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Diffstat (limited to 'source/blender/ikplugin/intern/iksolver_plugin.c')
-rw-r--r--source/blender/ikplugin/intern/iksolver_plugin.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/ikplugin/intern/iksolver_plugin.c b/source/blender/ikplugin/intern/iksolver_plugin.c
index 84e1ba7354f..9c0f151aa8b 100644
--- a/source/blender/ikplugin/intern/iksolver_plugin.c
+++ b/source/blender/ikplugin/intern/iksolver_plugin.c
@@ -512,7 +512,7 @@ void iksolver_execute_tree(struct Scene *scene, struct Object *ob, struct bPose
/* 4. walk over the tree for regular solving */
for(a=0; a<tree->totchannel; a++) {
if(!(tree->pchan[a]->flag & POSE_DONE)) // successive trees can set the flag
- where_is_pose_bone(scene, ob, tree->pchan[a], ctime);
+ where_is_pose_bone(scene, ob, tree->pchan[a], ctime, 1);
// tell blender that this channel was controlled by IK, it's cleared on each where_is_pose()
tree->pchan[a]->flag |= POSE_CHAIN;
}