diff options
Diffstat (limited to 'source/blender/gpu')
41 files changed, 41 insertions, 164 deletions
diff --git a/source/blender/gpu/GPU_attr_binding.h b/source/blender/gpu/GPU_attr_binding.h index 8093e02cab6..e7c3dcbce05 100644 --- a/source/blender/gpu/GPU_attr_binding.h +++ b/source/blender/gpu/GPU_attr_binding.h @@ -23,8 +23,7 @@ * GPU vertex attribute binding */ -#ifndef __GPU_ATTR_BINDING_H__ -#define __GPU_ATTR_BINDING_H__ +#pragma once #include "GPU_common.h" @@ -42,5 +41,3 @@ typedef struct GPUAttrBinding { #ifdef __cplusplus } #endif - -#endif /* __GPU_ATTR_BINDING_H__ */ diff --git a/source/blender/gpu/GPU_batch.h b/source/blender/gpu/GPU_batch.h index 85d9c037b38..71a29d0b178 100644 --- a/source/blender/gpu/GPU_batch.h +++ b/source/blender/gpu/GPU_batch.h @@ -24,8 +24,7 @@ * Contains VAOs + VBOs + Shader representing a drawable entity. */ -#ifndef __GPU_BATCH_H__ -#define __GPU_BATCH_H__ +#pragma once #include "GPU_element.h" #include "GPU_shader.h" @@ -247,5 +246,3 @@ void gpu_batch_exit(void); #ifdef __cplusplus } #endif - -#endif /* __GPU_BATCH_H__ */ diff --git a/source/blender/gpu/GPU_batch_presets.h b/source/blender/gpu/GPU_batch_presets.h index 38de21e7955..1674cf776db 100644 --- a/source/blender/gpu/GPU_batch_presets.h +++ b/source/blender/gpu/GPU_batch_presets.h @@ -24,8 +24,7 @@ * This file contains any additions or modifications specific to Blender. */ -#ifndef __GPU_BATCH_PRESETS_H__ -#define __GPU_BATCH_PRESETS_H__ +#pragma once #include "BLI_compiler_attrs.h" #include "BLI_sys_types.h" @@ -55,5 +54,3 @@ void GPU_batch_presets_reset(void); #ifdef __cplusplus } #endif - -#endif /* __GPU_BATCH_PRESETS_H__ */ diff --git a/source/blender/gpu/GPU_batch_utils.h b/source/blender/gpu/GPU_batch_utils.h index 8f85ac59aa5..37dccc4621c 100644 --- a/source/blender/gpu/GPU_batch_utils.h +++ b/source/blender/gpu/GPU_batch_utils.h @@ -18,8 +18,7 @@ * \ingroup gpu */ -#ifndef __GPU_BATCH_UTILS_H__ -#define __GPU_BATCH_UTILS_H__ +#pragma once #include "BLI_compiler_attrs.h" #include "BLI_sys_types.h" @@ -44,5 +43,3 @@ struct GPUBatch *gpu_batch_sphere(int lat_res, int lon_res) ATTR_WARN_UNUSED_RES #ifdef __cplusplus } #endif - -#endif /* __GPU_BATCH_UTILS_H__ */ diff --git a/source/blender/gpu/GPU_buffers.h b/source/blender/gpu/GPU_buffers.h index c7e74040568..23349728f25 100644 --- a/source/blender/gpu/GPU_buffers.h +++ b/source/blender/gpu/GPU_buffers.h @@ -21,8 +21,7 @@ * \ingroup gpu */ -#ifndef __GPU_BUFFERS_H__ -#define __GPU_BUFFERS_H__ +#pragma once #include <stddef.h> @@ -121,5 +120,3 @@ bool GPU_pbvh_buffers_has_overlays(GPU_PBVH_Buffers *buffers); #ifdef __cplusplus } #endif - -#endif diff --git a/source/blender/gpu/GPU_common.h