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Diffstat (limited to 'source/blender/gpu/shaders/material/gpu_shader_material_vector_displacement.glsl')
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_vector_displacement.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_vector_displacement.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_vector_displacement.glsl
index b6b955dcdb4..4b5ed172081 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_vector_displacement.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_vector_displacement.glsl
@@ -7,7 +7,7 @@ void node_vector_displacement_tangent(vec4 vector,
mat4 viewmat,
out vec3 result)
{
- /* TODO(fclem) this is broken. revisit latter. */
+ /* TODO(fclem): this is broken. revisit latter. */
vec3 N_object = normalize(((vec4(normal, 0.0) * viewmat) * obmat).xyz);
vec3 T_object = normalize(((vec4(tangent.xyz, 0.0) * viewmat) * obmat).xyz);
vec3 B_object = tangent.w * normalize(cross(N_object, T_object));