Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/GPU_batch_presets.h1
-rw-r--r--source/blender/gpu/GPU_material.h1
-rw-r--r--source/blender/gpu/GPU_shader.h1
3 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/gpu/GPU_batch_presets.h b/source/blender/gpu/GPU_batch_presets.h
index d5cabf8bf90..30b1574e19c 100644
--- a/source/blender/gpu/GPU_batch_presets.h
+++ b/source/blender/gpu/GPU_batch_presets.h
@@ -41,7 +41,6 @@ struct GPUVertFormat;
#include "BLI_sys_types.h"
/* gpu_batch_presets.c */
-struct GPUVertFormat *GPU_batch_preset_format_3d(void);
/* Replacement for gluSphere */
struct GPUBatch *GPU_batch_preset_sphere(int lod) ATTR_WARN_UNUSED_RESULT;
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h
index 737093ddffc..c2e8dcd2ab6 100644
--- a/source/blender/gpu/GPU_material.h
+++ b/source/blender/gpu/GPU_material.h
@@ -155,7 +155,6 @@ GPUNodeLink *GPU_uniform(float *num);
GPUNodeLink *GPU_image(struct Image *ima, struct ImageUser *iuser, bool is_data);
GPUNodeLink *GPU_color_band(GPUMaterial *mat, int size, float *pixels, float *layer);
GPUNodeLink *GPU_builtin(GPUBuiltin builtin);
-void GPU_node_link_set_type(GPUNodeLink *link, GPUType type);
bool GPU_link(GPUMaterial *mat, const char *name, ...);
bool GPU_stack_link(GPUMaterial *mat, struct bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out, ...);
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index 308205339db..8a603f3caf2 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -95,7 +95,6 @@ void GPU_shader_uniform_buffer(GPUShader *shader, int location, struct GPUUnifor
void GPU_shader_uniform_texture(GPUShader *shader, int location, struct GPUTexture *tex);
void GPU_shader_uniform_float(GPUShader *shader, int location, float value);
void GPU_shader_uniform_int(GPUShader *shader, int location, int value);
-void GPU_shader_geometry_stage_primitive_io(GPUShader *shader, int input, int output, int number);
int GPU_shader_get_attribute(GPUShader *shader, const char *name);