b/source/blender/gpu/GPU_common.h index dd580ebbdac..8fd1baba2f7 100644 --- a/source/blender/gpu/GPU_common.h +++ b/source/blender/gpu/GPU_common.h @@ -21,8 +21,7 @@ * \ingroup gpu */ -#ifndef __GPU_COMMON_H__ -#define __GPU_COMMON_H__ +#pragma once #define PROGRAM_NO_OPTI 0 @@ -51,5 +50,3 @@ #else # define GPU_INLINE static inline __attribute__((always_inline)) __attribute__((__unused__)) #endif - -#endif /* __GPU_COMMON_H__ */ diff --git a/source/blender/gpu/GPU_context.h b/source/blender/gpu/GPU_context.h index 6af150b4660..4f0edaf3ac8 100644 --- a/source/blender/gpu/GPU_context.h +++ b/source/blender/gpu/GPU_context.h @@ -23,8 +23,7 @@ * This interface allow GPU to manage VAOs for multiple context and threads. */ -#ifndef __GPU_CONTEXT_H__ -#define __GPU_CONTEXT_H__ +#pragma once #include "GPU_batch.h" #include "GPU_common.h" @@ -53,5 +52,3 @@ void GPU_context_main_unlock(void); #ifdef __cplusplus } #endif - -#endif /* __GPU_CONTEXT_H__ */ diff --git a/source/blender/gpu/GPU_debug.h b/source/blender/gpu/GPU_debug.h index fc6ca791664..be822056678 100644 --- a/source/blender/gpu/GPU_debug.h +++ b/source/blender/gpu/GPU_debug.h @@ -21,8 +21,7 @@ * \ingroup gpu */ -#ifndef __GPU_DEBUG_H__ -#define __GPU_DEBUG_H__ +#pragma once #ifdef __cplusplus extern "C" { @@ -37,5 +36,3 @@ void GPU_string_marker(const char *str); #ifdef __cplusplus } #endif - -#endif /* __GPU_DEBUG_H__ */ diff --git a/source/blender/gpu/GPU_element.h b/source/blender/gpu/GPU_element.h index 9aef8d6ed73..3d5195b12fc 100644 --- a/source/blender/gpu/GPU_element.h +++ b/source/blender/gpu/GPU_element.h @@ -23,8 +23,7 @@ * GPU element list (AKA index buffer) */ -#ifndef __GPU_ELEMENT_H__ -#define __GPU_ELEMENT_H__ +#pragma once #include "GPU_primitive.h" @@ -116,5 +115,3 @@ int GPU_indexbuf_primitive_len(GPUPrimType prim_type); #ifdef __cplusplus } #endif - -#endif /* __GPU_ELEMENT_H__ */ diff --git a/source/blender/gpu/GPU_extensions.h b/source/blender/gpu/GPU_extensions.h index 0518108edf6..2ce6e458378 100644 --- a/source/blender/gpu/GPU_extensions.h +++ b/source/blender/gpu/GPU_extensions.h @@ -21,8 +21,7 @@ * \ingroup gpu */ -#ifndef __GPU_EXTENSIONS_H__ -#define __GPU_EXTENSIONS_H__ +#pragma once #ifdef __cplusplus extern "C" { @@ -64,5 +63,3 @@ bool GPU_stereo_quadbuffer_support(void); #ifdef __cplusplus } #endif - -#endif /* __GPU_EXTENSIONS_H__ */ diff --git a/source/blender/gpu/GPU_framebuffer.h b/source/blender/gpu/GPU_framebuffer.h index db531cdef9b..9dc07fefd4e 100644 --- a/source/blender/gpu/GPU_framebuffer.h +++ b/source/blender/gpu/GPU_framebuffer.h @@ -21,8 +21,7 @@ * \ingroup gpu */ -#ifndef __GPU_FRAMEBUFFER_H__ -#define __GPU_FRAMEBUFFER_H__ +#pragma once #include "GPU_texture.h" @@ -235,5 +234,3 @@ void GPU_backbuffer_bind(eGPUBackBuffer buffer); #ifdef __cplusplus } #endif - -#endif /* __GPU_FRAMEBUFFER_H__ */ diff --git a/source/blender/gpu/GPU_glew.h b/source/blender/gpu/GPU_glew.h index 744bce9713a..e87a7054e5f 100644 --- a/source/blender/gpu/GPU_glew.h +++ b/source/blender/gpu/GPU_glew.h @@ -21,8 +21,7 @@ * \ingroup gpu */ -#ifndef __GPU_GLEW_H__ -#define __GPU_GLEW_H__ +#pragma once #if defined(WITH_OPENGL) # include "glew-mx.h" @@ -30,5 +29,3 @@ # include "GPU_legacy_stubs.h" # endif #endif - -#endif /* __GPU_GLEW_H__ */ diff --git a/source/blender/gpu/GPU_immediate.h b/source/blender/gpu/GPU_immediate.h index 8e356cfb0e3..41d4f5d28d3 100644 --- a/source/blender/gpu/GPU_immediate.h +++ b/source/blender/gpu/GPU_immediate.h @@ -23,8 +23,7 @@ * GPU immediate mode work-alike */ -#ifndef __GPU_IMMEDIATE_H__ -#define __GPU_IMMEDIATE_H__ +#pragma once #include "GPU_batch.h" #include "GPU_immediate_util.h" @@ -158,5 +157,3 @@ void immDestroy(void); #ifdef __cplusplus } #endif - -#endif /* __GPU_IMMEDIATE_H__ */ diff --git a/source/blender/gpu/GPU_immediate_util.h b/source/blender/gpu/GPU_immediate_util.h index 47b44b59461..7786bcd2d06 100644 --- a/source/blender/gpu/GPU_immediate_util.h +++ b/source/blender/gpu/GPU_immediate_util.h @@ -20,8 +20,7 @@ * Utility drawing functions (rough equivalent to OpenGL's GLU) */ -#ifndef __GPU_IMMEDIATE_UTIL_H__ -#define __GPU_IMMEDIATE_UTIL_H__ +#pragma once #ifdef __cplusplus extern "C" { @@ -92,5 +91,3 @@ void imm_draw_cylinder_fill_3d( #ifdef __cplusplus } #endif - -#endif /* __GPU_IMMEDIATE_UTIL_H__ */ diff --git a/source/blender/gpu/GPU_init_exit.h b/source/blender/gpu/GPU_init_exit.h index 58b9505cdb1..42c56940c4c 100644 --- a/source/blender/gpu/GPU_init_exit.h +++ b/source/blender/gpu/GPU_init_exit.h @@ -21,8 +21,7 @@ * \ingroup gpu */ -#ifndef __GPU_INIT_EXIT_H__ -#define __GPU_INIT_EXIT_H__ +#pragma once #include "BLI_utildefines.h" @@ -37,5 +36,3 @@ bool GPU_is_init(void); #ifdef __cplusplus } #endif - -#endif /* __GPU_INIT_EXIT_H__ */ diff --git a/source/blender/gpu/GPU_legacy_stubs.h b/source/blender/gpu/GPU_legacy_stubs.h index c666ff73bc6..2e21b879907 100644 --- a/source/blender/gpu/GPU_legacy_stubs.h +++ b/source/blender/gpu/GPU_legacy_stubs.h @@ -26,8 +26,7 @@ * This file should be removed in the future */ -#ifndef __GPU_LEGACY_STUBS_H__ -#define __GPU_LEGACY_STUBS_H__ +#pragma once #if defined(__GNUC__) # pragma GCC diagnostic push @@ -512,5 +511,3 @@ _GL_VOID DO_NOT_USE_glClientActiveTexture(GLenum texture) _GL_VOID_RET #if defined(__GNUC__) # pragma GCC diagnostic pop #endif - -#endif /* __GPU_LEGACY_STUBS_H__ */ diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h index 7512fac6410..b8957ff1819 