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Diffstat (limited to 'source/blender/imbuf/intern/colormanagement.c')
-rw-r--r--source/blender/imbuf/intern/colormanagement.c209
1 files changed, 122 insertions, 87 deletions
diff --git a/source/blender/imbuf/intern/colormanagement.c b/source/blender/imbuf/intern/colormanagement.c
index 53aa74edc61..1613595148b 100644
--- a/source/blender/imbuf/intern/colormanagement.c
+++ b/source/blender/imbuf/intern/colormanagement.c
@@ -2445,68 +2445,77 @@ void IMB_colormanagement_imbuf_make_display_space(
colormanagement_imbuf_make_display_space(ibuf, view_settings, display_settings, false);
}
+static ImBuf *imbuf_ensure_editable(ImBuf *ibuf, ImBuf *colormanaged_ibuf, bool allocate_result)
+{
+ if (colormanaged_ibuf != ibuf) {
+ /* Is already an editable copy. */
+ return colormanaged_ibuf;
+ }
+
+ if (allocate_result) {
+ /* Copy full image buffer. */
+ colormanaged_ibuf = IMB_dupImBuf(ibuf);
+ IMB_metadata_copy(colormanaged_ibuf, ibuf);
+ return colormanaged_ibuf;
+ }
+ else {
+ /* Render pipeline is constructing image buffer itself,
+ * but it's re-using byte and float buffers from render result make copy of this buffers
+ * here sine this buffers would be transformed to other color space here. */
+ if (ibuf->rect && (ibuf->mall & IB_rect) == 0) {
+ ibuf->rect = MEM_dupallocN(ibuf->rect);
+ ibuf->mall |= IB_rect;
+ }
+
+ if (ibuf->rect_float && (ibuf->mall & IB_rectfloat) == 0) {
+ ibuf->rect_float = MEM_dupallocN(ibuf->rect_float);
+ ibuf->mall |= IB_rectfloat;
+ }
+
+ return ibuf;
+ }
+}
+
ImBuf *IMB_colormanagement_imbuf_for_write(ImBuf *ibuf,
bool save_as_render,
bool allocate_result,
const ImageFormatData *image_format)
{
ImBuf *colormanaged_ibuf = ibuf;
- const bool is_movie = BKE_imtype_is_movie(image_format->imtype);
- const bool requires_linear_float = BKE_imtype_requires_linear_float(image_format->imtype);
- const bool do_alpha_under = image_format->planes != R_IMF_PLANES_RGBA;
+ /* Update byte buffer if exists but invalid. */
if (ibuf->rect_float && ibuf->rect &&
(ibuf->userflags & (IB_DISPLAY_BUFFER_INVALID | IB_RECT_INVALID)) != 0) {
IMB_rect_from_float(ibuf);
ibuf->userflags &= ~(IB_RECT_INVALID | IB_DISPLAY_BUFFER_INVALID);
}
- const bool do_colormanagement_display = save_as_render && (is_movie || !requires_linear_float);
- const bool do_colormanagement_linear = save_as_render && requires_linear_float &&
- image_format->linear_colorspace_settings.name[0] &&
- !IMB_colormanagement_space_name_is_scene_linear(
- image_format->linear_colorspace_settings.name);
-
- if (do_colormanagement_display || do_colormanagement_linear || do_alpha_under) {
- if (allocate_result) {
- colormanaged_ibuf = IMB_dupImBuf(ibuf);
- }
- else {
- /* Render pipeline is constructing image buffer itself,
- * but it's re-using byte and float buffers from render result make copy of this buffers
- * here sine this buffers would be transformed to other color space here.
