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Diffstat (limited to 'source/blender/imbuf/IMB_colormanagement.h')
-rw-r--r--source/blender/imbuf/IMB_colormanagement.h30
1 files changed, 23 insertions, 7 deletions
diff --git a/source/blender/imbuf/IMB_colormanagement.h b/source/blender/imbuf/IMB_colormanagement.h
index 1f0ed4cafbe..50af946cd95 100644
--- a/source/blender/imbuf/IMB_colormanagement.h
+++ b/source/blender/imbuf/IMB_colormanagement.h
@@ -72,9 +72,21 @@ BLI_INLINE float IMB_colormanagement_get_luminance(const float rgb[3]);
* Byte equivalent of #IMB_colormanagement_get_luminance().
*/
BLI_INLINE unsigned char IMB_colormanagement_get_luminance_byte(const unsigned char[3]);
-BLI_INLINE void IMB_colormanagement_xyz_to_rgb(float rgb[3], const float xyz[3]);
-BLI_INLINE void IMB_colormanagement_rgb_to_xyz(float xyz[3], const float rgb[3]);
-const float *IMB_colormanagement_get_xyz_to_rgb(void);
+
+/**
+ * Conversion between scene linear and other color spaces.
+ */
+BLI_INLINE void IMB_colormanagement_xyz_to_scene_linear(float scene_linear[3], const float xyz[3]);
+BLI_INLINE void IMB_colormanagement_scene_linear_to_xyz(float xyz[3], const float scene_linear[3]);
+BLI_INLINE void IMB_colormanagement_rec709_to_scene_linear(float scene_linear[3],
+ const float rec709[3]);
+BLI_INLINE void IMB_colormanagement_scene_linear_to_rec709(float rec709[3],
+ const float scene_linear[3]);
+BLI_INLINE void IMB_colormanagement_aces_to_scene_linear(float scene_linear[3],
+ const float aces[3]);
+BLI_INLINE void IMB_colormanagement_scene_linear_to_aces(float aces[3],
+ const float scene_linear[3]);
+const float *IMB_colormanagement_get_xyz_to_scene_linear(void);
/** \} */
@@ -188,15 +200,19 @@ void IMB_colormanagement_imbuf_to_float_texture(float *out_buffer,
* - Color picking values 0..1 map to scene linear values in the 0..1 range,
* so that picked albedo values are energy conserving.
*/
-void IMB_colormanagement_scene_linear_to_color_picking_v3(float pixel[3]);
-void IMB_colormanagement_color_picking_to_scene_linear_v3(float pixel[3]);
+void IMB_colormanagement_scene_linear_to_color_picking_v3(float color_picking[3],
+ const float scene_linear[3]);
+void IMB_colormanagement_color_picking_to_scene_linear_v3(float scene_linear[3],
+ const float color_picking[3]);
/**
* Conversion between sRGB, for rare cases like hex color or copy/pasting
* between UI theme and scene linear colors.
*/
-void IMB_colormanagement_scene_linear_to_srgb_v3(float pixel[3]);
-void IMB_colormanagement_srgb_to_scene_linear_v3(float pixel[3]);
+BLI_INLINE void IMB_colormanagement_scene_linear_to_srgb_v3(float srgb[3],
+ const float scene_linear[3]);
+BLI_INLINE void IMB_colormanagement_srgb_to_scene_linear_v3(float scene_linear[3],
+ const float srgb[3]);
/**
* Convert pixel from scene linear to display space using default view