diff options
Diffstat (limited to 'source/blender/gpu')
9 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c index 568462ec2a6..e1c6901470a 100644 --- a/source/blender/gpu/intern/gpu_codegen.c +++ b/source/blender/gpu/intern/gpu_codegen.c @@ -711,10 +711,10 @@ static char *code_generate_vertex(GPUNodeGraph *graph, LISTBASE_FOREACH (GPUMaterialAttribute *, attr, &graph->attributes) { const char *type_str = gpu_data_type_to_string(attr->gputype); const char *prefix = attr_prefix_get(attr->type); - /* XXX FIXME : see notes in mesh_render_data_create() */ - /* NOTE : Replicate changes to mesh_render_data_create() in draw_cache_impl_mesh.c */ + /* XXX FIXME: see notes in mesh_render_data_create() */ + /* NOTE: Replicate changes to mesh_render_data_create() in draw_cache_impl_mesh.c */ if (attr->type == CD_ORCO) { - /* OPTI : orco is computed from local positions, but only if no modifier is present. */ + /* OPTI: orco is computed from local positions, but only if no modifier is present. */ BLI_dynstr_append(ds, datatoc_gpu_shader_common_obinfos_lib_glsl); BLI_dynstr_append(ds, "DEFINE_ATTR(vec4, orco);\n"); } diff --git a/source/blender/gpu/intern/gpu_framebuffer.cc b/source/blender/gpu/intern/gpu_framebuffer.cc index 5b1eac2e82f..28f5b8b02b0 100644 --- a/source/blender/gpu/intern/gpu_framebuffer.cc +++ b/source/blender/gpu/intern/gpu_framebuffer.cc @@ -437,7 +437,7 @@ void GPU_framebuffer_blit(GPUFrameBuffer *gpufb_read, fb_read->blit_to(blit_buffers, read_slot, fb_write, write_slot, 0, 0); - /* FIXME(fclem) sRGB is not saved. */ + /* FIXME(@fclem): sRGB is not saved. */ prev_fb->bind(true); } diff --git a/source/blender/gpu/intern/gpu_shader_create_info.cc b/source/blender/gpu/intern/gpu_shader_create_info.cc index 492b247e192..252708bc96a 100644 --- a/source/blender/gpu/intern/gpu_shader_create_info.cc +++ b/source/blender/gpu/intern/gpu_shader_create_info.cc @@ -167,7 +167,7 @@ void ShaderCreateInfo::validate(const ShaderCreateInfo &other_info) } } { - /* TODO(fclem) Push constant validation. */ + /* TODO(@fclem): Push constant validation. */ } } diff --git a/source/blender/gpu/intern/gpu_shader_log.cc b/source/blender/gpu/intern/gpu_shader_log.cc index 12459b4b721..21973cf976a 100644 --- a/source/blender/gpu/intern/gpu_shader_log.cc +++ b/source/blender/gpu/intern/gpu_shader_log.cc @@ -102,7 +102,7 @@ void Shader::print_log(Span<const char *> sources, found_line_id = true; break; } -/* TODO(fclem) Make this an option to display N lines before error. */ +/* TODO(@fclem): Make this an option to display N lines before error. */ #if 0 /* Uncomment to print shader file up to the error line to have more context. */ BLI_dynstr_appendf(dynstr, "%5d | ", src_line_index); BLI_dynstr_nappend(dynstr, src_line, (src_line_end + 1) - src_line); diff --git a/source/blender/gpu/opengl/gl_shader.cc b/source/blender/gpu/opengl/gl_shader.cc index 9bfb53885e2..810d07e6ef1 100644 --- a/source/blender/gpu/opengl/gl_shader.cc +++ b/source/blender/gpu/opengl/gl_shader.cc @@ -370,7 +370,7 @@ static void print_interface(std::ostream &os, const StageInterfaceInfo &iface, const StringRefNull &suffix = "") { - /* TODO(fclem) Move that to interface check. */ + /* TODO(@fclem): Move that to interface check. */ // if (iface.instance_name.is_empty()) { // BLI_assert_msg(0, "Interfaces require an instance name for geometry shader."); // std::cout << iface.name << ": Interfaces require an instance name for geometry shader.\n"; diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_diffuse.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_diffuse.glsl index 01a16e194ca..ab6024b073d 100644 --- a/source/blender/gpu/shaders/material/gpu_shader_material_diffuse.glsl +++ b/source/blender/gpu/shaders/material/gpu_shader_material_diffuse.glsl @@ -18,7 +18,7 @@ void node_bsdf_diffuse(vec4 color, float roughness, vec3 N, out Closure result) result.radiance = out_Diffuse_0.radiance; - /* TODO(fclem) Try to not use this. */ + /* TODO(@fclem): Try to not use this. */ closure_load_ssr_data(vec3(0.0), 0.0, in_Diffuse_0.N, -1.0, result); } diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl index bba84c2be52..c97fc090fe2 100644 --- a/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl +++ b/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl @@ -166,7 +166,7 @@ void node_bsdf_principled(vec4 base_color, float btdf = (do_multiscatter != 0.0) ? 1.0 : btdf_lut(NV, in_Refraction_3.roughness, in_Refraction_3.ior).x; - /* TODO(fclem) This could be going to a transmission render pass instead. */ + /* TODO(@fclem): This could be going to a transmission render pass instead. */ out_Refraction_3.radiance *= btdf; out_Refraction_3.radiance = render_pass_glossy_mask(vec3(1), out_Refraction_3.radiance); out_Refraction_3.radiance *= base_color.rgb; diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_refraction.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_refraction.glsl index 7cbc7218f5c..8a42a131f43 100644 --- a/source/blender/gpu/shaders/material/gpu_shader_material_refraction.glsl +++ b/source/blender/gpu/shaders/material/gpu_shader_material_refraction.glsl @@ -21,7 +21,7 @@ void node_bsdf_refraction(vec4 color, float roughness, float ior, vec3 N, out Cl result.radiance = out_Refraction_0.radiance; - /* TODO(fclem) Try to not use this. */ + /* TODO(@fclem): Try to not use this. */ result.ssr_normal = normal_encode(mat3(ViewMatrix) * in_Refraction_0.N, viewCameraVec(viewPosition)); } diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_subsurface_scattering.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_subsurface_scattering.glsl index d0c159cdf37..20b634aa801 100644 --- a/source/blender/gpu/shaders/material/gpu_shader_material_subsurface_scattering.glsl +++ b/source/blender/gpu/shaders/material/gpu_shader_material_subsurface_scattering.glsl @@ -22,7 +22,7 @@ void node_subsurface_scattering(vec4 color, closure_load_sss_data(scale, out_Diffuse_0.radiance, color.rgb, int(sss_id), result); - /* TODO(fclem) Try to not use this. */ + /* TODO(@fclem): Try to not use this. */ closure_load_ssr_data(vec3(0.0), 0.0, in_Diffuse_0.N, -1.0, result); } |