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-rw-r--r--source/blender/gpu/GPU_material.h1
-rw-r--r--source/blender/gpu/intern/gpu_material.c5
2 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h
index f77b62260be..3413ee0d161 100644
--- a/source/blender/gpu/GPU_material.h
+++ b/source/blender/gpu/GPU_material.h
@@ -236,6 +236,7 @@ void GPU_material_vertex_attributes(GPUMaterial *material,
bool GPU_material_do_color_management(GPUMaterial *mat);
bool GPU_material_use_new_shading_nodes(GPUMaterial *mat);
+bool GPU_material_use_world_space_shading(GPUMaterial *mat);
/* Exported shading */
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index b2e479043d2..67a06167a23 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -492,6 +492,11 @@ bool GPU_material_use_new_shading_nodes(GPUMaterial *mat)
return BKE_scene_use_new_shading_nodes(mat->scene);
}
+bool GPU_material_use_world_space_shading(GPUMaterial *mat)
+{
+ return BKE_scene_use_world_space_shading(mat->scene);
+}
+
static GPUNodeLink *lamp_get_visibility(GPUMaterial *mat, GPULamp *lamp, GPUNodeLink **lv, GPUNodeLink **dist)
{
GPUNodeLink *visifac;