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Diffstat (limited to 'source/blender/ikplugin/intern')
-rw-r--r--source/blender/ikplugin/intern/ikplugin_api.c6
-rw-r--r--source/blender/ikplugin/intern/itasc_plugin.cpp2
2 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/ikplugin/intern/ikplugin_api.c b/source/blender/ikplugin/intern/ikplugin_api.c
index 8ce45a1c690..ca9dcdf198c 100644
--- a/source/blender/ikplugin/intern/ikplugin_api.c
+++ b/source/blender/ikplugin/intern/ikplugin_api.c
@@ -89,7 +89,7 @@ static IKPlugin *get_plugin(bPose *pose)
/*----------------------------------------*/
/* Plugin API */
-void BIK_initialize_tree(Scene *scene, Object *ob, float ctime)
+void BIK_initialize_tree(Scene *scene, Object *ob, float ctime)
{
IKPlugin *plugin = get_plugin(ob->pose);
@@ -97,7 +97,7 @@ void BIK_initialize_tree(Scene *scene, Object *ob, float ctime)
plugin->initialize_tree_func(scene, ob, ctime);
}
-void BIK_execute_tree(struct Scene *scene, Object *ob, bPoseChannel *pchan, float ctime)
+void BIK_execute_tree(struct Scene *scene, Object *ob, bPoseChannel *pchan, float ctime)
{
IKPlugin *plugin = get_plugin(ob->pose);
@@ -105,7 +105,7 @@ void BIK_execute_tree(struct Scene *scene, Object *ob, bPoseChannel *pchan, floa
plugin->execute_tree_func(scene, ob, pchan, ctime);
}
-void BIK_release_tree(struct Scene *scene, Object *ob, float ctime)
+void BIK_release_tree(struct Scene *scene, Object *ob, float ctime)
{
IKPlugin *plugin = get_plugin(ob->pose);
diff --git a/source/blender/ikplugin/intern/itasc_plugin.cpp b/source/blender/ikplugin/intern/itasc_plugin.cpp
index d58340965a7..59385670b9a 100644
--- a/source/blender/ikplugin/intern/itasc_plugin.cpp
+++ b/source/blender/ikplugin/intern/itasc_plugin.cpp
@@ -877,7 +877,7 @@ static int convert_channels(IK_Scene *ikscene, PoseTree *tree, float ctime)
ikchan->owner = ikscene->blArmature;
// the constraint and channels must be applied before we build the iTaSC scene,
- // this is because some of the pose data (e.g. pose head) don't have corresponding
+ // this is because some of the pose data (e.g. pose head) don't have corresponding
// joint angles and can't be applied to the iTaSC armature dynamically
if (!(pchan->flag & POSE_DONE))
BKE_pose_where_is_bone(ikscene->blscene, ikscene->blArmature, pchan, ctime, 1);