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Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/CMakeLists.txt1
-rw-r--r--source/blender/gpu/GPU_material.h12
-rw-r--r--source/blender/gpu/GPU_texture.h6
-rw-r--r--source/blender/gpu/intern/gpu_buffers.c26
-rw-r--r--source/blender/gpu/intern/gpu_codegen.c83
-rw-r--r--source/blender/gpu/intern/gpu_codegen.h5
-rw-r--r--source/blender/gpu/intern/gpu_draw.c588
-rw-r--r--source/blender/gpu/intern/gpu_platform.c3
-rw-r--r--source/blender/gpu/intern/gpu_texture.c62
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_math.glsl2
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_math_util.glsl11
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_tex_image.glsl95
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_tex_white_noise.glsl12
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_vector_curves.glsl37
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_vector_math.glsl2
15 files changed, 672 insertions, 273 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index 8daeda67c80..25f9ef886e9 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -129,6 +129,7 @@ set(SRC
)
set(LIB
+ ${BLENDER_GL_LIBRARIES}
)
if(NOT WITH_SYSTEM_GLEW)
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h
index a5363c7a42c..8c166ed6b64 100644
--- a/source/blender/gpu/GPU_material.h
+++ b/source/blender/gpu/GPU_material.h
@@ -71,12 +71,13 @@ typedef enum eGPUType {
/* Values not in GPU_DATATYPE_STR */
GPU_TEX1D_ARRAY = 1001,
GPU_TEX2D = 1002,
- GPU_TEX3D = 1003,
- GPU_SHADOW2D = 1004,
- GPU_TEXCUBE = 1005,
+ GPU_TEX2D_ARRAY = 1003,
+ GPU_TEX3D = 1004,
+ GPU_SHADOW2D = 1005,
+ GPU_TEXCUBE = 1006,
/* GLSL Struct types */
- GPU_CLOSURE = 1006,
+ GPU_CLOSURE = 1007,
/* Opengl Attributes */
GPU_ATTR = 3001,
@@ -142,7 +143,8 @@ typedef enum eGPUMaterialStatus {
GPUNodeLink *GPU_attribute(CustomDataType type, const char *name);
GPUNodeLink *GPU_constant(float *num);
GPUNodeLink *GPU_uniform(float *num);
-GPUNodeLink *GPU_image(struct Image *ima, struct ImageUser *iuser, int tile);
+GPUNodeLink *GPU_image(struct Image *ima, struct ImageUser *iuser);
+GPUNodeLink *GPU_image_tilemap(struct Image *ima, struct ImageUser *iuser);
GPUNodeLink *GPU_color_band(GPUMaterial *mat, int size, float *pixels, float *layer);
GPUNodeLink *GPU_builtin(eGPUBuiltin builtin);
diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h
index a8e8ca72023..bb6af227369 100644
--- a/source/blender/gpu/GPU_texture.h
+++ b/source/blender/gpu/GPU_texture.h
@@ -36,6 +36,7 @@ struct ImageUser;
struct MovieClip;
struct MovieClipUser;
struct PreviewImage;
+struct ImBuf;
struct GPUFrameBuffer;
typedef struct GPUTexture GPUTexture;
@@ -187,7 +188,10 @@ GPUTexture *GPU_texture_create_from_vertbuf(struct GPUVertBuf *vert);
GPUTexture *GPU_texture_create_buffer(eGPUTextureFormat data_type, const uint buffer);
GPUTexture *GPU_texture_from_bindcode(int textarget, int bindcode);
-GPUTexture *GPU_texture_from_blender(struct Image *ima, struct ImageUser *iuser, int textarget);
+GPUTexture *GPU_texture_from_blender(struct Image *ima,
+ struct ImageUser *iuser,
+ struct ImBuf *ibuf,
+ int textarget);
GPUTexture *GPU_texture_from_preview(struct PreviewImage *prv, int mipmap);
/* movie clip drawing */
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index 2c74afd2d8e..bf7b1908321 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -116,7 +116,7 @@ void gpu_pbvh_init()
g_vbo_id.msk = GPU_vertformat_attr_add(
&g_vbo_id.format, "msk", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
g_vbo_id.col = GPU_vertformat_attr_add(
- &g_vbo_id.format, "ac", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
+ &g_vbo_id.format, "ac", GPU_COMP_U16, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
}
}
@@ -240,8 +240,13 @@ void GPU_pbvh_mesh_buffers_update(GPU_PBVH_Buffers *buffers,
for (int j = 0; j < 3; j++) {
const int loop_index = lt->tri[j];
const int vidx = face_vert_indices[i][j];
- const uchar *elem = &vcol[loop_index].r;
- GPU_vertbuf_attr_set(buffers->vert_buf, g_vbo_id.col, vidx, elem);
+ const MLoopCol *mcol = &vcol[loop_index];
+ ushort scol[4];
+ scol[0] = unit_float_to_ushort_clamp(BLI_color_from_srgb_table[mcol->r]);
+ scol[1] = unit_float_to_ushort_clamp(BLI_color_from_srgb_table[mcol->g]);
+ scol[2] = unit_float_to_ushort_clamp(BLI_color_from_srgb_table[mcol->b]);
+ scol[3] = unit_float_to_ushort_clamp(mcol->a * (1.0f / 255.0f));
+ GPU_vertbuf_attr_set(buffers->vert_buf, g_vbo_id.col, vidx, scol);
}
}
}
@@ -289,8 +294,13 @@ void GPU_pbvh_mesh_buffers_update(GPU_PBVH_Buffers *buffers,
if (show_vcol) {
const uint loop_index = lt->tri[j];
- const uchar *elem = &vcol[loop_index].r;
- memcpy(GPU_vertbuf_raw_step(&col_step), elem, sizeof(uchar) * 4);
+ const MLoopCol *mcol = &vcol[loop_index];
+ ushort scol[4];
+ scol[0] = unit_float_to_ushort_clamp(BLI_color_from_srgb_table[mcol->r]);
+ scol[1] = unit_float_to_ushort_clamp(BLI_color_from_srgb_table[mcol->g]);
+ scol[2] = unit_float_to_ushort_clamp(BLI_color_from_srgb_table[mcol->b]);
+ scol[3] = unit_float_to_ushort_clamp(mcol->a * (1.0f / 255.0f));
+ memcpy(GPU_vertbuf_raw_step(&col_step), scol, sizeof(scol));
}
}
}
@@ -654,7 +664,7 @@ void GPU_pbvh_grid_buffers_update(GPU_PBVH_Buffers *buffers,
}
if (show_vcol) {
- char vcol[4] = {255, 255, 255, 255};
+ ushort vcol[4] = {USHRT_MAX, USHRT_MAX, USHRT_MAX, USHRT_MAX};
GPU_vertbuf_attr_set(buffers->vert_buf, g_vbo_id.col, vbo_index, &vcol);
}
@@ -705,7 +715,7 @@ void GPU_pbvh_grid_buffers_update(GPU_PBVH_Buffers *buffers,
empty_mask = empty_mask && (fmask == 0.0f);
}
- char vcol[4] = {255, 255, 255, 255};
+ ushort vcol[4] = {USHRT_MAX, USHRT_MAX, USHRT_MAX, USHRT_MAX};
GPU_vertbuf_attr_set(buffers->vert_buf, g_vbo_id.col, vbo_index + 0, &vcol);