100644 --- a/source/blender/gpu/GPU_material.h +++ b/source/blender/gpu/GPU_material.h @@ -21,8 +21,7 @@ * \ingroup gpu */ -#ifndef __GPU_MATERIAL_H__ -#define __GPU_MATERIAL_H__ +#pragma once #include "DNA_customdata_types.h" /* for CustomDataType */ #include "DNA_listBase.h" @@ -264,5 +263,3 @@ ListBase GPU_material_volume_grids(GPUMaterial *material); #ifdef __cplusplus } #endif - -#endif /*__GPU_MATERIAL_H__*/ diff --git a/source/blender/gpu/GPU_matrix.h b/source/blender/gpu/GPU_matrix.h index eabfb5d2dc3..7b94a535a30 100644 --- a/source/blender/gpu/GPU_matrix.h +++ b/source/blender/gpu/GPU_matrix.h @@ -21,8 +21,7 @@ * \ingroup gpu */ -#ifndef __GPU_MATRIX_H__ -#define __GPU_MATRIX_H__ +#pragma once #include "BLI_sys_types.h" @@ -236,5 +235,3 @@ int GPU_matrix_stack_level_get_projection(void); * however we need to check these limits in code that calls into these API's. */ #define GPU_MATRIX_ORTHO_CLIP_NEAR_DEFAULT (-100) #define GPU_MATRIX_ORTHO_CLIP_FAR_DEFAULT (100) - -#endif /* __GPU_MATRIX_H__ */ diff --git a/source/blender/gpu/GPU_platform.h b/source/blender/gpu/GPU_platform.h index 104d5ef0ddc..a89298c0d01 100644 --- a/source/blender/gpu/GPU_platform.h +++ b/source/blender/gpu/GPU_platform.h @@ -21,8 +21,7 @@ * \ingroup gpu */ -#ifndef __GPU_PLATFORM_H__ -#define __GPU_PLATFORM_H__ +#pragma once #include "BLI_sys_types.h" #include "BLI_utildefines.h" @@ -74,5 +73,3 @@ const char *GPU_platform_gpu_name(void); #ifdef __cplusplus } #endif - -#endif /* __GPU_PLATFORM_H__ */ diff --git a/source/blender/gpu/GPU_primitive.h b/source/blender/gpu/GPU_primitive.h index 4cd6205c0d1..e910e81fac1 100644 --- a/source/blender/gpu/GPU_primitive.h +++ b/source/blender/gpu/GPU_primitive.h @@ -23,8 +23,7 @@ * GPU geometric primitives */ -#ifndef __GPU_PRIMITIVE_H__ -#define __GPU_PRIMITIVE_H__ +#pragma once #include "GPU_common.h" @@ -63,5 +62,3 @@ bool GPU_primtype_belongs_to_class(GPUPrimType, GPUPrimClass); #ifdef __cplusplus } #endif - -#endif /* __GPU_PRIMITIVE_H__ */ diff --git a/source/blender/gpu/GPU_select.h b/source/blender/gpu/GPU_select.h index d9a8e964a3d..d28363253b1 100644 --- a/source/blender/gpu/GPU_select.h +++ b/source/blender/gpu/GPU_select.h @@ -21,8 +21,7 @@ * \ingroup gpu */ -#ifndef __GPU_SELECT_H__ -#define __GPU_SELECT_H__ +#pragma once #include "BLI_sys_types.h" @@ -63,5 +62,3 @@ void GPU_select_buffer_stride_realign(const struct rcti *src, const struct rcti #ifdef __cplusplus } #endif - -#endif diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h index b51a63a1c1f..f782742ae53 100644 --- a/source/blender/gpu/GPU_shader.h +++ b/source/blender/gpu/GPU_shader.h @@ -21,8 +21,7 @@ * \ingroup gpu */ -#ifndef __GPU_SHADER_H__ -#define __GPU_SHADER_H__ +#pragma once #ifdef __cplusplus extern "C" { @@ -370,5 +369,3 @@ void GPU_shader_free_builtin_shaders(void); #ifdef __cplusplus } #endif - -#endif /* __GPU_SHADER_H__ */ diff --git a/source/blender/gpu/GPU_shader_interface.h b/source/blender/gpu/GPU_shader_interface.h index 28ee162bdbd..8aba1236b65 100644 --- a/source/blender/gpu/GPU_shader_interface.h +++ b/source/blender/gpu/GPU_shader_interface.h @@ -23,8 +23,7 @@ * GPU shader interface (C --> GLSL) */ -#ifndef __GPU_SHADER_INTERFACE_H__ -#define __GPU_SHADER_INTERFACE_H__ +#pragma once #include "GPU_common.h" @@ -116,5 +115,3 @@ void GPU_shaderinterface_remove_batch_ref(GPUShaderInterface *, struct GPUBatch #ifdef __cplusplus } #endif - -#endif /* __GPU_SHADER_INTERFACE_H__ */ diff --git a/source/blender/gpu/GPU_state.h b/source/blender/gpu/GPU_state.h index a71b44507ba..4a2c90e241b 100644 --- a/source/blender/gpu/GPU_state.h +++ b/source/blender/gpu/GPU_state.h @@ -18,8 +18,7 @@ * \ingroup gpu */ -#ifndef __GPU_STATE_H__ -#define __GPU_STATE_H__ +#pragma once #ifdef __cplusplus extern "C" { @@ -109,5 +108,3 @@ void gpuPopAttr(void); #ifdef __cplusplus } #endif - -#endif /* __GPU_STATE_H__ */ diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h index 1fbcfd41dec..7ee7f8fcdec 100644 --- a/source/blender/gpu/GPU_texture.h +++ b/source/blender/gpu/GPU_texture.h @@ -21,8 +21,7 @@ * \ingroup gpu */ -#ifndef __GPU_TEXTURE_H__ -#define __GPU_TEXTURE_H__ +#pragma once #include "BLI_utildefines.h" @@ -302,5 +301,3 @@ void GPU_sampler_icon_bind(int number); #ifdef __cplusplus } #endif - -#endif /* __GPU_TEXTURE_H__ */ diff --git a/source/blender/gpu/GPU_uniformbuffer.h b/source/blender/gpu/GPU_uniformbuffer.h index 6862c1d960d..e2b2a757fb9 100644 --- a/source/blender/gpu/GPU_uniformbuffer.h +++ b/source/blender/gpu/GPU_uniformbuffer.h @@ -21,8 +21,7 @@ * \ingroup gpu */ -#ifndef __GPU_UNIFORMBUFFER_H__ -#define __GPU_UNIFORMBUFFER_H__ +#pragma once #ifdef __cplusplus extern "C" { @@ -52,5 +51,3 @@ bool GPU_uniformbuffer_is_dirty(GPUUniformBuffer *ubo); #ifdef __cplusplus } #endif - -#endif /* __GPU_UNIFORMBUFFER_H__ */ diff --git a/source/blender/gpu/GPU_vertex_buffer.h b/source/blender/gpu/GPU_vertex_buffer.h index d1693852c1a..757255496e0 100644 --- a/source/blender/gpu/GPU_vertex_buffer.h +++ b/source/blender/gpu/GPU_vertex_buffer.h @@ -23,8 +23,7 @@ * GPU vertex buffer */ -#ifndef __GPU_VERTEX_BUFFER_H__ -#define __GPU_VERTEX_BUFFER_H__ +#pragma once #include "GPU_vertex_format.h" @@ -147,5 +146,3 @@ uint GPU_vertbuf_get_memory_usage(void); #ifdef __cplusplus } #endif - -#endif /* __GPU_VERTEX_BUFFER_H__ */ diff --git a/source/blender/gpu/GPU_vertex_format.h b/source/blender/gpu/GPU_vertex_format.h index