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Diffstat (limited to 'source/blender/gpu/shaders/material/gpu_shader_material_translucent.glsl')
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_translucent.glsl6
1 files changed, 5 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_translucent.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_translucent.glsl
index ea41790e6aa..749b3a4c11f 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_translucent.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_translucent.glsl
@@ -1,7 +1,11 @@
#ifndef VOLUMETRICS
void node_bsdf_translucent(vec4 color, vec3 N, out Closure result)
{
- node_bsdf_diffuse(color, 0.0, -N, result);
+ N = normalize(N);
+ result = CLOSURE_DEFAULT;
+ eevee_closure_diffuse(-N, color.rgb, 1.0, false, result.radiance);
+ closure_load_ssr_data(vec3(0.0), 0.0, N, viewCameraVec, -1, result);
+ result.radiance *= color.rgb;
}
#else
/* Stub translucent because it is not compatible with volumetrics. */