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Diffstat (limited to 'source/blender/ikplugin/intern/itasc_plugin.cpp')
-rw-r--r--source/blender/ikplugin/intern/itasc_plugin.cpp40
1 files changed, 20 insertions, 20 deletions
diff --git a/source/blender/ikplugin/intern/itasc_plugin.cpp b/source/blender/ikplugin/intern/itasc_plugin.cpp
index c74cbb252ff..dc2d081f835 100644
--- a/source/blender/ikplugin/intern/itasc_plugin.cpp
+++ b/source/blender/ikplugin/intern/itasc_plugin.cpp
@@ -90,7 +90,7 @@ typedef void (*ErrorCallback)(const iTaSC::ConstraintValues *values, unsigned in
// one structure for each target in the scene
struct IK_Target {
- const struct EvaluationContext *eval_ctx;
+ struct Depsgraph *bldepsgraph;
struct Scene *blscene;
iTaSC::MovingFrame* target;
iTaSC::ConstraintSet* constraint;
@@ -108,7 +108,7 @@ struct IK_Target {
float eeRest[4][4]; //end effector initial pose relative to armature
IK_Target() {
- eval_ctx = NULL;
+ bldepsgraph = NULL;
blscene = NULL;
target = NULL;
constraint = NULL;
@@ -159,7 +159,7 @@ struct IK_Channel {
};
struct IK_Scene {
- const struct EvaluationContext *eval_ctx;
+ struct Depsgraph *bldepsgraph;
struct Scene *blscene;
IK_Scene* next;
int numchan; // number of channel in pchan
@@ -180,7 +180,7 @@ struct IK_Scene {
std::vector<IK_Target*> targets;
IK_Scene() {
- eval_ctx = NULL;
+ bldepsgraph = NULL;
blscene = NULL;
next = NULL;
channels = NULL;
@@ -554,7 +554,7 @@ static bool target_callback(const iTaSC::Timestamp& timestamp, const iTaSC::Fram
bConstraint *constraint = (bConstraint *)target->blenderConstraint;
float tarmat[4][4];
- BKE_constraint_target_matrix_get(target->eval_ctx, target->blscene, constraint, 0, CONSTRAINT_OBTYPE_OBJECT, target->owner, tarmat, 1.0);
+ BKE_constraint_target_matrix_get(target->bldepsgraph, target->blscene, constraint, 0, CONSTRAINT_OBTYPE_OBJECT, target->owner, tarmat, 1.0);
// rootmat contains the target pose in world coordinate
// if enforce is != 1.0, blend the target position with the end effector position
@@ -623,7 +623,7 @@ static bool base_callback(const iTaSC::Timestamp& timestamp, const iTaSC::Frame&
IK_Channel &rootchan = ikscene->channels[0];
// get polar target matrix in world space
- BKE_constraint_target_matrix_get(ikscene->eval_ctx, ikscene->blscene, ikscene->polarConstraint, 1, CONSTRAINT_OBTYPE_OBJECT, ikscene->blArmature, mat, 1.0);
+ BKE_constraint_target_matrix_get(ikscene->bldepsgraph, ikscene->blscene, ikscene->polarConstraint, 1, CONSTRAINT_OBTYPE_OBJECT, ikscene->blArmature, mat, 1.0);
// convert to armature space
mul_m4_m4m4(polemat, imat, mat);
// get the target in world space (was computed before as target object are defined before base object)
@@ -867,7 +867,7 @@ static bool joint_callback(const iTaSC::Timestamp& timestamp, iTaSC::ConstraintV
}
// build array of joint corresponding to IK chain
-static int convert_channels(const struct EvaluationContext *eval_ctx, IK_Scene *ikscene, PoseTree *tree, float ctime)
+static int convert_channels(struct Depsgraph *depsgraph, IK_Scene *ikscene, PoseTree *tree, float ctime)
{
IK_Channel *ikchan;
bPoseChannel *pchan;
@@ -884,7 +884,7 @@ static int convert_channels(const struct EvaluationContext *eval_ctx, IK_Scene *
// this is because some of the pose data (e.g. pose head) don't have corresponding
// joint angles and can't be applied to the iTaSC armature dynamically
if (!(pchan->flag & POSE_DONE))
- BKE_pose_where_is_bone(eval_ctx, ikscene->blscene, ikscene->blArmature, pchan, ctime, 1);
+ BKE_pose_where_is_bone(depsgraph, ikscene->blscene, ikscene->blArmature, pchan, ctime, 1);
// tell blender that this channel was controlled by IK, it's cleared on each BKE_pose_where_is()
pchan->flag |= (POSE_DONE | POSE_CHAIN);
@@ -1060,7 +1060,7 @@ static void BKE_pose_rest(IK_Scene *ikscene)
}
}
-static IK_Scene *convert_tree(const struct EvaluationContext *eval_ctx, Scene *blscene, Object *ob, bPoseChannel *pchan, float ctime)
+static IK_Scene *convert_tree(struct Depsgraph *depsgraph, Scene *blscene, Object *ob, bPoseChannel *pchan, float ctime)
{
PoseTree *tree = (PoseTree *)pchan->iktree.first;
PoseTarget *target;
@@ -1086,7 +1086,7 @@ static IK_Scene *convert_tree(const struct EvaluationContext *eval_ctx, Scene *b
ikscene = new IK_Scene;
ikscene->blscene = blscene;
- ikscene->eval_ctx = eval_ctx;
+ ikscene->bldepsgraph = depsgraph;
