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Diffstat (limited to 'source/blender/imbuf/IMB_colormanagement.h')
-rw-r--r--source/blender/imbuf/IMB_colormanagement.h31
1 files changed, 23 insertions, 8 deletions
diff --git a/source/blender/imbuf/IMB_colormanagement.h b/source/blender/imbuf/IMB_colormanagement.h
index 473bd7d0c7a..58b55b0f137 100644
--- a/source/blender/imbuf/IMB_colormanagement.h
+++ b/source/blender/imbuf/IMB_colormanagement.h
@@ -28,8 +28,8 @@
*
*/
-#ifndef IMB_COLORMANAGEMENT_H
-#define IMB_COLORMANAGEMENT_H
+#ifndef __IMB_COLORMANAGEMENT_H__
+#define __IMB_COLORMANAGEMENT_H__
#define BCM_CONFIG_FILE "config.ocio"
@@ -150,11 +150,26 @@ void IMB_colormanagement_processor_free(struct ColormanageProcessor *cm_processo
/* ** OpenGL drawing routines using GLSL for color space transform ** */
-int IMB_coloemanagement_setup_glsl_draw(const struct ColorManagedViewSettings *view_settings,
- const struct ColorManagedDisplaySettings *display_settings);
-
-int IMB_coloemanagement_setup_glsl_draw_from_ctx(const struct bContext *C);
-void IMB_coloemanagement_finish_glsl_draw(void);
+/* Configures GLSL shader for conversion from scene linear to display space */
+int IMB_colormanagement_setup_glsl_draw(const struct ColorManagedViewSettings *view_settings,
+ const struct ColorManagedDisplaySettings *display_settings,
+ int predivide);
+/* Same as above, but display space conversion happens from a specified space */
+int IMB_colormanagement_setup_glsl_draw_from_space(const struct ColorManagedViewSettings *view_settings,
+ const struct ColorManagedDisplaySettings *display_settings,
+ struct ColorSpace *colorspace,
+ int predivide);
+/* Same as setup_glsl_draw, but color management settings are guessing from a given context */
+int IMB_colormanagement_setup_glsl_draw_ctx(const struct bContext *C, int predivide);
+/* Same as setup_glsl_draw_from_space, but color management settings are guessing from a given context */
+int IMB_colormanagement_setup_glsl_draw_from_space_ctx(const struct bContext *C, struct ColorSpace *colorspace, int predivide);
+/* Finish GLSL-based display space conversion */
+void IMB_colormanagement_finish_glsl_draw(void);
+
+/* Configures GLSL shader for conversion from space defined by role to scene linear space */
+int IMB_colormanagement_setup_transform_from_role_glsl(int role, int predivide);
+/* Finish GLSL-based color space conversion */
+void IMB_colormanagement_finish_glsl_transform(void);
/* Roles */
enum {
@@ -166,4 +181,4 @@ enum {
COLOR_ROLE_DEFAULT_FLOAT,
};
-#endif /* IMB_COLORMANAGEMENT_H */
+#endif /* __IMB_COLORMANAGEMENT_H__ */