GPU_vertbuf_attr_set(buffers->vert_buf, g_vbo_id.col, vbo_index + 1, &vcol);
GPU_vertbuf_attr_set(buffers->vert_buf, g_vbo_id.col, vbo_index + 2, &vcol);
@@ -781,7 +791,7 @@ static void gpu_bmesh_vert_to_buffer_copy(BMVert *v,
}
if (show_vcol) {
- static char vcol[4] = {255, 255, 255, 255};
+ ushort vcol[4] = {USHRT_MAX, USHRT_MAX, USHRT_MAX, USHRT_MAX};
GPU_vertbuf_attr_set(vert_buf, g_vbo_id.col, v_index, &vcol);
}
}
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c
index ca804a26acd..a7dd34a5f96 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -279,6 +279,9 @@ static void gpu_parse_material_library(GHash *hash, GPUMaterialLibrary *library)
if (!type && gpu_str_prefix(code, "sampler1DArray")) {
type = GPU_TEX1D_ARRAY;
}
+ if (!type && gpu_str_prefix(code, "sampler2DArray")) {
+ type = GPU_TEX2D_ARRAY;
+ }
if (!type && gpu_str_prefix(code, "sampler2D")) {
type = GPU_TEX2D;
}
@@ -618,7 +621,7 @@ static void codegen_set_unique_ids(ListBase *nodes)
input->bindtex = false;
if (input->ima) {
/* input is texture from image */
- codegen_set_texid(bindhash, input, &texid, input->ima, input->image_tile);
+ codegen_set_texid(bindhash, input, &texid, input->ima, input->type);
}
else if (input->coba) {
/* input is color band texture, check coba pointer */
@@ -657,10 +660,18 @@ static int codegen_process_uniforms_functions(GPUMaterial *material, DynStr *ds,
if (input->source == GPU_SOURCE_TEX) {
/* create exactly one sampler for each texture */
if (codegen_input_has_texture(input) && input->bindtex) {
- BLI_dynstr_appendf(ds,
- "uniform %s samp%d;\n",
- (input->coba) ? "sampler1DArray" : "sampler2D",
- input->texid);
+ const char *type;
+ if (input->coba || input->type == GPU_TEX1D_ARRAY) {
+ type = "sampler1DArray";
+ }
+ else if (input->type == GPU_TEX2D_ARRAY) {
+ type = "sampler2DArray";
+ }
+ else {
+ BLI_assert(input->type == GPU_TEX2D);
+ type = "sampler2D";
+ }
+ BLI_dynstr_appendf(ds, "uniform %s samp%d;\n", type, input->texid);
}
}
else if (input->source == GPU_SOURCE_BUILTIN) {
@@ -1031,12 +1042,6 @@ static char *code_generate_vertex(ListBase *nodes, const char *vert_code, bool u
input->attr_id,
attr_prefix_get(input->attr_type),
attr_safe_name);
- /* Auto attribute can be vertex color byte buffer.
- * We need to know and convert them to linear space in VS. */
- if (input->attr_type == CD_AUTO_FROM_NAME) {
- BLI_dynstr_appendf(ds, "uniform bool ba%s;\n", attr_safe_name);
- BLI_dynstr_appendf(ds, "#define att%d_is_srgb ba%s\n", input->attr_id, attr_safe_name);
- }
}
BLI_dynstr_appendf(ds,
"out %s var%d%s;\n",
@@ -1090,24 +1095,6 @@ static char *code_generate_vertex(ListBase *nodes, const char *vert_code, bool u
BLI_dynstr_append(ds, use_geom ? "RESOURCE_ID_VARYING_GEOM\n" : "RESOURCE_ID_VARYING\n");
- BLI_dynstr_append(ds,
- "#define USE_ATTR\n"
- "vec3 srgb_to_linear_attr(vec3 c) {\n"
- "\tc = max(c, vec3(0.0));\n"
- "\tvec3 c1 = c * (1.0 / 12.92);\n"
- "\tvec3 c2 = pow((c + 0.055) * (1.0 / 1.055), vec3(2.4));\n"
- "\treturn mix(c1, c2, step(vec3(0.04045), c));\n"
- "}\n\n");
-
- BLI_dynstr_append(ds,
- "vec4 srgba_to_linear_attr(vec4 c) {\n"
- "\tc = max(c, vec4(0.0));\n"
- "\tvec4 c1 = c * (1.0 / 12.92);\n"
- "\tvec4 c2 = pow((c + 0.055) * (1.0 / 1.055), vec4(2.4));\n"
- "\tvec4 final = mix(c1, c2, step(vec4(0.04045), c));"
- "\treturn vec4(final.xyz, c.a);\n"
- "}\n\n");
-
/* Prototype because defined later. */
BLI_dynstr_append(ds,
"vec2 hair_get_customdata_vec2(const samplerBuffer);\n"
@@ -1213,22 +1200,6 @@ static char *code_generate_vertex(ListBase *nodes, const char *vert_code, bool u
input->attr_id,
use_geom ? "g" : "");
}
- else if (input->attr_type == CD_MCOL) {
- BLI_dynstr_appendf(ds,
- "\tvar%d%s = srgba_to_linear_attr(att%d);\n",
- input->attr_id,
- use_geom ? "g" : "",
- input->attr_id);
- }
- else if (input->attr_type == CD_AUTO_FROM_NAME) {
- BLI_dynstr_appendf(ds,
- "\tvar%d%s = (att%d_is_srgb) ? srgb_to_linear_attr(att%d) : att%d;\n",
- input->attr_id,
- use_geom ? "g" : "",
- input->attr_id,
- input->attr_id,
- input->attr_id);
- }
else {
BLI_dynstr_appendf(
ds, "\tvar%d%s = att%d;\n", input->attr_id, use_geom ? "g" : "", input->attr_id);
@@ -1329,17 +1300,12 @@ static char *code_generate_geometry(ListBase *nodes, const char *geom_code, cons
"barycentricPosg[2]);\n");
}
- BLI_dynstr_append(ds, "\tgl_Position = gl_in[0].gl_Position;\n");
- BLI_dynstr_append(ds, "\tpass_attr(0);\n");
- BLI_dynstr_append(ds, "\tEmitVertex();\n");
-
- BLI_dynstr_append(ds, "\tgl_Position = gl_in[1].gl_Position;\n");
- BLI_dynstr_append(ds, "\tpass_attr(1);\n");
- BLI_dynstr_append(ds, "\tEmitVertex();\n");
-
- BLI_dynstr_append(ds, "\tgl_Position = gl_in[2].gl_Position;\n");
- BLI_dynstr_append(ds, "\tpass_attr(2);\n");
- BLI_dynstr_append(ds, "\tEmitVertex();\n");
+ for (int i = 0; i < 3; i++) {
+ BLI_dynstr_appendf(ds, "\tgl_Position = gl_in[%d].gl_Position;\n", i);
+ BLI_dynstr_appendf(ds, "\tgl_ClipDistance[0] = gl_in[%d].gl_ClipDistance[0];\n", i);
+ BLI_dynstr_appendf(ds, "\tpass_attr(%d);\n", i);
+ BLI_dynstr_append(ds, "\tEmitVertex();\n");
+ }
BLI_dynstr_append(ds, "}\n");
}
}
@@ -1544,10 +1510,10 @@ static void gpu_node_input_link(GPUNode *node, GPUNodeLink *link, const eGPUType
input->coba = link->coba;
break;
case GPU_NODE_LINK_IMAGE_BLENDER:
+ case GPU_NODE_LINK_IMAGE_TILEMAP:
input->source = GPU_SOURCE_TEX;
input->ima = link->ima;
input->iuser = link->iuser;
- input->image_tile = link->image_tile;
break;
case GPU_NODE_LINK_ATTR:
input->source = GPU_SOURCE_ATTR;
@@ -1792,13 +1758,12 @@ GPUNodeLink *GPU_uniform(float *num)
return link;
}
-GPUNodeLink *GPU_image(Image *ima, ImageUser *iuser, int tile)
+GPUNodeLink *GPU_image(Image *ima, ImageUser *iuser)
{
GPUNodeLink *link = GPU_node_link_create();
