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-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_anisotropic.glsl7
1 files changed, 4 insertions, 3 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_anisotropic.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_anisotropic.glsl
index 8131958313b..ec49cc86761 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_anisotropic.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_anisotropic.glsl
@@ -5,12 +5,13 @@ void node_bsdf_anisotropic(vec4 color,
float rotation,
vec3 N,
vec3 T,
- float use_multiscatter,
+ const float use_multiscatter,
+ const float ssr_id,
out Closure result)
{
- node_bsdf_glossy(color, roughness, N, -1, use_multiscatter, result);
+ node_bsdf_glossy(color, roughness, N, use_multiscatter, ssr_id, result);
}
#else
/* Stub anisotropic because it is not compatible with volumetrics. */
-# define node_bsdf_anisotropic(a, b, c, d, e, f, g, result) (result = CLOSURE_DEFAULT)
+# define node_bsdf_anisotropic(a, b, c, d, e, f, g, h, result) (result = CLOSURE_DEFAULT)
#endif