- */
+ /* Detect if we are writing to a file format that needs a linear float buffer. */
+ const bool linear_float_output = BKE_imtype_requires_linear_float(image_format->imtype);
- if (ibuf->rect && (ibuf->mall & IB_rect) == 0) {
- ibuf->rect = MEM_dupallocN(ibuf->rect);
- ibuf->mall |= IB_rect;
- }
+ /* Detect if we are writing output a byte buffer, which we would need to create
+ * with color management conversions applied. This may be for either applying the
+ * display transform for renders, or a user specified color space for the file. */
+ const bool byte_output = BKE_image_format_is_byte(image_format);
- if (ibuf->rect_float && (ibuf->mall & IB_rectfloat) == 0) {
- ibuf->rect_float = MEM_dupallocN(ibuf->rect_float);
- ibuf->mall |= IB_rectfloat;
- }
- }
- }
+ BLI_assert(!(byte_output && linear_float_output));
- /* If we're saving from RGBA to RGB buffer then it's not
- * so much useful to just ignore alpha -- it leads to bad
- * artifacts especially when saving byte images.
- *
- * What we do here is we're overlaying our image on top of
- * background color (which is currently black).
+ /* If we're saving from RGBA to RGB buffer then it's not so much useful to just ignore alpha --
+ * it leads to bad artifacts especially when saving byte images.
*
- * This is quite much the same as what Gimp does and it
- * seems to be what artists expects from saving.
+ * What we do here is we're overlaying our image on top of background color (which is currently
+ * black). This is quite much the same as what Gimp does and it seems to be what artists expects
+ * from saving.
*
- * Do a conversion here, so image format writers could
- * happily assume all the alpha tricks were made already.
- * helps keep things locally here, not spreading it to
- * all possible image writers we've got.
+ * Do a conversion here, so image format writers could happily assume all the alpha tricks were
+ * made already. helps keep things locally here, not spreading it to all possible image writers
+ * we've got.
*/
- if (do_alpha_under) {
+ if (image_format->planes != R_IMF_PLANES_RGBA) {
float color[3] = {0, 0, 0};
+ colormanaged_ibuf = imbuf_ensure_editable(ibuf, colormanaged_ibuf, allocate_result);
+
if (colormanaged_ibuf->rect_float && colormanaged_ibuf->channels == 4) {
IMB_alpha_under_color_float(
colormanaged_ibuf->rect_float, colormanaged_ibuf->x, colormanaged_ibuf->y, color);
@@ -2520,69 +2529,95 @@ ImBuf *IMB_colormanagement_imbuf_for_write(ImBuf *ibuf,
}
}
- if (do_colormanagement_display) {
- /* Color management with display and view transform. */
- bool make_byte = false;
+ if (save_as_render && !linear_float_output) {
+ /* Render output: perform conversion to display space using view transform. */
+ colormanaged_ibuf = imbuf_ensure_editable(ibuf, colormanaged_ibuf, allocate_result);
- /* for proper check whether byte buffer is required by a format or not
- * should be pretty safe since this image buffer is supposed to be used for
- * saving only and ftype would be overwritten a bit later by BKE_imbuf_write
- */
- colormanaged_ibuf->ftype = BKE_imtype_to_ftype(image_format->imtype,
- &colormanaged_ibuf->foptions);
-
- /* if file format isn't able to handle float buffer itself,
- * we need to allocate byte buffer and store color managed
- * image there
- */
- const ImFileType *type = IMB_file_type_from_ibuf(colormanaged_ibuf);
- if (type != NULL) {
- if ((type->save != NULL) && (type->flag & IM_FTYPE_FLOAT) == 0) {
- make_byte = true;
- }
- }
-
- /* perform color space conversions */
colormanagement_imbuf_make_display_space(colormanaged_ibuf,
&image_format->view_settings,
&image_format->display_settings,
- make_byte);
+ byte_output);
if (colormanaged_ibuf->rect_float) {
- /* float buffer isn't linear anymore,
+ /* Float buffer isn't linear anymore,
* image format write callback should check for this flag and assume
- * no space conversion should happen if ibuf->float_colorspace != NULL
- */
+ * no space conversion should happen if ibuf->float_colorspace != NULL. */
colormanaged_ibuf->float_colorspace = display_transform_get_colorspace(
&image_format->view_settings, &image_format->display_settings);
+ if (byte_output) {
+ colormanaged_ibuf->rect_colorspace = colormanaged_ibuf->float_colorspace;
+ }
}
}
- else if (do_colormanagement_linear) {
- /* Color management transform to another linear color space. */
- if (!colormanaged_ibuf->rect_float) {
- IMB_float_from_rect(colormanaged_ibuf);
- imb_freerectImBuf(colormanaged_ibuf);
+ else {
+ /* Linear render or regular file output: conversion between two color spaces. */
+
+ /* Detect which color space we need to convert between. */
+ const char *from_colorspace = (ibuf->rect_float && !(byte_output && ibuf->rect)) ?