link->link_type = GPU_NODE_LINK_IMAGE_BLENDER;
link->ima = ima;
link->iuser = iuser;
- link->image_tile = tile;
return link;
}
diff --git a/source/blender/gpu/intern/gpu_codegen.h b/source/blender/gpu/intern/gpu_codegen.h
index 0e6982c603e..f8e1b76580f 100644
--- a/source/blender/gpu/intern/gpu_codegen.h
+++ b/source/blender/gpu/intern/gpu_codegen.h
@@ -59,6 +59,7 @@ typedef enum {
GPU_NODE_LINK_COLORBAND,
GPU_NODE_LINK_CONSTANT,
GPU_NODE_LINK_IMAGE_BLENDER,
+ GPU_NODE_LINK_IMAGE_TILEMAP,
GPU_NODE_LINK_OUTPUT,
GPU_NODE_LINK_UNIFORM,
} GPUNodeLinkType;
@@ -95,11 +96,10 @@ struct GPUNodeLink {
const char *attr_name;
CustomDataType attr_type;
};
- /* GPU_NODE_LINK_IMAGE_BLENDER */
+ /* GPU_NODE_LINK_IMAGE_BLENDER | GPU_NODE_LINK_IMAGE_TILEMAP */
struct {
struct Image *ima;
struct ImageUser *iuser;
- int image_tile;
};
};
};
@@ -139,7 +139,6 @@ typedef struct GPUInput {
struct ImageUser *iuser; /* image user */
bool bindtex; /* input is responsible for binding the texture? */
int texid; /* number for multitexture, starting from zero */
- int image_tile; /* image tile */
eGPUType textype; /* texture type (2D, 1D Array ...) */
};
/* GPU_SOURCE_ATTR */
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index 95738bb1a95..cfeb7f6bedb 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -31,6 +31,7 @@
#include <string.h>
#include "BLI_blenlib.h"
+#include "BLI_boxpack_2d.h"
#include "BLI_linklist.h"
#include "BLI_math.h"
#include "BLI_threads.h"
@@ -71,7 +72,7 @@ static bool is_power_of_2_resolution(int w, int h)
static bool is_over_resolution_limit(GLenum textarget, int w, int h)
{
- int size = (textarget == GL_TEXTURE_2D) ? GPU_max_texture_size() : GPU_max_cube_map_size();
+ int size = (textarget == GL_TEXTURE_CUBE_MAP) ? GPU_max_cube_map_size() : GPU_max_texture_size();
int reslimit = (U.glreslimit != 0) ? min_ii(U.glreslimit, size) : size;
return (w > reslimit || h > reslimit);
@@ -179,18 +180,294 @@ float GPU_get_anisotropic(void)
/* Set OpenGL state for an MTFace */
-static GPUTexture **gpu_get_tile_gputexture(ImageTile *tile, GLenum textarget)
+static GPUTexture **gpu_get_image_gputexture(Image *ima, GLenum textarget)
{
if (textarget == GL_TEXTURE_2D) {
- return &tile->gputexture[TEXTARGET_TEXTURE_2D];
+ return &ima->gputexture[TEXTARGET_TEXTURE_2D];
}
else if (textarget == GL_TEXTURE_CUBE_MAP) {
- return &tile->gputexture[TEXTARGET_TEXTURE_CUBE_MAP];
+ return &ima->gputexture[TEXTARGET_TEXTURE_CUBE_MAP];
+ }
+ else if (textarget == GL_TEXTURE_2D_ARRAY) {
+ return &ima->gputexture[TEXTARGET_TEXTURE_2D_ARRAY];
+ }
+ else if (textarget == GL_TEXTURE_1D_ARRAY) {
+ return &ima->gputexture[TEXTARGET_TEXTURE_TILE_MAPPING];
}
return NULL;
}
+static uint gpu_texture_create_tile_mapping(Image *ima)
+{
+ GPUTexture *tilearray = ima->gputexture[TEXTARGET_TEXTURE_2D_ARRAY];
+ if (tilearray == NULL) {
+ return 0;
+ }
+
+ float array_w = GPU_texture_width(tilearray);
+ float array_h = GPU_texture_height(tilearray);
+
+ ImageTile *last_tile = ima->tiles.last;
+ /* Tiles are sorted by number. */
+ int max_tile = last_tile->tile_number - 1001;
+
+ /* create image */
+ int bindcode;
+ glGenTextures(1, (GLuint *)&bindcode);
+ glBindTexture(GL_TEXTURE_1D_ARRAY, bindcode);
+
+ int width = max_tile + 1;
+ float *data = MEM_callocN(width * 8 * sizeof(float), __func__);
+ for (int i = 0; i < width; i++) {
+ data[4 * i] = -1.0f;
+ }
+ LISTBASE_FOREACH (ImageTile *, tile, &ima->tiles) {
+ int i = tile->tile_number - 1001;
+ data[4 * i] = tile->runtime.tilearray_layer;
+
+ float *tile_info = &data[4 * width + 4 * i];
+ tile_info[0] = tile->runtime.tilearray_offset[0] / array_w;
+ tile_info[1] = tile->runtime.tilearray_offset[1] / array_h;
+ tile_info[2] = tile->runtime.tilearray_size[0] / array_w;
+ tile_info[3] = tile->runtime.tilearray_size[1] / array_h;
+ }
+
+ glTexImage2D(GL_TEXTURE_1D_ARRAY, 0, GL_RGBA32F, width, 2, 0, GL_RGBA, GL_FLOAT, data);
+ MEM_freeN(data);
+
+ glTexParameteri(GL_TEXTURE_1D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_1D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ glBindTexture(GL_TEXTURE_1D_ARRAY, 0);
+
+ return bindcode;
+}
+
+typedef struct PackTile {
+ FixedSizeBoxPack boxpack;
+ ImageTile *tile;
+ float pack_score;
+} PackTile;
+
+static int compare_packtile(const void *a, const void *b)
+{
+ const PackTile *tile_a = a;
+ const PackTile *tile_b = b;
+
+ return tile_a->pack_score < tile_b->pack_score;
+}
+
+static uint gpu_texture_create_tile_array(Image *ima, ImBuf *main_ibuf)
+{
+ int arraywidth = 0, arrayheight = 0;
+
+ ListBase boxes = {NULL};
+
+ LISTBASE_FOREACH (ImageTile *, tile, &ima->tiles) {
+ ImageUser iuser;
+ BKE_imageuser_default(&iuser);
+ iuser.tile = tile->tile_number;
+ ImBuf *ibuf = BKE_image_acquire_ibuf(ima, &iuser, NULL);
+
+ if (ibuf) {
+ PackTile *packtile = MEM_callocN(sizeof(PackTile), __func__);
+ packtile->tile = tile;
+ packtile->boxpack.w = ibuf->x;
+ packtile->boxpack.h = ibuf->y;
+
+ if (is_over_resolution_limit(
+ GL_TEXTURE_2D_ARRAY, packtile->boxpack.w, packtile->boxpack.h)) {
+ packtile->boxpack.w = smaller_power_of_2_limit(packtile->boxpack.w);
+ packtile->boxpack.h = smaller_power_of_2_limit(packtile->boxpack.h);
+ }
+ arraywidth = max_ii(arraywidth, packtile->boxpack.w);
+ arrayheight = max_ii(arrayheight, packtile->boxpack.h);
+
+ /* We sort the tiles by decreasing size, with an additional penalty term
+ * for high aspect ratios. This improves packing efficiency. */
+ float w = packtile->boxpack.w, h = packtile->boxpack.h;
+ packtile->pack_score = max_ff(w, h) / min_ff(w, h) * w * h;
+
+ BKE_image_release_ibuf(ima, ibuf, NULL);
+ BLI_addtail(&boxes, packtile);
+ }
+ }
+
+ BLI_assert(arraywidth > 0 && arrayheight > 0);
+
+ BLI_listbase_sort(&boxes, compare_packtile);
+ int arraylayers = 0;
