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Diffstat (limited to 'source/blender/imbuf/intern/colormanagement.c')
-rw-r--r--source/blender/imbuf/intern/colormanagement.c32
1 files changed, 2 insertions, 30 deletions
diff --git a/source/blender/imbuf/intern/colormanagement.c b/source/blender/imbuf/intern/colormanagement.c
index 5a3d9b4c653..e4e93d3c4da 100644
--- a/source/blender/imbuf/intern/colormanagement.c
+++ b/source/blender/imbuf/intern/colormanagement.c
@@ -93,7 +93,7 @@ static int global_tot_looks = 0;
/* Set to ITU-BT.709 / sRGB primaries weight. Brute force stupid, but only
* option with no colormanagement in place.
*/
-static float luma_coefficients[3] = { 0.2126f, 0.7152f, 0.0722f };
+float imbuf_luma_coefficients[3] = { 0.2126f, 0.7152f, 0.0722f };
/* lock used by pre-cached processors getters, so processor wouldn't
* be created several times
@@ -552,7 +552,7 @@ static void colormanage_load_config(OCIO_ConstConfigRcPtr *config)
}
/* Load luminance coefficients. */
- OCIO_configGetDefaultLumaCoefs(config, luma_coefficients);
+ OCIO_configGetDefaultLumaCoefs(config, imbuf_luma_coefficients);
}
static void colormanage_free_config(void)
@@ -1230,34 +1230,6 @@ const char *IMB_colormanagement_get_rect_colorspace(ImBuf *ibuf)
return ibuf->rect_colorspace->name;
}
-/* Convert a float RGB triplet to the correct luminance weighted average.
- *
- * Grayscale, or Luma is a distillation of RGB data values down to a weighted average
- * based on the luminance positions of the red, green, and blue primaries.
- * Given that the internal reference space may be arbitrarily set, any
- * effort to glean the luminance coefficients must be aware of the reference
- * space primaries.
- *
- * See http://wiki.blender.org/index.php/User:Nazg-gul/ColorManagement#Luminance
- */
-
-float IMB_colormanagement_get_luminance(const float rgb[3])
-{
- return dot_v3v3(luma_coefficients, rgb);
-}
-
-/* Byte equivalent of IMB_colormanagement_get_luminance(). */
-unsigned char IMB_colormanagement_get_luminance_byte(const unsigned char rgb[3])
-{
- float rgbf[3];
- float val;
-
- rgb_uchar_to_float(rgbf, rgb);
- val = dot_v3v3(luma_coefficients, rgbf);
-
- return FTOCHAR(val);
-}
-
/*********************** Threaded display buffer transform routines *************************/
typedef struct DisplayBufferThread {