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-rw-r--r--source/blender/ikplugin/SConscript28
-rw-r--r--source/blender/ikplugin/intern/iksolver_plugin.c2
2 files changed, 28 insertions, 2 deletions
diff --git a/source/blender/ikplugin/SConscript b/source/blender/ikplugin/SConscript
index 97b1cf18e0d..0d201cb423c 100644
--- a/source/blender/ikplugin/SConscript
+++ b/source/blender/ikplugin/SConscript
@@ -1,4 +1,30 @@
-#!/usr/bin/python
+#!/usr/bin/env python
+#
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# The Original Code is Copyright (C) 2006, Blender Foundation
+# All rights reserved.
+#
+# The Original Code is: all of this file.
+#
+# Contributor(s): Nathan Letwory.
+#
+# ***** END GPL LICENSE BLOCK *****
+
Import ('env')
defs = []
sources = env.Glob('intern/*.c') + env.Glob('intern/*.cpp')
diff --git a/source/blender/ikplugin/intern/iksolver_plugin.c b/source/blender/ikplugin/intern/iksolver_plugin.c
index ca81f4c915a..75aaa23369b 100644
--- a/source/blender/ikplugin/intern/iksolver_plugin.c
+++ b/source/blender/ikplugin/intern/iksolver_plugin.c
@@ -206,7 +206,7 @@ static void make_dmats(bPoseChannel *pchan)
/* applies IK matrix to pchan, IK is done separated */
/* formula: pose_mat(b) = pose_mat(b-1) * diffmat(b-1, b) * ik_mat(b) */
/* to make this work, the diffmats have to be precalculated! Stored in chan_mat */
-static void where_is_ik_bone(bPoseChannel *pchan, float ik_mat[][3]) // nr = to detect if this is first bone
+static void where_is_ik_bone(bPoseChannel *pchan, float ik_mat[3][3]) // nr = to detect if this is first bone
{
float vec[3], ikmat[4][4];