+ /* Keep adding layers until all tiles are packed. */
+ while (boxes.first != NULL) {
+ ListBase packed = {NULL};
+ BLI_box_pack_2d_fixedarea(&boxes, arraywidth, arrayheight, &packed);
+ BLI_assert(packed.first != NULL);
+
+ LISTBASE_FOREACH (PackTile *, packtile, &packed) {
+ ImageTile *tile = packtile->tile;
+ int *tileoffset = tile->runtime.tilearray_offset;
+ int *tilesize = tile->runtime.tilearray_size;
+
+ tileoffset[0] = packtile->boxpack.x;
+ tileoffset[1] = packtile->boxpack.y;
+ tilesize[0] = packtile->boxpack.w;
+ tilesize[1] = packtile->boxpack.h;
+ tile->runtime.tilearray_layer = arraylayers;
+ }
+
+ BLI_freelistN(&packed);
+ arraylayers++;
+ }
+
+ /* create image */
+ int bindcode;
+ glGenTextures(1, (GLuint *)&bindcode);
+ glBindTexture(GL_TEXTURE_2D_ARRAY, bindcode);
+
+ GLenum data_type, internal_format;
+ if (main_ibuf->rect_float) {
+ data_type = GL_FLOAT;
+ internal_format = GL_RGBA16F;
+ }
+ else {
+ data_type = GL_UNSIGNED_BYTE;
+ internal_format = GL_RGBA8;
+ if (!IMB_colormanagement_space_is_data(main_ibuf->rect_colorspace) &&
+ !IMB_colormanagement_space_is_scene_linear(main_ibuf->rect_colorspace)) {
+ internal_format = GL_SRGB8_ALPHA8;
+ }
+ }
+
+ glTexImage3D(GL_TEXTURE_2D_ARRAY,
+ 0,
+ internal_format,
+ arraywidth,
+ arrayheight,
+ arraylayers,
+ 0,
+ GL_RGBA,
+ data_type,
+ NULL);
+
+ LISTBASE_FOREACH (ImageTile *, tile, &ima->tiles) {
+ int tilelayer = tile->runtime.tilearray_layer;
+ int *tileoffset = tile->runtime.tilearray_offset;
+ int *tilesize = tile->runtime.tilearray_size;
+
+ if (tilesize[0] == 0 || tilesize[1] == 0) {
+ continue;
+ }
+
+ ImageUser iuser;
+ BKE_imageuser_default(&iuser);
+ iuser.tile = tile->tile_number;
+ ImBuf *ibuf = BKE_image_acquire_ibuf(ima, &iuser, NULL);
+ BLI_assert(ibuf != NULL);
+
+ bool needs_scale = (ibuf->x != tilesize[0] || ibuf->y != tilesize[1]);
+
+ ImBuf *scale_ibuf = NULL;
+ if (ibuf->rect_float) {
+ float *rect_float = ibuf->rect_float;
+
+ const bool store_premultiplied = ima->alpha_mode != IMA_ALPHA_STRAIGHT;
+ if (ibuf->channels != 4 || !store_premultiplied) {
+ rect_float = MEM_mallocN(sizeof(float) * 4 * ibuf->x * ibuf->y, __func__);
+ IMB_colormanagement_imbuf_to_float_texture(
+ rect_float, 0, 0, ibuf->x, ibuf->y, ibuf, store_premultiplied);
+ }
+
+ float *pixeldata = rect_float;
+ if (needs_scale) {
+ scale_ibuf = IMB_allocFromBuffer(NULL, rect_float, ibuf->x, ibuf->y, 4);
+ IMB_scaleImBuf(scale_ibuf, tilesize[0], tilesize[1]);
+ pixeldata = scale_ibuf->rect_float;
+ }
+
+ glTexSubImage3D(GL_TEXTURE_2D_ARRAY,
+ 0,
+ tileoffset[0],
+ tileoffset[1],
+ tilelayer,
+ tilesize[0],
+ tilesize[1],
+ 1,
+ GL_RGBA,
+ GL_FLOAT,
+ pixeldata);
+
+ if (rect_float != ibuf->rect_float) {
+ MEM_freeN(rect_float);
+ }
+ }
+ else {
+ unsigned int *rect = ibuf->rect;
+
+ if (!IMB_colormanagement_space_is_data(ibuf->rect_colorspace)) {
+ rect = MEM_mallocN(sizeof(uchar) * 4 * ibuf->x * ibuf->y, __func__);
+ IMB_colormanagement_imbuf_to_byte_texture((uchar *)rect,
+ 0,
+ 0,
+ ibuf->x,
+ ibuf->y,
+ ibuf,
+ internal_format == GL_SRGB8_ALPHA8,
+ ima->alpha_mode == IMA_ALPHA_PREMUL);
+ }
+
+ unsigned int *pixeldata = rect;
+ if (needs_scale) {
+ scale_ibuf = IMB_allocFromBuffer(rect, NULL, ibuf->x, ibuf->y, 4);
+ IMB_scaleImBuf(scale_ibuf, tilesize[0], tilesize[1]);
+ pixeldata = scale_ibuf->rect;
+ }
+ glTexSubImage3D(GL_TEXTURE_2D_ARRAY,
+ 0,
+ tileoffset[0],
+ tileoffset[1],
+ tilelayer,
+ tilesize[0],
+ tilesize[1],
+ 1,
+ GL_RGBA,
+ GL_UNSIGNED_BYTE,
+ pixeldata);
+
+ if (rect != ibuf->rect) {
+ MEM_freeN(rect);
+ }
+ }
+
+ if (scale_ibuf != NULL) {
+ IMB_freeImBuf(scale_ibuf);
+ }
+
+ BKE_image_release_ibuf(ima, ibuf, NULL);
+ }
+
+ glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, gpu_get_mipmap_filter(1));
+
+ if (GPU_get_mipmap()) {
+ glGenerateMipmap(GL_TEXTURE_2D_ARRAY);
+ glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, gpu_get_mipmap_filter(0));
+ if (ima) {
+ ima->gpuflag |= IMA_GPU_MIPMAP_COMPLETE;
+ }
+ }
+ else {
+ glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ }
+
+ if (GLEW_EXT_texture_filter_anisotropic) {
+ glTexParameterf(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_ANISOTROPY_EXT, GPU_get_anisotropic());
+ }
+
+ glBindTexture(GL_TEXTURE_2D_ARRAY, 0);
+
+ return bindcode;
+}
+
static uint gpu_texture_create_from_ibuf(Image *ima, ImBuf *ibuf, int textarget)
{
uint bindcode = 0;
@@ -305,48 +582,105 @@ static GPUTexture **gpu_get_movieclip_gputexture(MovieClip *clip,
return NULL;
}
-static void gpu_texture_update_scaled(
- uchar *rect, float *rect_float, int full_w, int full_h, int x, int y, int w, int h)
+static ImBuf *update_do_scale(uchar *rect,
+ float *rect_float,
+ int *x,
+ int *y,
+ int *w,
+ int *h,
+ int limit_w,
+ int limit_h,
+ int full_w,
+ int full_h)
{
/* Partial update with scaling. */
- int limit_w = smaller_power_of_2_limit(full_w);
- int limit_h = smaller_power_of_2_limit(full_h);
float xratio = limit_w / (float)full_w;
float yratio = limit_h / (float)full_h;
+ int part_w = *w, part_h = *h;
+
/* Find sub coordinates in scaled image. Take ceiling because we will be
* losing 1 pixel due to rounding errors in x,y. */
- int sub_x = x * xratio;
- int sub_y = y * yratio;
- int sub_w = (int)ceil(xratio * w);
- int sub_h = (int)ceil(yratio * h);
+ *x *= xratio;
+ *y *= yratio;
+ *w = (int)ceil(xratio * (*w));
+ *h = (int)ceil(yratio * (*h));
/* ...but take back if we are over the limit! */
- if (sub_w + sub_x > limit_w) {
- sub_w--;
+ if (*x + *w > limit_w) {
+ (*w)--;
}
- if (sub_h + sub_y > limit_h) {
- sub_h--;
+ if (*y + *h > limit_h) {
+ (*h)--;
}
/* Scale pixels. */
- ImBuf *ibuf = IMB_allocFromBuffer((uint *)rect, rect_float, w, h, 4);
- IMB_scaleImBuf(ibuf, sub_w, sub_h);
