v); + vec4 co_homogeneous = (ProjectionMatrixInverse * v); - vec4 co = vec4(co_homogenous.xyz / co_homogenous.w, 0.0); + vec4 co = vec4(co_homogeneous.xyz / co_homogeneous.w, 0.0); co = normalize(co); |