cf0f52e3950..59af912ed3d 100644 --- a/source/blender/gpu/GPU_vertex_format.h +++ b/source/blender/gpu/GPU_vertex_format.h @@ -23,8 +23,7 @@ * GPU vertex format */ -#ifndef __GPU_VERTEX_FORMAT_H__ -#define __GPU_VERTEX_FORMAT_H__ +#pragma once #include "BLI_assert.h" #include "BLI_compiler_compat.h" @@ -199,5 +198,3 @@ BLI_INLINE GPUPackedNormal GPU_normal_convert_i10_s3(const short data[3]) #ifdef __cplusplus } #endif - -#endif /* __GPU_VERTEX_FORMAT_H__ */ diff --git a/source/blender/gpu/GPU_viewport.h b/source/blender/gpu/GPU_viewport.h index 878e7e3e9a8..60b78ecd59b 100644 --- a/source/blender/gpu/GPU_viewport.h +++ b/source/blender/gpu/GPU_viewport.h @@ -21,8 +21,7 @@ * \ingroup gpu */ -#ifndef __GPU_VIEWPORT_H__ -#define __GPU_VIEWPORT_H__ +#pragma once #include <stdbool.h> @@ -159,5 +158,3 @@ struct GPUFrameBuffer *GPU_viewport_framebuffer_overlay_get(GPUViewport *viewpor #ifdef __cplusplus } #endif - -#endif // __GPU_VIEWPORT_H__ diff --git a/source/blender/gpu/intern/gpu_attr_binding_private.h b/source/blender/gpu/intern/gpu_attr_binding_private.h index 7df403a3ea5..4d359343c38 100644 --- a/source/blender/gpu/intern/gpu_attr_binding_private.h +++ b/source/blender/gpu/intern/gpu_attr_binding_private.h @@ -23,8 +23,7 @@ * GPU vertex attribute binding */ -#ifndef __GPU_ATTR_BINDING_PRIVATE_H__ -#define __GPU_ATTR_BINDING_PRIVATE_H__ +#pragma once #include "GPU_shader_interface.h" #include "GPU_vertex_format.h" @@ -44,5 +43,3 @@ uint read_attr_location(const GPUAttrBinding *binding, uint a_idx); #ifdef __cplusplus } #endif - -#endif /* __GPU_ATTR_BINDING_PRIVATE_H__ */ diff --git a/source/blender/gpu/intern/gpu_batch_private.h b/source/blender/gpu/intern/gpu_batch_private.h index 58d1810ac7a..93745b9ca9b 100644 --- a/source/blender/gpu/intern/gpu_batch_private.h +++ b/source/blender/gpu/intern/gpu_batch_private.h @@ -24,8 +24,7 @@ * Contains VAOs + VBOs + Shader representing a drawable entity. */ -#ifndef __GPU_BATCH_PRIVATE_H__ -#define __GPU_BATCH_PRIVATE_H__ +#pragma once #include "GPU_batch.h" #include "GPU_context.h" @@ -40,5 +39,3 @@ void gpu_batch_remove_interface_ref(GPUBatch *batch, const GPUShaderInterface *i #ifdef __cplusplus } #endif - -#endif /* __GPU_BATCH_PRIVATE_H__ */ diff --git a/source/blender/gpu/intern/gpu_codegen.h b/source/blender/gpu/intern/gpu_codegen.h index c08ac663cef..5d130d75d2c 100644 --- a/source/blender/gpu/intern/gpu_codegen.h +++ b/source/blender/gpu/intern/gpu_codegen.h @@ -23,8 +23,7 @@ * Generate shader code from the intermediate node graph. */ -#ifndef __GPU_CODEGEN_H__ -#define __GPU_CODEGEN_H__ +#pragma once #ifdef __cplusplus extern "C" { @@ -70,5 +69,3 @@ void gpu_codegen_exit(void); #ifdef __cplusplus } #endif - -#endif /* __GPU_CODEGEN_H__ */ diff --git a/source/blender/gpu/intern/gpu_context_private.h b/source/blender/gpu/intern/gpu_context_private.h index f64cdf439a1..08fbefe3b3f 100644 --- a/source/blender/gpu/intern/gpu_context_private.h +++ b/source/blender/gpu/intern/gpu_context_private.h @@ -23,8 +23,7 @@ * This interface allow GPU to manage GL objects for multiple context and threads. */ -#ifndef __GPU_CONTEXT_PRIVATE_H__ -#define __GPU_CONTEXT_PRIVATE_H__ +#pragma once #include "GPU_context.h" @@ -64,5 +63,3 @@ struct GPUMatrixState *gpu_context_active_matrix_state_get(void); #ifdef __cplusplus } #endif - -#endif /* __GPU_CONTEXT_PRIVATE_H__ */ diff --git a/source/blender/gpu/intern/gpu_material_library.h b/source/blender/gpu/intern/gpu_material_library.h index f69c25b9490..da7b1636fa3 100644 --- a/source/blender/gpu/intern/gpu_material_library.h +++ b/source/blender/gpu/intern/gpu_material_library.h @@ -22,8 +22,7 @@ * * Parsing of and code generation using GLSL shaders in gpu/shaders/material. */ -#ifndef __GPU_MATERIAL_LIBRARY_H__ -#define __GPU_MATERIAL_LIBRARY_H__ +#pragma once #include "GPU_material.h" @@ -65,5 +64,3 @@ char *gpu_material_library_generate_code(struct GSet *used_libraries, const char char *gpu_str_skip_token(char *str, char *token, int max); const char *gpu_data_type_to_string(const eGPUType type); - -#endif /* __ __GPU_MATERIAL_LIBRARY_H__ */ diff --git a/source/blender/gpu/intern/gpu_matrix_private.h b/source/blender/gpu/intern/gpu_matrix_private.h index 862ef065481..3448b0a95aa 100644 --- a/source/blender/gpu/intern/gpu_matrix_private.h +++ b/source/blender/gpu/intern/gpu_matrix_private.h @@ -18,8 +18,7 @@ * \ingroup gpu */ -#ifndef __GPU_MATRIX_PRIVATE_H__ -#define __GPU_MATRIX_PRIVATE_H__ +#pragma once #ifdef __cplusplus extern "C" { @@ -31,5 +30,3 @@ void GPU_matrix_state_discard(struct GPUMatrixState *state); #ifdef __cplusplus } #endif - -#endif /* __GPU_MATRIX_PRIVATE_H__ */ diff --git a/source/blender/gpu/intern/gpu_node_graph.h b/source/blender/gpu/intern/gpu_node_graph.h index a133dd1ccdc..7265abf4d65 100644 --- a/source/blender/gpu/intern/gpu_node_graph.h +++ b/source/blender/gpu/intern/gpu_node_graph.h @@ -23,8 +23,7 @@ * Intermediate node graph for generating GLSL shaders. */ -#ifndef __GPU_NODE_GRAPH_H__ -#define __GPU_NODE_GRAPH_H__ +#pragma once #include "DNA_customdata_types.h" #include "DNA_listBase.h" @@ -164,5 +163,3 @@ struct GPUTexture **gpu_material_ramp_texture_row_set(struct GPUMaterial *mat, float *row); struct GSet *gpu_material_used_libraries(struct GPUMaterial *material); - -#endif /* __GPU_NODE_GRAPH_H__ */ diff --git a/source/blender/gpu/intern/gpu_primitive_private.h b/source/blender/gpu/intern/gpu_primitive_private.h