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Diffstat (limited to 'source/blender/gpu/shaders/material/gpu_shader_material_vector_rotate.glsl')
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_vector_rotate.glsl2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_vector_rotate.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_vector_rotate.glsl
index 41ad16cce0b..ff0fb1c0418 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_vector_rotate.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_vector_rotate.glsl
@@ -1,3 +1,5 @@
+#pragma BLENDER_REQUIRE(gpu_shader_material_math_util.glsl)
+
vec3 rotate_around_axis(vec3 p, vec3 axis, float angle)
{
float costheta = cos(angle);