Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/CMakeLists.txt2
-rw-r--r--source/blender/gpu/shaders/compositor/compositor_bilateral_blur.glsl31
-rw-r--r--source/blender/gpu/shaders/compositor/infos/compositor_bilateral_blur_info.hh13
3 files changed, 46 insertions, 0 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index 40ede29eab6..9469db1d842 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -315,6 +315,7 @@ set(GLSL_SRC
shaders/common/gpu_shader_common_mix_rgb.glsl
shaders/compositor/compositor_alpha_crop.glsl
+ shaders/compositor/compositor_bilateral_blur.glsl
shaders/compositor/compositor_bokeh_image.glsl
shaders/compositor/compositor_box_mask.glsl
shaders/compositor/compositor_convert.glsl
@@ -566,6 +567,7 @@ set(SRC_SHADER_CREATE_INFOS
shaders/infos/gpu_srgb_to_framebuffer_space_info.hh
shaders/compositor/infos/compositor_alpha_crop_info.hh
+ shaders/compositor/infos/compositor_bilateral_blur_info.hh
shaders/compositor/infos/compositor_bokeh_image_info.hh
shaders/compositor/infos/compositor_box_mask_info.hh
shaders/compositor/infos/compositor_convert_info.hh
diff --git a/source/blender/gpu/shaders/compositor/compositor_bilateral_blur.glsl b/source/blender/gpu/shaders/compositor/compositor_bilateral_blur.glsl
new file mode 100644
index 00000000000..c7c5ada7a9f
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/compositor_bilateral_blur.glsl
@@ -0,0 +1,31 @@
+#pragma BLENDER_REQUIRE(gpu_shader_compositor_texture_utilities.glsl)
+
+void main()
+{
+ ivec2 texel = ivec2(gl_GlobalInvocationID.xy);
+
+ vec4 center_determinator = texture_load(determinator_tx, texel);
+
+ /* Go over the pixels in the blur window of the specified radius around the center pixel, and for
+ * pixels whose determinator is close enough to the determinator of the center pixel, accumulate
+ * their color as well as their weights. */
+ float accumulated_weight = 0.0;
+ vec4 accumulated_color = vec4(0.0);
+ for (int y = -radius; y <= radius; y++) {
+ for (int x = -radius; x <= radius; x++) {
+ vec4 determinator = texture_load(determinator_tx, texel + ivec2(x, y));
+ float difference = dot(abs(center_determinator - determinator).rgb, vec3(1.0));
+
+ if (difference < threshold) {
+ accumulated_weight += 1.0;
+ accumulated_color += texture_load(input_tx, texel + ivec2(x, y));
+ }
+ }
+ }
+
+ /* Write the accumulated color divided by the accumulated weight if any pixel in the window was
+ * accumulated, otherwise, write a fallback black color. */
+ vec4 fallback = vec4(vec3(0.0), 1.0);
+ vec4 color = (accumulated_weight != 0.0) ? (accumulated_color / accumulated_weight) : fallback;
+ imageStore(output_img, texel, color);
+}
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_bilateral_blur_info.hh b/source/blender/gpu/shaders/compositor/infos/compositor_bilateral_blur_info.hh
new file mode 100644
index 00000000000..301cd6acd9e
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/infos/compositor_bilateral_blur_info.hh
@@ -0,0 +1,13 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_bilateral_blur)
+ .local_group_size(16, 16)
+ .push_constant(Type::INT, "radius")
+ .push_constant(Type::FLOAT, "threshold")
+ .sampler(0, ImageType::FLOAT_2D, "input_tx")
+ .sampler(1, ImageType::FLOAT_2D, "determinator_tx")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .compute_source("compositor_bilateral_blur.glsl")
+ .do_static_compilation(true);