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Diffstat (limited to 'source/blender/gpu/shaders/material/gpu_shader_material_texture_coordinates.glsl')
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_texture_coordinates.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_texture_coordinates.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_texture_coordinates.glsl
index 24276156d55..08d566224bf 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_texture_coordinates.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_texture_coordinates.glsl
@@ -50,7 +50,7 @@ void node_tex_coord(vec3 I,
camera = vec3(I.xy, -I.z);
vec4 projvec = ProjectionMatrix * vec4(I, 1.0);
window = vec3(mtex_2d_mapping(projvec.xyz / projvec.w).xy * camerafac.xy + camerafac.zw, 0.0);
- reflection = -reflect(cameraVec, normalize(wN));
+ reflection = -reflect(cameraVec(worldPosition), normalize(wN));
}
void node_tex_coord_background(vec3 I,