+ ImBuf *ibuf = IMB_allocFromBuffer((uint *)rect, rect_float, part_w, part_h, 4);
+ IMB_scaleImBuf(ibuf, *w, *h);
+
+ return ibuf;
+}
+
+static void gpu_texture_update_scaled_array(uchar *rect,
+ float *rect_float,
+ int full_w,
+ int full_h,
+ int x,
+ int y,
+ int layer,
+ const int *tile_offset,
+ const int *tile_size,
+ int w,
+ int h)
+{
+ ImBuf *ibuf = update_do_scale(
+ rect, rect_float, &x, &y, &w, &h, tile_size[0], tile_size[1], full_w, full_h);
+
+ /* Shift to account for tile packing. */
+ x += tile_offset[0];
+ y += tile_offset[1];
if (ibuf->rect_float) {
- glTexSubImage2D(
- GL_TEXTURE_2D, 0, sub_x, sub_y, sub_w, sub_h, GL_RGBA, GL_FLOAT, ibuf->rect_float);
+ glTexSubImage3D(
+ GL_TEXTURE_2D_ARRAY, 0, x, y, layer, w, h, 1, GL_RGBA, GL_FLOAT, ibuf->rect_float);
}
else {
- glTexSubImage2D(
- GL_TEXTURE_2D, 0, sub_x, sub_y, sub_w, sub_h, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
+ glTexSubImage3D(
+ GL_TEXTURE_2D_ARRAY, 0, x, y, layer, w, h, 1, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
}
IMB_freeImBuf(ibuf);
}
-static void gpu_texture_update_unscaled(
- uchar *rect, float *rect_float, int x, int y, int w, int h, GLint tex_stride, GLint tex_offset)
+static void gpu_texture_update_scaled(
+ uchar *rect, float *rect_float, int full_w, int full_h, int x, int y, int w, int h)
+{
+ /* Partial update with scaling. */
+ int limit_w = smaller_power_of_2_limit(full_w);
+ int limit_h = smaller_power_of_2_limit(full_h);
+
+ ImBuf *ibuf = update_do_scale(
+ rect, rect_float, &x, &y, &w, &h, limit_w, limit_h, full_w, full_h);
+
+ if (ibuf->rect_float) {
+ glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h, GL_RGBA, GL_FLOAT, ibuf->rect_float);
+ }
+ else {
+ glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
+ }
+
+ IMB_freeImBuf(ibuf);
+}
+
+static void gpu_texture_update_unscaled(uchar *rect,
+ float *rect_float,
+ int x,
+ int y,
+ int layer,
+ int w,
+ int h,
+ GLint tex_stride,
+ GLint tex_offset)
{
/* Partial update without scaling. Stride and offset are used to copy only a
* subset of a possible larger buffer than what we are updating. */
@@ -354,22 +688,61 @@ static void gpu_texture_update_unscaled(
glGetIntegerv(GL_UNPACK_ROW_LENGTH, &row_length);
glPixelStorei(GL_UNPACK_ROW_LENGTH, tex_stride);
- if (rect_float == NULL) {
- glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h, GL_RGBA, GL_UNSIGNED_BYTE, rect + tex_offset);
+ if (layer >= 0) {
+ if (rect_float == NULL) {
+ glTexSubImage3D(GL_TEXTURE_2D_ARRAY,
+ 0,
+ x,
+ y,
+ layer,
+ w,
+ h,
+ 1,
+ GL_RGBA,
+ GL_UNSIGNED_BYTE,
+ rect + tex_offset);
+ }
+ else {
+ glTexSubImage3D(GL_TEXTURE_2D_ARRAY,
+ 0,
+ x,
+ y,
+ layer,
+ w,
+ h,
+ 1,
+ GL_RGBA,
+ GL_FLOAT,
+ rect_float + tex_offset);
+ }
}
else {
- glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h, GL_RGBA, GL_FLOAT, rect_float + tex_offset);
+ if (rect_float == NULL) {
+ glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h, GL_RGBA, GL_UNSIGNED_BYTE, rect + tex_offset);
+ }
+ else {
+ glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h, GL_RGBA, GL_FLOAT, rect_float + tex_offset);
+ }
}
glPixelStorei(GL_UNPACK_ROW_LENGTH, row_length);
}
-static void gpu_texture_update_from_ibuf(Image *ima, ImBuf *ibuf, int x, int y, int w, int h)
+static void gpu_texture_update_from_ibuf(
+ GPUTexture *tex, Image *ima, ImBuf *ibuf, ImageTile *tile, int x, int y, int w, int h)
{
/* Partial update of texture for texture painting. This is often much
- * quicker than fully updating the texture for high resolution images.
- * Assumes the OpenGL texture is bound to 0. */
- const bool scaled = is_over_resolution_limit(GL_TEXTURE_2D, ibuf->x, ibuf->y);
+ * quicker than fully updating the texture for high resolution images. */
+ GPU_texture_bind(tex, 0);
+
+ bool scaled;
+ if (tile != NULL) {
+ int *tilesize = tile->runtime.tilearray_size;
+ scaled = (ibuf->x != tilesize[0]) || (ibuf->y != tilesize[1]);
+ }
+ else {
+ scaled = is_over_resolution_limit(GL_TEXTURE_2D, ibuf->x, ibuf->y);
+ }
if (scaled) {
/* Extra padding to account for bleed from neighboring pixels. */
@@ -429,11 +802,35 @@ static void gpu_texture_update_from_ibuf(Image *ima, ImBuf *ibuf, int x, int y,
if (scaled) {
/* Slower update where we first have to scale the input pixels. */
- gpu_texture_update_scaled(rect, rect_float, ibuf->x, ibuf->y, x, y, w, h);
+ if (tile != NULL) {
+ int *tileoffset = tile->runtime.tilearray_offset;
+ int *tilesize = tile->runtime.tilearray_size;
+ int tilelayer = tile->runtime.tilearray_layer;
+ gpu_texture_update_scaled_array(
+ rect, rect_float, ibuf->x, ibuf->y, x, y, tilelayer, tileoffset, tilesize, w, h);
+ }
+ else {
+ gpu_texture_update_scaled(rect, rect_float, ibuf->x, ibuf->y, x, y, w, h);
+ }
}
else {
/* Fast update at same resolution. */
- gpu_texture_update_unscaled(rect, rect_float, x, y, w, h, tex_stride, tex_offset);
+ if (tile != NULL) {
+ int *tileoffset = tile->runtime.tilearray_offset;
+ int tilelayer = tile->runtime.tilearray_layer;
+ gpu_texture_update_unscaled(rect,
+ rect_float,
+ x + tileoffset[0],
+ y + tileoffset[1],
+ tilelayer,
+ w,
+ h,
+ tex_stride,
+ tex_offset);
+ }
+ else {
+ gpu_texture_update_unscaled(rect, rect_float, x, y, -1, w, h, tex_stride, tex_offset);
+ }
}
/* Free buffers if needed. */
@@ -443,9 +840,22 @@ static void gpu_texture_update_from_ibuf(Image *ima, ImBuf *ibuf, int x, int y,
if (rect_float && rect_float != ibuf->rect_float) {
MEM_freeN(rect_float);
}
+
+ if (GPU_get_mipmap()) {
+ glGenerateMipmap((tile != NULL) ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D);
+ }
+ else {
+ ima->gpuflag &= ~IMA_GPU_MIPMAP_COMPLETE;
+ }
+
+ GPU_texture_unbind(tex);
}
-GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, int textarget)
+/* Get the GPUTexture for a given `Image`.
