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Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/intern/gpu_select.c44
1 files changed, 37 insertions, 7 deletions
diff --git a/source/blender/gpu/intern/gpu_select.c b/source/blender/gpu/intern/gpu_select.c
index aadb52fb49c..958aab65b57 100644
--- a/source/blender/gpu/intern/gpu_select.c
+++ b/source/blender/gpu/intern/gpu_select.c
@@ -61,6 +61,15 @@ typedef struct GPUSelectState {
char algorithm;
/* allow GPU_select_begin/end without drawing */
bool use_cache;
+ /**
+ * Signifies that #GPU_select_cache_begin has been called,
+ * future calls to #GPU_select_begin should initialize the cache.
+ *
+ * \note #GPU_select_cache_begin could perform initialization but doesn't as it's inconvenient
+ * for callers making the cache begin/end calls outside lower level selection logic
+ * where the `mode` to pass to #GPU_select_begin yet isn't known.
+ */
+ bool use_cache_needs_init;
} GPUSelectState;
static GPUSelectState g_select_state = {0};
@@ -90,9 +99,26 @@ void GPU_select_begin(uint *buffer, uint bufsize, const rcti *input, char mode,
g_select_state.algorithm = ALGO_GL_QUERY;
}
+ /* This function is called when cache has already been initialized,
+ * so only manipulate cache values when cache is pending. */
+ if (g_select_state.use_cache_needs_init) {
+ g_select_state.use_cache_needs_init = false;
+
+ switch (g_select_state.algorithm) {
+ case ALGO_GL_QUERY: {
+ g_select_state.use_cache = false;
+ break;
+ }
+ default: {
+ g_select_state.use_cache = true;
+ gpu_select_pick_cache_begin();
+ break;
+ }
+ }
+ }
+
switch (g_select_state.algorithm) {
case ALGO_GL_QUERY: {
- g_select_state.use_cache = false;
gpu_select_query_begin((uint(*)[4])buffer, bufsize / 4, input, mode, oldhits);
break;
}
@@ -154,12 +180,13 @@ uint GPU_select_end(void)
void GPU_select_cache_begin(void)
{
- /* validate on GPU_select_begin, clear if not supported */
- BLI_assert(g_select_state.use_cache == false);
- g_select_state.use_cache = true;
- if (g_select_state.algorithm == ALGO_GL_PICK) {
- gpu_select_pick_cache_begin();
- }
+ BLI_assert(g_select_state.select_is_active == false);
+ /* Ensure #GPU_select_cache_end is always called. */
+ BLI_assert(g_select_state.use_cache_needs_init == false);
+
+ /* Signal that cache should be used, instead of calling the algorithms cache-begin function.
+ * This is more convenient as the exact method of selection may not be known by the caller. */
+ g_select_state.use_cache_needs_init = true;
}
void GPU_select_cache_load_id(void)
@@ -173,9 +200,12 @@ void GPU_select_cache_load_id(void)
void GPU_select_cache_end(void)
{
if (g_select_state.algorithm == ALGO_GL_PICK) {
+ BLI_assert(g_select_state.use_cache == true);
gpu_select_pick_cache_end();
}
g_select_state.use_cache = false;
+ /* Paranoid assignment, should already be false. */
+ g_select_state.use_cache_needs_init = false;
}
bool GPU_select_is_cached(void)