arm = new iTaSC::Armature();
scene = new iTaSC::Scene();
ikscene->channels = new IK_Channel[tree->totchannel];
@@ -1139,7 +1139,7 @@ static IK_Scene *convert_tree(const struct EvaluationContext *eval_ctx, Scene *b
std::vector<double> weights;
double weight[3];
// build the array of joints corresponding to the IK chain
- convert_channels(eval_ctx, ikscene, tree, ctime);
+ convert_channels(depsgraph, ikscene, tree, ctime);
if (ingame) {
// in the GE, set the initial joint angle to match the current pose
// this will update the jointArray in ikscene
@@ -1444,7 +1444,7 @@ static IK_Scene *convert_tree(const struct EvaluationContext *eval_ctx, Scene *b
for (t = 0; t < ikscene->targets.size(); t++) {
IK_Target *iktarget = ikscene->targets[t];
iktarget->blscene = blscene;
- iktarget->eval_ctx = eval_ctx;
+ iktarget->bldepsgraph = depsgraph;
condata = (bKinematicConstraint *)iktarget->blenderConstraint->data;
pchan = tree->pchan[iktarget->channel];
unsigned int controltype, bonecnt;
@@ -1532,7 +1532,7 @@ static IK_Scene *convert_tree(const struct EvaluationContext *eval_ctx, Scene *b
return ikscene;
}
-static void create_scene(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float ctime)
+static void create_scene(struct Depsgraph *depsgraph, Scene *scene, Object *ob, float ctime)
{
bPoseChannel *pchan;
@@ -1543,7 +1543,7 @@ static void create_scene(const struct EvaluationContext *eval_ctx, Scene *scene,
if (tree) {
IK_Data *ikdata = get_ikdata(ob->pose);
// convert tree in iTaSC::Scene
- IK_Scene *ikscene = convert_tree(eval_ctx, scene, ob, pchan, ctime);
+ IK_Scene *ikscene = convert_tree(depsgraph, scene, ob, pchan, ctime);
if (ikscene) {
ikscene->next = ikdata->first;
ikdata->first = ikscene;
@@ -1582,7 +1582,7 @@ static int init_scene(Object *ob)
return 0;
}
-static void execute_scene(const struct EvaluationContext *eval_ctx, Scene *blscene, IK_Scene *ikscene, bItasc *ikparam, float ctime, float frtime)
+static void execute_scene(struct Depsgraph *depsgraph, Scene *blscene, IK_Scene *ikscene, bItasc *ikparam, float ctime, float frtime)
{
int i;
IK_Channel *ikchan;
@@ -1598,7 +1598,7 @@ static void execute_scene(const struct EvaluationContext *eval_ctx, Scene *blsce
// in animation mode, we must get the bone position from action and constraints
for (i = 0, ikchan = ikscene->channels; i < ikscene->numchan; i++, ++ikchan) {
if (!(ikchan->pchan->flag & POSE_DONE))
- BKE_pose_where_is_bone(eval_ctx, blscene, ikscene->blArmature, ikchan->pchan, ctime, 1);
+ BKE_pose_where_is_bone(depsgraph, blscene, ikscene->blArmature, ikchan->pchan, ctime, 1);
// tell blender that this channel was controlled by IK, it's cleared on each BKE_pose_where_is()
ikchan->pchan->flag |= (POSE_DONE | POSE_CHAIN);
ikchan->jointValid = 0;
@@ -1750,7 +1750,7 @@ static void execute_scene(const struct EvaluationContext *eval_ctx, Scene *blsce
//---------------------------------------------------
// plugin interface
//
-void itasc_initialize_tree(const struct EvaluationContext *eval_ctx, struct Scene *scene, Object *ob, float ctime)
+void itasc_initialize_tree(struct Depsgraph *depsgraph, struct Scene *scene, Object *ob, float ctime)
{
bPoseChannel *pchan;
int count = 0;
@@ -1770,13 +1770,13 @@ void itasc_initialize_tree(const struct EvaluationContext *eval_ctx, struct Scen
// if at least one tree, create the scenes from the PoseTree stored in the channels
// postpone until execute_tree: this way the pose constraint are included
if (count)
- create_scene(eval_ctx, scene, ob, ctime);
+ create_scene(depsgraph, scene, ob, ctime);
itasc_update_param(ob->pose);
// make sure we don't rebuilt until the user changes something important
ob->pose->flag &= ~POSE_WAS_REBUILT;
}
-void itasc_execute_tree(const struct EvaluationContext *eval_ctx, struct Scene *scene, Object *ob, bPoseChannel *pchan_root, float ctime)
+void itasc_execute_tree(struct Depsgraph *depsgraph, struct Scene *scene, Object *ob, bPoseChannel *pchan_root, float ctime)
{
if (ob->pose->ikdata) {
IK_Data *ikdata = (IK_Data *)ob->pose->ikdata;
@@ -1793,7 +1793,7 @@ void itasc_execute_tree(const struct EvaluationContext *eval_ctx, struct Scene *
if (timestep > 0.2f)
timestep = 0.2f;
}
- execute_scene(eval_ctx, scene, ikscene, ikparam, ctime, timestep);
+ execute_scene(depsgraph, scene, ikscene, ikparam, ctime, timestep);
break;
}
}