+ /* From float buffer. */
+ (ibuf->float_colorspace) ? ibuf->float_colorspace->name :
+ global_role_scene_linear :
+ /* From byte buffer. */
+ (ibuf->rect_colorspace) ? ibuf->rect_colorspace->name :
+ global_role_default_byte;
+
+ const char *to_colorspace = image_format->linear_colorspace_settings.name;
+
+ /* TODO: can we check with OCIO if color spaces are the same but have different names? */
+ if (to_colorspace[0] == '\0' || STREQ(from_colorspace, to_colorspace)) {
+ /* No conversion needed, but may still need to allocate byte buffer for output. */
+ if (byte_output && !ibuf->rect) {
+ ibuf->rect_colorspace = ibuf->float_colorspace;
+ IMB_rect_from_float(ibuf);
+ }
}
+ else {
+ /* Color space conversion needed. */
+ colormanaged_ibuf = imbuf_ensure_editable(ibuf, colormanaged_ibuf, allocate_result);
+
+ if (byte_output) {
+ colormanaged_ibuf->rect_colorspace = colormanage_colorspace_get_named(to_colorspace);
+
+ if (colormanaged_ibuf->rect) {
+ /* Byte to byte. */
+ IMB_colormanagement_transform_byte_threaded((unsigned char *)colormanaged_ibuf->rect,
+ colormanaged_ibuf->x,
+ colormanaged_ibuf->y,
+ colormanaged_ibuf->channels,
+ from_colorspace,
+ to_colorspace);
+ }
+ else {
+ /* Float to byte. */
+ IMB_rect_from_float(colormanaged_ibuf);
+ }
+ }
+ else {
+ if (!colormanaged_ibuf->rect_float) {
+ /* Byte to float. */
+ IMB_float_from_rect(colormanaged_ibuf);
+ imb_freerectImBuf(colormanaged_ibuf);
- if (colormanaged_ibuf->rect_float) {
- const char *from_colorspace = (ibuf->float_colorspace) ? ibuf->float_colorspace->name :
- global_role_scene_linear;
- const char *to_colorspace = image_format->linear_colorspace_settings.name;
+ /* This conversion always goes to scene linear. */
+ from_colorspace = global_role_scene_linear;
+ }
- IMB_colormanagement_transform(colormanaged_ibuf->rect_float,
- colormanaged_ibuf->x,
- colormanaged_ibuf->y,
- colormanaged_ibuf->channels,
- from_colorspace,
- to_colorspace,
- false);
+ if (colormanaged_ibuf->rect_float) {
+ /* Float to float. */
+ IMB_colormanagement_transform(colormanaged_ibuf->rect_float,
+ colormanaged_ibuf->x,
+ colormanaged_ibuf->y,
+ colormanaged_ibuf->channels,
+ from_colorspace,
+ to_colorspace,
+ false);
+
+ colormanaged_ibuf->float_colorspace = colormanage_colorspace_get_named(to_colorspace);
+ }
+ }
}
}
- if (colormanaged_ibuf != ibuf) {
- IMB_metadata_copy(colormanaged_ibuf, ibuf);
- }
-
return colormanaged_ibuf;
}