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Diffstat (limited to 'source/blender/imbuf/intern/dds/ColorBlock.cpp')
-rw-r--r--source/blender/imbuf/intern/dds/ColorBlock.cpp117
1 files changed, 86 insertions, 31 deletions
diff --git a/source/blender/imbuf/intern/dds/ColorBlock.cpp b/source/blender/imbuf/intern/dds/ColorBlock.cpp
index 2511f6b8b30..043fba9d675 100644
--- a/source/blender/imbuf/intern/dds/ColorBlock.cpp
+++ b/source/blender/imbuf/intern/dds/ColorBlock.cpp
@@ -36,13 +36,13 @@
#include <Common.h>
// Get approximate luminance.
- inline static unsigned int colorLuminance(Color32 c)
+ inline static uint colorLuminance(Color32 c)
{
return c.r + c.g + c.b;
}
// Get the euclidean distance between the given colors.
- inline static unsigned int colorDistance(Color32 c0, Color32 c1)
+ inline static uint colorDistance(Color32 c0, Color32 c1)
{
return (c0.r - c1.r) * (c0.r - c1.r) + (c0.g - c1.g) * (c0.g - c1.g) + (c0.b - c1.b) * (c0.b - c1.b);
}
@@ -53,25 +53,33 @@ ColorBlock::ColorBlock()
{
}
+/// Init the color block from an array of colors.
+ColorBlock::ColorBlock(const uint * linearImage)
+{
+ for(uint i = 0; i < 16; i++) {
+ color(i) = Color32(linearImage[i]);
+ }
+}
+
/// Init the color block with the contents of the given block.
ColorBlock::ColorBlock(const ColorBlock & block)
{
- for(unsigned int i = 0; i < 16; i++) {
+ for(uint i = 0; i < 16; i++) {
color(i) = block.color(i);
}
}
/// Initialize this color block.
-ColorBlock::ColorBlock(const Image * img, unsigned int x, unsigned int y)
+ColorBlock::ColorBlock(const Image * img, uint x, uint y)
{
init(img, x, y);
}
-void ColorBlock::init(const Image * img, unsigned int x, unsigned int y)
+void ColorBlock::init(const Image * img, uint x, uint y)
{
- const unsigned int bw = min(img->width() - x, 4U);
- const unsigned int bh = min(img->height() - y, 4U);
+ const uint bw = min(img->width() - x, 4U);
+ const uint bh = min(img->height() - y, 4U);
static int remainder[] = {
0, 0, 0, 0,
@@ -83,10 +91,10 @@ void ColorBlock::init(const Image * img, unsigned int x, unsigned int y)
// Blocks that are smaller than 4x4 are handled by repeating the pixels.
// @@ Thats only correct when block size is 1, 2 or 4, but not with 3. :(
- for(unsigned int i = 0; i < 4; i++) {
+ for(uint i = 0; i < 4; i++) {
//const int by = i % bh;
const int by = remainder[(bh - 1) * 4 + i];
- for(unsigned int e = 0; e < 4; e++) {
+ for(uint e = 0; e < 4; e++) {
//const int bx = e % bw;
const int bx = remainder[(bw - 1) * 4 + e];
color(e, i) = img->pixel(x + bx, y + by);
@@ -100,7 +108,7 @@ void ColorBlock::swizzleDXT5n()
for(int i = 0; i < 16; i++)
{
Color32 c = m_color[i];
- m_color[i] = Color32(0, c.g, 0, c.r);
+ m_color[i] = Color32(0xFF, c.g, 0, c.r);
}
}
@@ -108,7 +116,7 @@ void ColorBlock::splatX()
{
for(int i = 0; i < 16; i++)
{
- unsigned char x = m_color[i].r;
+ uint8 x = m_color[i].r;
m_color[i] = Color32(x, x, x, x);
}
}
@@ -117,16 +125,56 @@ void ColorBlock::splatY()
{
for(int i = 0; i < 16; i++)
{
- unsigned char y = m_color[i].g;
+ uint8 y = m_color[i].g;
m_color[i] = Color32(y, y, y, y);
}
}
+/// Returns true if the block has a single color.
+bool ColorBlock::isSingleColor() const
+{
+ Color32 mask(0xFF, 0xFF, 0xFF, 0x00);
+ uint u = m_color[0].u & mask.u;
+
+ for(int i = 1; i < 16; i++)
+ {
+ if (u != (m_color[i].u & mask.u))
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+/// Returns true if the block has a single color, ignoring transparent pixels.
