diff options
Diffstat (limited to 'source/blender/gpu/shaders/material/gpu_shader_material_translucent.glsl')
-rw-r--r-- | source/blender/gpu/shaders/material/gpu_shader_material_translucent.glsl | 23 |
1 files changed, 7 insertions, 16 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_translucent.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_translucent.glsl index 80bd3941b22..0cc162f42f5 100644 --- a/source/blender/gpu/shaders/material/gpu_shader_material_translucent.glsl +++ b/source/blender/gpu/shaders/material/gpu_shader_material_translucent.glsl @@ -1,21 +1,12 @@ -#ifndef VOLUMETRICS -CLOSURE_EVAL_FUNCTION_DECLARE_1(node_bsdf_translucent, Translucent) - -void node_bsdf_translucent(vec4 color, vec3 N, out Closure result) +void node_bsdf_translucent(vec4 color, vec3 N, float weight, out Closure result) { - CLOSURE_VARS_DECLARE_1(Translucent); - - in_Translucent_0.N = -N; /* Normalized during eval. */ + N = safe_normalize(N); - CLOSURE_EVAL_FUNCTION_1(node_bsdf_translucent, Translucent); + ClosureTranslucent translucent_data; + translucent_data.weight = weight; + translucent_data.color = color.rgb; + translucent_data.N = -N; - result = CLOSURE_DEFAULT; - closure_load_ssr_data(vec3(0.0), 0.0, -in_Translucent_0.N, -1.0, result); - result.radiance = render_pass_diffuse_mask(color.rgb, out_Translucent_0.radiance * color.rgb); + result = closure_eval(translucent_data); } - -#else -/* Stub translucent because it is not compatible with volumetrics. */ -# define node_bsdf_translucent(a, b, c) (c = CLOSURE_DEFAULT) -#endif |