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Diffstat (limited to 'source/blender/gpu/shaders/material/gpu_shader_material_volume_principled.glsl')
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_volume_principled.glsl8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_volume_principled.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_volume_principled.glsl
index 1127c34b3ac..21c4aba0ffe 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_volume_principled.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_volume_principled.glsl
@@ -10,9 +10,9 @@ void node_volume_principled(vec4 color,
vec4 blackbody_tint,
float temperature,
float weight,
- float density_attribute,
+ vec4 density_attribute,
vec4 color_attribute,
- float temperature_attribute,
+ vec4 temperature_attribute,
sampler1DArray spectrummap,
float layer,
out Closure result)
@@ -25,7 +25,7 @@ void node_volume_principled(vec4 color,
density = max(density, 0.0);
if (density > 1e-5) {
- density = max(density * density_attribute, 0.0);
+ density = max(density * density_attribute.x, 0.0);
}
if (density > 1e-5) {
@@ -47,7 +47,7 @@ void node_volume_principled(vec4 color,
if (blackbody_intensity > 1e-3) {
/* Add temperature from attribute. */
- float T = max(temperature * max(temperature_attribute, 0.0), 0.0);
+ float T = max(temperature * max(temperature_attribute.x, 0.0), 0.0);
/* Stefan-Boltzman law. */
float T2 = T * T;