+bool ColorBlock::isSingleColorNoAlpha() const
+{
+ Color32 c;
+ int i;
+ for(i = 0; i < 16; i++)
+ {
+ if (m_color[i].a != 0) c = m_color[i];
+ }
+
+ Color32 mask(0xFF, 0xFF, 0xFF, 0x00);
+ uint u = c.u & mask.u;
+
+ for(; i < 16; i++)
+ {
+ if (u != (m_color[i].u & mask.u))
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
/// Count number of unique colors in this color block.
-unsigned int ColorBlock::countUniqueColors() const
+uint ColorBlock::countUniqueColors() const
{
- unsigned int count = 0;
+ uint count = 0;
// @@ This does not have to be o(n^2)
for(int i = 0; i < 16; i++)
@@ -149,17 +197,27 @@ unsigned int ColorBlock::countUniqueColors() const
/// Get average color of the block.
Color32 ColorBlock::averageColor() const
{
- unsigned int r, g, b, a;
+ uint r, g, b, a;
r = g = b = a = 0;
- for(unsigned int i = 0; i < 16; i++) {
+ for(uint i = 0; i < 16; i++) {
r += m_color[i].r;
g += m_color[i].g;
b += m_color[i].b;
a += m_color[i].a;
}
- return Color32((unsigned char)(r / 16), (unsigned char)(g / 16), (unsigned char)(b / 16), (unsigned char)(a / 16));
+ return Color32(uint8(r / 16), uint8(g / 16), uint8(b / 16), uint8(a / 16));
+}
+
+/// Return true if the block is not fully opaque.
+bool ColorBlock::hasAlpha() const
+{
+ for (uint i = 0; i < 16; i++)
+ {
+ if (m_color[i].a != 255) return true;
+ }
+ return false;
}
@@ -167,11 +225,11 @@ Color32 ColorBlock::averageColor() const
void ColorBlock::diameterRange(Color32 * start, Color32 * end) const
{
Color32 c0, c1;
- unsigned int best_dist = 0;
+ uint best_dist = 0;
for(int i = 0; i < 16; i++) {
for (int j = i+1; j < 16; j++) {
- unsigned int dist = colorDistance(m_color[i], m_color[j]);
+ uint dist = colorDistance(m_color[i], m_color[j]);
if( dist > best_dist ) {
best_dist = dist;
c0 = m_color[i];
@@ -188,13 +246,13 @@ void ColorBlock::diameterRange(Color32 * start, Color32 * end) const
void ColorBlock::luminanceRange(Color32 * start, Color32 * end) const
{
Color32 minColor, maxColor;
- unsigned int minLuminance, maxLuminance;
+ uint minLuminance, maxLuminance;
maxLuminance = minLuminance = colorLuminance(m_color[0]);
- for(unsigned int i = 1; i < 16; i++)
+ for(uint i = 1; i < 16; i++)
{
- unsigned int luminance = colorLuminance(m_color[i]);
+ uint luminance = colorLuminance(m_color[i]);
if (luminance > maxLuminance) {
maxLuminance = luminance;
@@ -216,7 +274,7 @@ void ColorBlock::boundsRange(Color32 * start, Color32 * end) const
Color32 minColor(255, 255, 255);
Color32 maxColor(0, 0, 0);
- for(unsigned int i = 0; i < 16; i++)
+ for(uint i = 0; i < 16; i++)
{
if (m_color[i].r < minColor.r) { minColor.r = m_color[i].r; }
if (m_color[i].g < minColor.g) { minColor.g = m_color[i].g; }
@@ -250,7 +308,7 @@ void ColorBlock::boundsRangeAlpha(Color32 * start, Color32 * end) const
Color32 minColor(255, 255, 255, 255);
Color32 maxColor(0, 0, 0, 0);
- for(unsigned int i = 0; i < 16; i++)
+ for(uint i = 0; i < 16; i++)
{
if (m_color[i].r < minColor.r) { minColor.r = m_color[i].r; }
if (m_color[i].g < minColor.g) { minColor.g = m_color[i].g; }
@@ -287,11 +345,11 @@ void ColorBlock::boundsRangeAlpha(Color32 * start, Color32 * end) const
void ColorBlock::sortColorsByAbsoluteValue()
{
// Dummy selection sort.
- for( unsigned int a = 0; a < 16; a++ ) {
- unsigned int max = a;
+ for( uint a = 0; a < 16; a++ ) {
+ uint max = a;
Color16 cmax(m_color[a]);
- for( unsigned int b = a+1; b < 16; b++ ) {
+ for( uint b = a+1; b < 16; b++ ) {
Color16 cb(m_color[b]);
if( cb.u > cmax.u ) {
@@ -299,9 +357,6 @@ void ColorBlock::sortColorsByAbsoluteValue()
cmax = cb;
}
}
- Color32 tmp;
- swap( m_color[a], m_color[max], tmp );
+ swap( m_color[a], m_color[max] );
}
}
-
-