Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/gpu/shaders/material/gpu_shader_material_translucent.glsl')
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_translucent.glsl23
1 files changed, 7 insertions, 16 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_translucent.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_translucent.glsl
index 80bd3941b22..0cc162f42f5 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_translucent.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_translucent.glsl
@@ -1,21 +1,12 @@
-#ifndef VOLUMETRICS
-CLOSURE_EVAL_FUNCTION_DECLARE_1(node_bsdf_translucent, Translucent)
-
-void node_bsdf_translucent(vec4 color, vec3 N, out Closure result)
+void node_bsdf_translucent(vec4 color, vec3 N, float weight, out Closure result)
{
- CLOSURE_VARS_DECLARE_1(Translucent);
-
- in_Translucent_0.N = -N; /* Normalized during eval. */
+ N = safe_normalize(N);
- CLOSURE_EVAL_FUNCTION_1(node_bsdf_translucent, Translucent);
+ ClosureTranslucent translucent_data;
+ translucent_data.weight = weight;
+ translucent_data.color = color.rgb;
+ translucent_data.N = -N;
- result = CLOSURE_DEFAULT;
- closure_load_ssr_data(vec3(0.0), 0.0, -in_Translucent_0.N, -1.0, result);
- result.radiance = render_pass_diffuse_mask(color.rgb, out_Translucent_0.radiance * color.rgb);
+ result = closure_eval(translucent_data);
}
-
-#else
-/* Stub translucent because it is not compatible with volumetrics. */
-# define node_bsdf_translucent(a, b, c) (c = CLOSURE_DEFAULT)
-#endif