diff options
Diffstat (limited to 'source/blender/gpu/tests/gpu_uniform_buffer_struct_test.cc')
-rw-r--r-- | source/blender/gpu/tests/gpu_uniform_buffer_struct_test.cc | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/gpu/tests/gpu_uniform_buffer_struct_test.cc b/source/blender/gpu/tests/gpu_uniform_buffer_struct_test.cc index 5e6a0ad2567..6bc5a0e2aed 100644 --- a/source/blender/gpu/tests/gpu_uniform_buffer_struct_test.cc +++ b/source/blender/gpu/tests/gpu_uniform_buffer_struct_test.cc @@ -3,8 +3,8 @@ #include "GPU_capabilities.h" #include "GPU_compute.h" #include "GPU_shader.h" -#include "GPU_uniform_buffer_types.h" -#include "gpu_uniform_buffer_private.hh" +#include "GPU_shader_block_types.h" +#include "gpu_shader_block.hh" #include "BLI_math.h" @@ -12,15 +12,15 @@ namespace blender::gpu::tests { TEST(GPUUniformStruct, struct1) { - UniformBuiltinStruct uniform_struct(GPU_SHADER_BLOCK_3D_COLOR); - const UniformBuiltinStructType &type_info = uniform_struct.type_info(); + ShaderBlockBuffer uniform_struct(GPU_SHADER_BLOCK_3D_COLOR); + const ShaderBlockType &type_info = uniform_struct.type_info(); const GPUShaderBlock3dColor *struct_data = static_cast<const GPUShaderBlock3dColor *>( uniform_struct.data()); EXPECT_EQ(type_info.data_size(), sizeof(*struct_data)); /* ModelMatrix attribute. */ { - const UniformBuiltinStructType::AttributeBinding &binding = type_info.attribute_binding( + const ShaderBlockType::AttributeBinding &binding = type_info.attribute_binding( GPU_UNIFORM_MODEL); float m4[4][4]; unit_m4(m4); @@ -36,7 +36,7 @@ TEST(GPUUniformStruct, struct1) /* ModelViewProjectionMatrix attribute. */ { - const UniformBuiltinStructType::AttributeBinding &binding = type_info.attribute_binding( + const ShaderBlockType::AttributeBinding &binding = type_info.attribute_binding( GPU_UNIFORM_MVP); float m4[4][4]; unit_m4(m4); @@ -52,7 +52,7 @@ TEST(GPUUniformStruct, struct1) /* Color attribute. */ { - const UniformBuiltinStructType::AttributeBinding &binding = type_info.attribute_binding( + const ShaderBlockType::AttributeBinding &binding = type_info.attribute_binding( GPU_UNIFORM_COLOR); float color[4] = {1.0f, 0.0f, 1.0f, 1.0f}; const bool result = uniform_struct.uniform_float(binding.binding, 4, 1, color); @@ -64,7 +64,7 @@ TEST(GPUUniformStruct, struct1) /* WorldClipPlanes attribute. */ { - const UniformBuiltinStructType::AttributeBinding &binding = type_info.attribute_binding( + const ShaderBlockType::AttributeBinding &binding = type_info.attribute_binding( GPU_UNIFORM_CLIPPLANES); float clip_planes[6][4] = { @@ -88,7 +88,7 @@ TEST(GPUUniformStruct, struct1) /* SrgbTransform attribute. */ { - const UniformBuiltinStructType::AttributeBinding &binding = type_info.attribute_binding( + const ShaderBlockType::AttributeBinding &binding = type_info.attribute_binding( GPU_UNIFORM_SRGB_TRANSFORM); int srgb_transform = true; const bool result = uniform_struct.uniform_int(binding.binding, 1, 1, &srgb_transform); |