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Diffstat (limited to 'source/blender/ikplugin/intern/iksolver_plugin.c')
-rw-r--r--source/blender/ikplugin/intern/iksolver_plugin.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/ikplugin/intern/iksolver_plugin.c b/source/blender/ikplugin/intern/iksolver_plugin.c
index 34656daaa19..7a96edeaf5f 100644
--- a/source/blender/ikplugin/intern/iksolver_plugin.c
+++ b/source/blender/ikplugin/intern/iksolver_plugin.c
@@ -230,7 +230,7 @@ static void where_is_ik_bone(bPoseChannel *pchan, float ik_mat[][3]) // nr = t
/* called from within the core where_is_pose loop, all animsystems and constraints
-were executed & assigned. Now as last we do an IK pass */
+ * were executed & assigned. Now as last we do an IK pass */
static void execute_posetree(struct Scene *scene, Object *ob, PoseTree *tree)
{
float R_parmat[3][3], identity[3][3];
@@ -349,8 +349,8 @@ static void execute_posetree(struct Scene *scene, Object *ob, PoseTree *tree)
pchan= tree->pchan[0];
if (pchan->parent)
/* transform goal by parent mat, so this rotation is not part of the
- segment's basis. otherwise rotation limits do not work on the
- local transform of the segment itself. */
+ * segment's basis. otherwise rotation limits do not work on the
+ * local transform of the segment itself. */
copy_m4_m4(rootmat, pchan->parent->pose_mat);
else
unit_m4(rootmat);
@@ -539,7 +539,7 @@ void iksolver_execute_tree(struct Scene *scene, struct Object *ob, struct bPose
execute_posetree(scene, ob, tree);
/* 6. apply the differences to the channels,
- we need to calculate the original differences first */
+ * we need to calculate the original differences first */
for(a=0; a<tree->totchannel; a++) {
make_dmats(tree->pchan[a]);
}