+ *
+ * `iuser` and `ibuf` are mutual exclusive parameters. The caller can pass the `ibuf` when already
+ * available. It is also required when requesting the GPUTexture for a render result. */
+GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, ImBuf *ibuf, int textarget)
{
if (ima == NULL) {
return NULL;
@@ -460,19 +870,8 @@ GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, int textarget
/* Tag as in active use for garbage collector. */
BKE_image_tag_time(ima);
- ImageTile *tile = BKE_image_get_tile_from_iuser(ima, iuser);
-
- if (tile == NULL) {
- /* TODO(lukas): When a tile gets deleted, the materials using the image
- * aren't rebuilt and therefore continue to use it.
- * This workaround isn't ideal, the result should be a pink color
- * (for a missing tile). With the current behavior, new tiles also won't
- * be detected. */
- tile = BKE_image_get_tile(ima, 0);
- }
-
/* Test if we already have a texture. */
- GPUTexture **tex = gpu_get_tile_gputexture(tile, textarget);
+ GPUTexture **tex = gpu_get_image_gputexture(ima, textarget);
if (*tex) {
return *tex;
}
@@ -480,25 +879,40 @@ GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, int textarget
/* Check if we have a valid image. If not, we return a dummy
* texture with zero bindcode so we don't keep trying. */
uint bindcode = 0;
+ ImageTile *tile = BKE_image_get_tile(ima, 0);
if (tile->ok == 0) {
*tex = GPU_texture_from_bindcode(textarget, bindcode);
return *tex;
}
/* check if we have a valid image buffer */
- ImBuf *ibuf = BKE_image_acquire_ibuf(ima, iuser, NULL);
- if (ibuf == NULL) {
- *tex = GPU_texture_from_bindcode(textarget, bindcode);
- return *tex;
+ ImBuf *ibuf_intern = ibuf;
+ if (ibuf_intern == NULL) {
+ ibuf_intern = BKE_image_acquire_ibuf(ima, iuser, NULL);
+ if (ibuf_intern == NULL) {
+ *tex = GPU_texture_from_bindcode(textarget, bindcode);
+ return *tex;
+ }
}
- bindcode = gpu_texture_create_from_ibuf(ima, ibuf, textarget);
+ if (textarget == GL_TEXTURE_2D_ARRAY) {
+ bindcode = gpu_texture_create_tile_array(ima, ibuf_intern);
+ }
+ else if (textarget == GL_TEXTURE_1D_ARRAY) {
+ bindcode = gpu_texture_create_tile_mapping(ima);
+ }
+ else {
+ bindcode = gpu_texture_create_from_ibuf(ima, ibuf_intern, textarget);
+ }
- BKE_image_release_ibuf(ima, ibuf, NULL);
+ /* if `ibuf` was given, we don't own the `ibuf_intern` */
+ if (ibuf == NULL) {
+ BKE_image_release_ibuf(ima, ibuf_intern, NULL);
+ }
*tex = GPU_texture_from_bindcode(textarget, bindcode);
- GPU_texture_orig_size_set(*tex, ibuf->x, ibuf->y);
+ GPU_texture_orig_size_set(*tex, ibuf_intern->x, ibuf_intern->y);
return *tex;
}
@@ -856,13 +1270,15 @@ void GPU_paint_set_mipmap(Main *bmain, bool mipmap)
for (Image *ima = bmain->images.first; ima; ima = ima->id.next) {
if (BKE_image_has_opengl_texture(ima)) {
if (ima->gpuflag & IMA_GPU_MIPMAP_COMPLETE) {
- LISTBASE_FOREACH (ImageTile *, tile, &ima->tiles) {
- GPUTexture *tex = tile->gputexture[TEXTARGET_TEXTURE_2D];
- if (tex != NULL) {
- GPU_texture_bind(tex, 0);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gpu_get_mipmap_filter(0));
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gpu_get_mipmap_filter(1));
- GPU_texture_unbind(tex);
+ for (int a = 0; a < TEXTARGET_COUNT; a++) {
+ if (ELEM(a, TEXTARGET_TEXTURE_2D, TEXTARGET_TEXTURE_2D_ARRAY)) {
+ GPUTexture *tex = ima->gputexture[a];
+ if (tex != NULL) {
+ GPU_texture_bind(tex, 0);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gpu_get_mipmap_filter(0));
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gpu_get_mipmap_filter(1));
+ GPU_texture_unbind(tex);
+ }
}
}
}
@@ -878,13 +1294,15 @@ void GPU_paint_set_mipmap(Main *bmain, bool mipmap)
else {
for (Image *ima = bmain->images.first; ima; ima = ima->id.next) {
if (BKE_image_has_opengl_texture(ima)) {
- LISTBASE_FOREACH (ImageTile *, tile, &ima->tiles) {
- GPUTexture *tex = tile->gputexture[TEXTARGET_TEXTURE_2D];
- if (tex != NULL) {
- GPU_texture_bind(tex, 0);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gpu_get_mipmap_filter(1));
- GPU_texture_unbind(tex);
+ for (int a = 0; a < TEXTARGET_COUNT; a++) {
+ if (ELEM(a, TEXTARGET_TEXTURE_2D, TEXTARGET_TEXTURE_2D_ARRAY)) {
+ GPUTexture *tex = ima->gputexture[a];
+ if (tex != NULL) {
+ GPU_texture_bind(tex, 0);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gpu_get_mipmap_filter(1));
+ GPU_texture_unbind(tex);
+ }
}
}
}
@@ -899,26 +1317,22 @@ void GPU_paint_update_image(Image *ima, ImageUser *iuser, int x, int y, int w, i
{
ImBuf *ibuf = BKE_image_acquire_ibuf(ima, iuser, NULL);
ImageTile *tile = BKE_image_get_tile_from_iuser(ima, iuser);
- GPUTexture *tex = tile->gputexture[TEXTARGET_TEXTURE_2D];
- if ((tex == NULL) || (ibuf == NULL) || (w == 0) || (h == 0)) {
+ if ((ibuf == NULL) || (w == 0) || (h == 0)) {
/* Full reload of texture. */
GPU_free_image(ima);
}
- else {
- /* Partial update of texture. */
- GPU_texture_bind(tex, 0);
- gpu_texture_update_from_ibuf(ima, ibuf, x, y, w, h);
-
- if (GPU_get_mipmap()) {
- glGenerateMipmap(GL_TEXTURE_2D);
- }
- else {
- ima->gpuflag &= ~IMA_GPU_MIPMAP_COMPLETE;
- }
+ GPUTexture *tex = ima->gputexture[TEXTARGET_TEXTURE_2D];
+ /* Check if we need to update the main gputexture. */
+ if (tex != NULL && tile == ima->tiles.first) {
+ gpu_texture_update_from_ibuf(tex, ima, ibuf, NULL, x, y, w, h);
+ }
- GPU_texture_unbind(tex);
+ /* Check if we need to update the array gputexture. */
+ tex = ima->gputexture[TEXTARGET_TEXTURE_2D_ARRAY];
+ if (tex != NULL) {
+ gpu_texture_update_from_ibuf(tex, ima, ibuf, tile, x, y, w, h);
}
BKE_image_release_ibuf(ima, ibuf, NULL);
@@ -960,13 +1374,11 @@ void GPU_free_unused_buffers(Main *bmain)
static void gpu_free_image_immediate(Image *ima)
{
- LISTBASE_FOREACH (ImageTile *, tile, &ima->tiles) {
- for (int i = 0; i < TEXTARGET_COUNT; i++) {
- /* free glsl image binding */
- if (tile->gputexture[i] != NULL) {
- GPU_texture_free(tile->gputexture[i]);
- tile->gputexture[i] = NULL;
- }
+ for (int i = 0; i < TEXTARGET_COUNT; i++) {
+ /* free glsl image binding */
+ if (ima->gputexture[i] != NULL) {
