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Diffstat (limited to 'source/blender/gpu/tests/gpu_uniform_buffer_struct_test.cc')
-rw-r--r--source/blender/gpu/tests/gpu_uniform_buffer_struct_test.cc18
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/gpu/tests/gpu_uniform_buffer_struct_test.cc b/source/blender/gpu/tests/gpu_uniform_buffer_struct_test.cc
index 5e6a0ad2567..6bc5a0e2aed 100644
--- a/source/blender/gpu/tests/gpu_uniform_buffer_struct_test.cc
+++ b/source/blender/gpu/tests/gpu_uniform_buffer_struct_test.cc
@@ -3,8 +3,8 @@
#include "GPU_capabilities.h"
#include "GPU_compute.h"
#include "GPU_shader.h"
-#include "GPU_uniform_buffer_types.h"
-#include "gpu_uniform_buffer_private.hh"
+#include "GPU_shader_block_types.h"
+#include "gpu_shader_block.hh"
#include "BLI_math.h"
@@ -12,15 +12,15 @@ namespace blender::gpu::tests {
TEST(GPUUniformStruct, struct1)
{
- UniformBuiltinStruct uniform_struct(GPU_SHADER_BLOCK_3D_COLOR);
- const UniformBuiltinStructType &type_info = uniform_struct.type_info();
+ ShaderBlockBuffer uniform_struct(GPU_SHADER_BLOCK_3D_COLOR);
+ const ShaderBlockType &type_info = uniform_struct.type_info();
const GPUShaderBlock3dColor *struct_data = static_cast<const GPUShaderBlock3dColor *>(
uniform_struct.data());
EXPECT_EQ(type_info.data_size(), sizeof(*struct_data));
/* ModelMatrix attribute. */
{
- const UniformBuiltinStructType::AttributeBinding &binding = type_info.attribute_binding(
+ const ShaderBlockType::AttributeBinding &binding = type_info.attribute_binding(
GPU_UNIFORM_MODEL);
float m4[4][4];
unit_m4(m4);
@@ -36,7 +36,7 @@ TEST(GPUUniformStruct, struct1)
/* ModelViewProjectionMatrix attribute. */
{
- const UniformBuiltinStructType::AttributeBinding &binding = type_info.attribute_binding(
+ const ShaderBlockType::AttributeBinding &binding = type_info.attribute_binding(
GPU_UNIFORM_MVP);
float m4[4][4];
unit_m4(m4);
@@ -52,7 +52,7 @@ TEST(GPUUniformStruct, struct1)
/* Color attribute. */
{
- const UniformBuiltinStructType::AttributeBinding &binding = type_info.attribute_binding(
+ const ShaderBlockType::AttributeBinding &binding = type_info.attribute_binding(
GPU_UNIFORM_COLOR);
float color[4] = {1.0f, 0.0f, 1.0f, 1.0f};
const bool result = uniform_struct.uniform_float(binding.binding, 4, 1, color);
@@ -64,7 +64,7 @@ TEST(GPUUniformStruct, struct1)
/* WorldClipPlanes attribute. */
{
- const UniformBuiltinStructType::AttributeBinding &binding = type_info.attribute_binding(
+ const ShaderBlockType::AttributeBinding &binding = type_info.attribute_binding(
GPU_UNIFORM_CLIPPLANES);
float clip_planes[6][4] = {
@@ -88,7 +88,7 @@ TEST(GPUUniformStruct, struct1)
/* SrgbTransform attribute. */
{
- const UniformBuiltinStructType::AttributeBinding &binding = type_info.attribute_binding(
+ const ShaderBlockType::AttributeBinding &binding = type_info.attribute_binding(
GPU_UNIFORM_SRGB_TRANSFORM);
int srgb_transform = true;
const bool result = uniform_struct.uniform_int(binding.binding, 1, 1, &srgb_transform);