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Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/GPU_viewport.h6
-rw-r--r--source/blender/gpu/intern/gpu_viewport.c20
-rw-r--r--source/blender/gpu/shaders/gpu_shader_image_overlays_merge_frag.glsl10
3 files changed, 23 insertions, 13 deletions
diff --git a/source/blender/gpu/GPU_viewport.h b/source/blender/gpu/GPU_viewport.h
index d8e4c5377b0..095e17f344e 100644
--- a/source/blender/gpu/GPU_viewport.h
+++ b/source/blender/gpu/GPU_viewport.h
@@ -114,7 +114,8 @@ void GPU_viewport_draw_to_screen(GPUViewport *viewport, int view, const rcti *re
void GPU_viewport_draw_to_screen_ex(GPUViewport *viewport,
int view,
const rcti *rect,
- bool display_colorspace);
+ bool display_colorspace,
+ bool do_overlay_merge);
void GPU_viewport_free(GPUViewport *viewport);
void GPU_viewport_colorspace_set(GPUViewport *viewport,
@@ -125,7 +126,8 @@ void GPU_viewport_colorspace_set(GPUViewport *viewport,
void GPU_viewport_bind_from_offscreen(GPUViewport *viewport, struct GPUOffScreen *ofs);
void GPU_viewport_unbind_from_offscreen(GPUViewport *viewport,
struct GPUOffScreen *ofs,
- bool display_colorspace);
+ bool display_colorspace,
+ bool do_overlay_merge);
ViewportMemoryPool *GPU_viewport_mempool_get(GPUViewport *viewport);
struct DRWInstanceDataList *GPU_viewport_instance_data_list_get(GPUViewport *viewport);
diff --git a/source/blender/gpu/intern/gpu_viewport.c b/source/blender/gpu/intern/gpu_viewport.c
index a83654d31e7..205ba1d06d6 100644
--- a/source/blender/gpu/intern/gpu_viewport.c
+++ b/source/blender/gpu/intern/gpu_viewport.c
@@ -749,7 +749,8 @@ static void gpu_viewport_batch_free(GPUViewport *viewport)
static void gpu_viewport_draw_colormanaged(GPUViewport *viewport,
const rctf *rect_pos,
const rctf *rect_uv,
- bool display_colorspace)
+ bool display_colorspace,
+ bool do_overlay_merge)
{
DefaultTextureList *dtxl = viewport->txl;
GPUTexture *color = dtxl->color;
@@ -771,7 +772,7 @@ static void gpu_viewport_draw_colormanaged(GPUViewport *viewport,
NULL,
viewport->dither,
false,
- true);
+ do_overlay_merge);
}
GPUBatch *batch = gpu_viewport_batch_get(viewport, rect_pos, rect_uv);
@@ -780,6 +781,7 @@ static void gpu_viewport_draw_colormanaged(GPUViewport *viewport,
}
else {
GPU_batch_program_set_builtin(batch, GPU_SHADER_2D_IMAGE_OVERLAYS_MERGE);
+ GPU_batch_uniform_1i(batch, "overlay", do_overlay_merge);
GPU_batch_uniform_1i(batch, "display_transform", display_colorspace);
GPU_batch_uniform_1i(batch, "image_texture", 0);
GPU_batch_uniform_1i(batch, "overlays_texture", 1);
@@ -803,7 +805,8 @@ static void gpu_viewport_draw_colormanaged(GPUViewport *viewport,
void GPU_viewport_draw_to_screen_ex(GPUViewport *viewport,
int view,
const rcti *rect,
- bool display_colorspace)
+ bool display_colorspace,
+ bool do_overlay_merge)
{
gpu_viewport_framebuffer_view_set(viewport, view);
DefaultFramebufferList *dfbl = viewport->fbl;
@@ -850,7 +853,8 @@ void GPU_viewport_draw_to_screen_ex(GPUViewport *viewport,
SWAP(float, uv_rect.ymin, uv_rect.ymax);
}
- gpu_viewport_draw_colormanaged(viewport, &pos_rect, &uv_rect, display_colorspace);
+ gpu_viewport_draw_colormanaged(
+ viewport, &pos_rect, &uv_rect, display_colorspace, do_overlay_merge);
}
/**
@@ -862,7 +866,7 @@ void GPU_viewport_draw_to_screen_ex(GPUViewport *viewport,
*/
void GPU_viewport_draw_to_screen(GPUViewport *viewport, int view, const rcti *rect)
{
- GPU_viewport_draw_to_screen_ex(viewport, view, rect, true);
+ GPU_viewport_draw_to_screen_ex(viewport, view, rect, true, true);
}
/**
@@ -870,7 +874,8 @@ void GPU_viewport_draw_to_screen(GPUViewport *viewport, int view, const rcti *re
*/
void GPU_viewport_unbind_from_offscreen(GPUViewport *viewport,
struct GPUOffScreen *ofs,
- bool display_colorspace)
+ bool display_colorspace,
+ bool do_overlay_merge)
{
DefaultFramebufferList *dfbl = viewport->fbl;
DefaultTextureList *dtxl = viewport->txl;
@@ -896,7 +901,8 @@ void GPU_viewport_unbind_from_offscreen(GPUViewport *viewport,
.ymax = 1.0f,
};
- gpu_viewport_draw_colormanaged(viewport, &pos_rect, &uv_rect, display_colorspace);
+ gpu_viewport_draw_colormanaged(
+ viewport, &pos_rect, &uv_rect, display_colorspace, do_overlay_merge);
/* This one is from the offscreen. Don't free it with the viewport. */
dtxl->depth = NULL;
diff --git a/source/blender/gpu/shaders/gpu_shader_image_overlays_merge_frag.glsl b/source/blender/gpu/shaders/gpu_shader_image_overlays_merge_frag.glsl
index 73f40c693ae..7f3fe2f5252 100644
--- a/source/blender/gpu/shaders/gpu_shader_image_overlays_merge_frag.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_image_overlays_merge_frag.glsl
@@ -4,6 +4,7 @@
uniform sampler2D image_texture;
uniform sampler2D overlays_texture;
uniform bool display_transform;
+uniform bool overlay;
in vec2 texCoord_interp;
@@ -30,12 +31,13 @@ void linearrgb_to_srgb(vec4 col_from, out vec4 col_to)
void main()
{
fragColor = texture(image_texture, texCoord_interp.st);
-
vec4 overlay_col = texture(overlays_texture, texCoord_interp.st);
- fragColor = clamp(fragColor, 0.0, 1.0);
- fragColor *= 1.0 - overlay_col.a;
- fragColor += overlay_col;
+ if (overlay) {
+ fragColor = clamp(fragColor, 0.0, 1.0);
+ fragColor *= 1.0 - overlay_col.a;
+ fragColor += overlay_col;
+ }
if (display_transform) {
linearrgb_to_srgb(fragColor, fragColor);