+ GPU_texture_free(ima->gputexture[i]);
+ ima->gputexture[i] = NULL;
}
}
diff --git a/source/blender/gpu/intern/gpu_platform.c b/source/blender/gpu/intern/gpu_platform.c
index 871052bb070..a758787466f 100644
--- a/source/blender/gpu/intern/gpu_platform.c
+++ b/source/blender/gpu/intern/gpu_platform.c
@@ -158,7 +158,8 @@ void gpu_platform_init(void)
if (strstr(renderer, "UHD Graphics") ||
/* Not UHD but affected by the same bugs. */
- strstr(renderer, "HD Graphics 530") || strstr(renderer, "Kaby Lake GT2")) {
+ strstr(renderer, "HD Graphics 530") || strstr(renderer, "Kaby Lake GT2") ||
+ strstr(renderer, "Whiskey Lake")) {
GPG.device |= GPU_DEVICE_INTEL_UHD;
}
}
diff --git a/source/blender/gpu/intern/gpu_texture.c b/source/blender/gpu/intern/gpu_texture.c
index 497fc13a2c8..84328b8dfd4 100644
--- a/source/blender/gpu/intern/gpu_texture.c
+++ b/source/blender/gpu/intern/gpu_texture.c
@@ -1032,10 +1032,6 @@ GPUTexture *GPU_texture_create_buffer(eGPUTextureFormat tex_format, const GLuint
GPUTexture *GPU_texture_from_bindcode(int textarget, int bindcode)
{
- /* see GPUInput::textarget: it can take two values - GL_TEXTURE_2D and GL_TEXTURE_CUBE_MAP
- * these values are correct for glDisable, so textarget can be safely used in
- * GPU_texture_bind/GPU_texture_unbind through tex->target_base */
- /* (is any of this obsolete now that we don't glEnable/Disable textures?) */
GPUTexture *tex = MEM_callocN(sizeof(GPUTexture), "GPUTexture");
tex->bindcode = bindcode;
tex->number = -1;
@@ -1052,12 +1048,8 @@ GPUTexture *GPU_texture_from_bindcode(int textarget, int bindcode)
else {
GLint w, h;
- GLenum gettarget;
-
- if (textarget == GL_TEXTURE_2D) {
- gettarget = GL_TEXTURE_2D;
- }
- else {
+ GLenum gettarget = textarget;
+ if (textarget == GL_TEXTURE_CUBE_MAP) {
gettarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
}
@@ -1072,56 +1064,6 @@ GPUTexture *GPU_texture_from_bindcode(int textarget, int bindcode)
return tex;
}
-GPUTexture *GPU_texture_from_preview(PreviewImage *prv, int mipmap)
-{
- GPUTexture *tex = prv->gputexture[0];
- GLuint bindcode = 0;
-
- if (tex) {
- bindcode = tex->bindcode;
- }
-
- /* this binds a texture, so that's why we restore it to 0 */
- if (bindcode == 0) {
- GPU_create_gl_tex(
- &bindcode, prv->rect[0], NULL, prv->w[0], prv->h[0], GL_TEXTURE_2D, mipmap, false, NULL);
- }
- if (tex) {
- tex->bindcode = bindcode;
- glBindTexture(GL_TEXTURE_2D, 0);
- return tex;
- }
-
- tex = MEM_callocN(sizeof(GPUTexture), "GPUTexture");
- tex->bindcode = bindcode;
- tex->number = -1;
- tex->refcount = 1;
- tex->target = GL_TEXTURE_2D;
- tex->target_base = GL_TEXTURE_2D;
- tex->format = -1;
- tex->components = -1;
-
- prv->gputexture[0] = tex;
-
- if (!glIsTexture(tex->bindcode)) {
- GPU_print_error_debug("Blender Texture Not Loaded");
- }
- else {
- GLint w, h;
-
- glBindTexture(GL_TEXTURE_2D, tex->bindcode);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h);
-
- tex->w = w;
- tex->h = h;
- }
-
- glBindTexture(GL_TEXTURE_2D, 0);
-
- return tex;
-}
-
GPUTexture *GPU_texture_create_1d(int w,
eGPUTextureFormat tex_format,
const float *pixels,
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_math.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_math.glsl
index de3be98b715..94f69d35b7e 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_math.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_math.glsl
@@ -106,7 +106,7 @@ void math_fraction(float a, float b, float c, out float result)
void math_modulo(float a, float b, float c, out float result)
{
- result = c_mod(a, b);
+ result = compatible_fmod(a, b);
}
void math_trunc(float a, float b, float c, out float result)
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_math_util.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_math_util.glsl
index e8487fb5d42..df1c0479159 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_math_util.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_math_util.glsl
@@ -5,10 +5,11 @@ float safe_divide(float a, float b)
return (b != 0.0) ? a / b : 0.0;
}
-/* Modulo with C sign convention. mod in GLSL will take absolute for negative numbers. */
-float c_mod(float a, float b)
+/* fmod function compatible with OSL using nvidia reference example. */
+float compatible_fmod(float a, float b)
{
- return (b != 0.0 && a != b) ? sign(a) * mod(abs(a), b) : 0.0;
+ float c = (b != 0.0) ? fract(abs(a / b)) * abs(b) : 0.0;
+ return (a < 0.0) ? -c : c;
}
float compatible_pow(float x, float y)
@@ -88,9 +89,9 @@ vec4 safe_divide(vec4 a, float b)
return (b != 0.0) ? a / b : vec4(0.0);
}
-vec3 c_mod(vec3 a, vec3 b)
+vec3 compatible_fmod(vec3 a, vec3 b)
{
- return vec3(c_mod(a.x, b.x), c_mod(a.y, b.y), c_mod(a.z, b.z));
+ return vec3(compatible_fmod(a.x, b.x), compatible_fmod(a.y, b.y), compatible_fmod(a.z, b.z));
}
void invert_z(vec3 v, out vec3 outv)
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_tex_image.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_tex_image.glsl
index fadb3b92df4..4633e59fde1 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_tex_image.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_tex_image.glsl
@@ -354,67 +354,92 @@ void node_tex_image_empty(vec3 co, out vec4 color, out float alpha)
alpha = 0.0;
}
-void node_tex_tile_map(vec3 co, out vec4 color, out vec3 map)
+bool node_tex_tile_lookup(inout vec3 co, sampler2DArray ima, sampler1DArray map)
{
- float tx = floor(co.x);
- float ty = floor(co.y);
+ vec2 tile_pos = floor(co.xy);
- if (tx < 0 || ty < 0 || tx >= 10)
- map = vec3(0, 0, -1);
- else
- map = vec3(co.x - tx, co.y - ty, 1001 + 10 * ty + tx);
+ if (tile_pos.x < 0 || tile_pos.y < 0 || tile_pos.x >= 10)
+ return false;
- color = vec4(1.0, 0.0, 1.0, 1.0);
+ float tile = 10 * tile_pos.y + tile_pos.x;
+ if (tile >= textureSize(map, 0).x)
+ return false;
+
+ /* Fetch tile information. */
+ float tile_layer = texelFetch(map, ivec2(tile, 0), 0).x;
+ if (tile_layer < 0)
+ return false;
+
+ vec4 tile_info = texelFetch(map, ivec2(tile, 1), 0);
+
+ co = vec3(((co.xy - tile_pos) * tile_info.zw) + tile_info.xy, tile_layer);
