diff options
Diffstat (limited to 'source/blender/ikplugin/intern/iksolver_plugin.c')
-rw-r--r-- | source/blender/ikplugin/intern/iksolver_plugin.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/ikplugin/intern/iksolver_plugin.c b/source/blender/ikplugin/intern/iksolver_plugin.c index 34656daaa19..7a96edeaf5f 100644 --- a/source/blender/ikplugin/intern/iksolver_plugin.c +++ b/source/blender/ikplugin/intern/iksolver_plugin.c @@ -230,7 +230,7 @@ static void where_is_ik_bone(bPoseChannel *pchan, float ik_mat[][3]) // nr = t /* called from within the core where_is_pose loop, all animsystems and constraints -were executed & assigned. Now as last we do an IK pass */ + * were executed & assigned. Now as last we do an IK pass */ static void execute_posetree(struct Scene *scene, Object *ob, PoseTree *tree) { float R_parmat[3][3], identity[3][3]; @@ -349,8 +349,8 @@ static void execute_posetree(struct Scene *scene, Object *ob, PoseTree *tree) pchan= tree->pchan[0]; if (pchan->parent) /* transform goal by parent mat, so this rotation is not part of the - segment's basis. otherwise rotation limits do not work on the - local transform of the segment itself. */ + * segment's basis. otherwise rotation limits do not work on the + * local transform of the segment itself. */ copy_m4_m4(rootmat, pchan->parent->pose_mat); else unit_m4(rootmat); @@ -539,7 +539,7 @@ void iksolver_execute_tree(struct Scene *scene, struct Object *ob, struct bPose execute_posetree(scene, ob, tree); /* 6. apply the differences to the channels, - we need to calculate the original differences first */ + * we need to calculate the original differences first */ for(a=0; a<tree->totchannel; a++) { make_dmats(tree->pchan[a]); } |