diff options
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/intern/gpu_draw.c | 5 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_material.c | 6 |
2 files changed, 3 insertions, 8 deletions
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c index 962bb0aed22..956c76aec20 100644 --- a/source/blender/gpu/intern/gpu_draw.c +++ b/source/blender/gpu/intern/gpu_draw.c @@ -1209,10 +1209,7 @@ void GPU_begin_object_materials(View3D *v3d, RegionView3D *rv3d, Scene *scene, O GPUBlendMode alphablend; int a; - /* OCIO_TODO: assume color management is always enabled. could be nice to support real display transform here, - * but that's not so important and could be done later - */ - int gamma = TRUE; + int gamma = BKE_scene_check_color_management_enabled(scene); int new_shading_nodes = BKE_scene_use_new_shading_nodes(scene); diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c index dd92b561235..4732586b912 100644 --- a/source/blender/gpu/intern/gpu_material.c +++ b/source/blender/gpu/intern/gpu_material.c @@ -389,10 +389,8 @@ void gpu_material_add_node(GPUMaterial *material, GPUNode *node) int GPU_material_do_color_management(GPUMaterial *mat) { - /* OCIO_TODO: for now assume scene always does color management. probably could be - * improved in the future to support real display transform - * also probably we'll need to get rid ofgame engine's color management flag - */ + if (!BKE_scene_check_color_management_enabled(mat->scene)) + return FALSE; return !((mat->scene->gm.flag & GAME_GLSL_NO_COLOR_MANAGEMENT)); } |