index b7d7b262128..e91eec18786 100644 --- a/source/blender/gpu/intern/gpu_primitive_private.h +++ b/source/blender/gpu/intern/gpu_primitive_private.h @@ -23,8 +23,7 @@ * GPU geometric primitives */ -#ifndef __GPU_PRIMITIVE_PRIVATE_H__ -#define __GPU_PRIMITIVE_PRIVATE_H__ +#pragma once #ifdef __cplusplus extern "C" { @@ -36,5 +35,3 @@ GLenum convert_prim_type_to_gl(GPUPrimType); #ifdef __cplusplus } #endif - -#endif /* __GPU_PRIMITIVE_PRIVATE_H__ */ diff --git a/source/blender/gpu/intern/gpu_private.h b/source/blender/gpu/intern/gpu_private.h index ed729dd399c..ef96bedae4a 100644 --- a/source/blender/gpu/intern/gpu_private.h +++ b/source/blender/gpu/intern/gpu_private.h @@ -18,8 +18,7 @@ * \ingroup gpu */ -#ifndef __GPU_PRIVATE_H__ -#define __GPU_PRIVATE_H__ +#pragma once #ifdef __cplusplus extern "C" { @@ -48,5 +47,3 @@ void gpu_pbvh_exit(void); #ifdef __cplusplus } #endif - -#endif /* __GPU_PRIVATE_H__ */ diff --git a/source/blender/gpu/intern/gpu_select_private.h b/source/blender/gpu/intern/gpu_select_private.h index a0619bd4293..e364b78bff2 100644 --- a/source/blender/gpu/intern/gpu_select_private.h +++ b/source/blender/gpu/intern/gpu_select_private.h @@ -23,8 +23,7 @@ * Selection implementations. */ -#ifndef __GPU_SELECT_PRIVATE_H__ -#define __GPU_SELECT_PRIVATE_H__ +#pragma once /* gpu_select_pick */ void gpu_select_pick_begin(uint (*buffer)[4], uint bufsize, const rcti *input, char mode); @@ -43,5 +42,3 @@ bool gpu_select_query_load_id(uint id); uint gpu_select_query_end(void); #define SELECT_ID_NONE ((uint)0xffffffff) - -#endif /* __GPU_SELECT_PRIVATE_H__ */ diff --git a/source/blender/gpu/intern/gpu_shader_private.h b/source/blender/gpu/intern/gpu_shader_private.h index 2c52568ac25..0f89fbda737 100644 --- a/source/blender/gpu/intern/gpu_shader_private.h +++ b/source/blender/gpu/intern/gpu_shader_private.h @@ -18,8 +18,7 @@ * \ingroup gpu */ -#ifndef __GPU_SHADER_PRIVATE_H__ -#define __GPU_SHADER_PRIVATE_H__ +#pragma once #include "GPU_shader_interface.h" @@ -53,5 +52,3 @@ GPUShader *immGetShader(void); #ifdef __cplusplus } #endif - -#endif /* __GPU_SHADER_PRIVATE_H__ */ diff --git a/source/blender/gpu/intern/gpu_vertex_format_private.h b/source/blender/gpu/intern/gpu_vertex_format_private.h index 7b560a35bd0..45523c0e956 100644 --- a/source/blender/gpu/intern/gpu_vertex_format_private.h +++ b/source/blender/gpu/intern/gpu_vertex_format_private.h @@ -23,8 +23,7 @@ * GPU vertex format */ -#ifndef __GPU_VERTEX_FORMAT_PRIVATE_H__ -#define __GPU_VERTEX_FORMAT_PRIVATE_H__ +#pragma once #ifdef __cplusplus extern "C" { @@ -38,5 +37,3 @@ GLenum convert_comp_type_to_gl(GPUVertCompType type); #ifdef __cplusplus } #endif - -#endif /* __GPU_VERTEX_FORMAT_PRIVATE_H__ */ |