+ return true;
}
void node_tex_tile_linear(
- vec3 map, float tile_id, sampler2D ima, vec4 in_color, out vec4 color, out float alpha)
+ vec3 co, sampler2DArray ima, sampler1DArray map, out vec4 color, out float alpha)
{
- if (map.z == tile_id) {
- vec3 co = map.xyy;
- node_tex_image_linear(co, ima, color, alpha);
+ if (node_tex_tile_lookup(co, ima, map)) {
+ color = safe_color(texture(ima, co));
}
else {
- color = in_color;
- alpha = color.a;
+ color = vec4(1.0, 0.0, 1.0, 1.0);
}
+
+ alpha = color.a;
}
void node_tex_tile_nearest(
- vec3 map, float tile_id, sampler2D ima, vec4 in_color, out vec4 color, out float alpha)
+ vec3 co, sampler2DArray ima, sampler1DArray map, out vec4 color, out float alpha)
{
- if (map.z == tile_id) {
- vec3 co = map.xyy;
- node_tex_image_nearest(co, ima, color, alpha);
+ if (node_tex_tile_lookup(co, ima, map)) {
+ ivec3 pix = ivec3(fract(co.xy) * textureSize(ima, 0).xy, co.z);
+ color = safe_color(texelFetch(ima, pix, 0));
}
else {
- color = in_color;
- alpha = color.a;
+ color = vec4(1.0, 0.0, 1.0, 1.0);
}
+
+ alpha = color.a;
}
void node_tex_tile_cubic(
- vec3 map, float tile_id, sampler2D ima, vec4 in_color, out vec4 color, out float alpha)
+ vec3 co, sampler2DArray ima, sampler1DArray map, out vec4 color, out float alpha)
{
- if (map.z == tile_id) {
- vec3 co = map.xyy;
- node_tex_image_cubic(co, ima, color, alpha);
+ if (node_tex_tile_lookup(co, ima, map)) {
+ vec2 tex_size = vec2(textureSize(ima, 0).xy);
+
+ co.xy *= tex_size;
+ /* texel center */
+ vec2 tc = floor(co.xy - 0.5) + 0.5;
+ vec2 w0, w1, w2, w3;
+ cubic_bspline_coefs(co.xy - tc, w0, w1, w2, w3);
+
+ vec2 s0 = w0 + w1;
+ vec2 s1 = w2 + w3;
+
+ vec2 f0 = w1 / (w0 + w1);
+ vec2 f1 = w3 / (w2 + w3);
+
+ vec4 final_co;
+ final_co.xy = tc - 1.0 + f0;
+ final_co.zw = tc + 1.0 + f1;
+ final_co /= tex_size.xyxy;
+
+ color = safe_color(textureLod(ima, vec3(final_co.xy, co.z), 0.0)) * s0.x * s0.y;
+ color += safe_color(textureLod(ima, vec3(final_co.zy, co.z), 0.0)) * s1.x * s0.y;
+ color += safe_color(textureLod(ima, vec3(final_co.xw, co.z), 0.0)) * s0.x * s1.y;
+ color += safe_color(textureLod(ima, vec3(final_co.zw, co.z), 0.0)) * s1.x * s1.y;
}
else {
- color = in_color;
- alpha = color.a;
+ color = vec4(1.0, 0.0, 1.0, 1.0);
}
+
+ alpha = color.a;
}
void node_tex_tile_smart(
- vec3 map, float tile_id, sampler2D ima, vec4 in_color, out vec4 color, out float alpha)
+ vec3 co, sampler2DArray ima, sampler1DArray map, out vec4 color, out float alpha)
{
- if (map.z == tile_id) {
- vec3 co = map.xyy;
- node_tex_image_smart(co, ima, color, alpha);
- }
- else {
- color = in_color;
- alpha = color.a;
- }
+ node_tex_tile_cubic(co, ima, map, color, alpha);
}
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_tex_white_noise.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_tex_white_noise.glsl
index fce511deb79..b11d13a0413 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_tex_white_noise.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_tex_white_noise.glsl
@@ -1,21 +1,25 @@
/* White Noise */
-void node_white_noise_1d(vec3 vector, float w, out float value)
+void node_white_noise_1d(vec3 vector, float w, out float value, out vec4 color)
{
value = hash_float_to_float(w);
+ color.xyz = hash_float_to_vec3(w);
}
-void node_white_noise_2d(vec3 vector, float w, out float value)
+void node_white_noise_2d(vec3 vector, float w, out float value, out vec4 color)
{
value = hash_vec2_to_float(vector.xy);
+ color.xyz = hash_vec2_to_vec3(vector.xy);
}
-void node_white_noise_3d(vec3 vector, float w, out float value)
+void node_white_noise_3d(vec3 vector, float w, out float value, out vec4 color)
{
value = hash_vec3_to_float(vector);
+ color.xyz = hash_vec3_to_vec3(vector);
}
-void node_white_noise_4d(vec3 vector, float w, out float value)
+void node_white_noise_4d(vec3 vector, float w, out float value, out vec4 color)
{
value = hash_vec4_to_float(vec4(vector, w));
+ color.xyz = hash_vec4_to_vec3(vec4(vector, w));
}
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_vector_curves.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_vector_curves.glsl
index 35d2e903cf4..63e97e66c90 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_vector_curves.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_vector_curves.glsl
@@ -1,8 +1,41 @@
-void curves_vec(float fac, vec3 vec, sampler1DArray curvemap, float layer, out vec3 outvec)
+/* ext is vec4(in_x, in_dy, out_x, out_dy). */
+float curve_extrapolate(float x, float y, vec4 ext)
{
- vec4 co = vec4(vec * 0.5 + 0.5, layer);
+ if (x < 0.0) {
+ return y + x * ext.y;
+ }
+ else if (x > 1.0) {
+ return y + (x - 1.0) * ext.w;
+ }
+ else {
+ return y;
+ }
+}
+
+#define RANGE_RESCALE(x, min, range) ((x - min) * range)
+
+void curves_vec(float fac,
+ vec3 vec,
+ sampler1DArray curvemap,
+ float layer,
+ vec3 range,
+ vec4 ext_x,
+ vec4 ext_y,
+ vec4 ext_z,
+ out vec3 outvec)
+{
+ vec4 co = vec4(vec, layer);
+
+ vec3 xyz_min = vec3(ext_x.x, ext_y.x, ext_z.x);
+ co.xyz = RANGE_RESCALE(co.xyz, xyz_min, range);
+
outvec.x = texture(curvemap, co.xw).x;
outvec.y = texture(curvemap, co.yw).y;
outvec.z = texture(curvemap, co.zw).z;
+
+ outvec.x = curve_extrapolate(co.x, outvec.r, ext_x);
+ outvec.y = curve_extrapolate(co.y, outvec.g, ext_y);
+ outvec.z = curve_extrapolate(co.z, outvec.b, ext_z);
+
outvec = mix(vec, outvec, fac);
}
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_vector_math.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_vector_math.glsl
index 93132b6044f..420f177e146 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_vector_math.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_vector_math.glsl
@@ -76,7 +76,7 @@ void vector_math_ceil(vec3 a, vec3 b, float scale, out vec3 outVector, out float
void vector_math_modulo(vec3 a, vec3 b, float scale, out vec3 outVector, out float outValue)
{
- outVector = c_mod(a, b);
+ outVector = compatible_fmod(a, b);
}
void vector_math_fraction(vec3 a, vec3 b, float scale, out vec3 outVector, out float outValue)