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Diffstat (limited to 'source/blender/imbuf/intern/dds/FlipDXT.cpp')
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diff --git a/source/blender/imbuf/intern/dds/FlipDXT.cpp b/source/blender/imbuf/intern/dds/FlipDXT.cpp
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+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+// This file comes from the chromium project, adapted to Blender to add DDS
+// flipping to OpenGL convention for Blender
+
+#include "IMB_imbuf_types.h"
+
+#include <string.h>
+
+#include <Common.h>
+#include <Stream.h>
+#include <ColorBlock.h>
+#include <BlockDXT.h>
+#include <FlipDXT.h>
+
+// A function that flips a DXTC block.
+typedef void (*FlipBlockFunction)(uint8_t *block);
+
+// Flips a full DXT1 block in the y direction.
+static void FlipDXT1BlockFull(uint8_t *block)
+{
+ // A DXT1 block layout is:
+ // [0-1] color0.
+ // [2-3] color1.
+ // [4-7] color bitmap, 2 bits per pixel.
+ // So each of the 4-7 bytes represents one line, flipping a block is just
+ // flipping those bytes.
+ uint8_t tmp = block[4];
+ block[4] = block[7];
+ block[7] = tmp;
+ tmp = block[5];
+ block[5] = block[6];
+ block[6] = tmp;
+}
+
+// Flips the first 2 lines of a DXT1 block in the y direction.
+static void FlipDXT1BlockHalf(uint8_t *block)
+{
+ // See layout above.
+ uint8_t tmp = block[4];
+ block[4] = block[5];
+ block[5] = tmp;
+}
+
+// Flips a full DXT3 block in the y direction.
+static void FlipDXT3BlockFull(uint8_t *block)
+{
+ // A DXT3 block layout is:
+ // [0-7] alpha bitmap, 4 bits per pixel.
+ // [8-15] a DXT1 block.
+
+ // We can flip the alpha bits at the byte level (2 bytes per line).
+ uint8_t tmp = block[0];
+
+ block[0] = block[6];
+ block[6] = tmp;
+ tmp = block[1];
+ block[1] = block[7];
+ block[7] = tmp;
+ tmp = block[2];
+ block[2] = block[4];
+ block[4] = tmp;
+ tmp = block[3];
+ block[3] = block[5];
+ block[5] = tmp;
+
+ // And flip the DXT1 block using the above function.
+ FlipDXT1BlockFull(block + 8);
+}
+
+// Flips the first 2 lines of a DXT3 block in the y direction.
+static void FlipDXT3BlockHalf(uint8_t *block)
+{
+ // See layout above.
+ uint8_t tmp = block[0];
+
+ block[0] = block[2];
+ block[2] = tmp;
+ tmp = block[1];
+ block[1] = block[3];
+ block[3] = tmp;
+ FlipDXT1BlockHalf(block + 8);
+}
+
+// Flips a full DXT5 block in the y direction.
+static void FlipDXT5BlockFull(uint8_t *block)
+{
+ // A DXT5 block layout is:
+ // [0] alpha0.
+ // [1] alpha1.
+ // [2-7] alpha bitmap, 3 bits per pixel.
+ // [8-15] a DXT1 block.
+
+ // The alpha bitmap doesn't easily map lines to bytes, so we have to
+ // interpret it correctly. Extracted from
+ // http://www.opengl.org/registry/specs/EXT/texture_compression_s3tc.txt :
+ //
+ // The 6 "bits" bytes of the block are decoded into one 48-bit integer:
+ //
+ // bits = bits_0 + 256 * (bits_1 + 256 * (bits_2 + 256 * (bits_3 +
+ // 256 * (bits_4 + 256 * bits_5))))
+ //
+ // bits is a 48-bit unsigned integer, from which a three-bit control code
+ // is extracted for a texel at location (x,y) in the block using:
+ //
+ // code(x,y) = bits[3*(4*y+x)+1..3*(4*y+x)+0]
+ //
+ // where bit 47 is the most significant and bit 0 is the least
+ // significant bit.
+ unsigned int line_0_1 = block[2] + 256 * (block[3] + 256 * block[4]);
+ unsigned int line_2_3 = block[5] + 256 * (block[6] + 256 * block[7]);
+ // swap lines 0 and 1 in line_0_1.
+ unsigned int line_1_0 = ((line_0_1 & 0x000fff) << 12) |
+ ((line_0_1 & 0xfff000) >> 12);
+ // swap lines 2 and 3 in line_2_3.
+ unsigned int line_3_2 = ((line_2_3 & 0x000fff) << 12) |
+ ((line_2_3 & 0xfff000) >> 12);
+
+ block[2] = line_3_2 & 0xff;
+ block[3] = (line_3_2 & 0xff00) >> 8;
+ block[4] = (line_3_2 & 0xff0000) >> 8;
+ block[5] = line_1_0 & 0xff;
+ block[6] = (line_1_0 & 0xff00) >> 8;
+ block[7] = (line_1_0 & 0xff0000) >> 8;
+
+ // And flip the DXT1 block using the above function.
+ FlipDXT1BlockFull(block + 8);
+}
+
+// Flips the first 2 lines of a DXT5 block in the y direction.
+static void FlipDXT5BlockHalf(uint8_t *block)
+{
+ // See layout above.
+ unsigned int line_0_1 = block[2] + 256 * (block[3] + 256 * block[4]);
+ unsigned int line_1_0 = ((line_0_1 & 0x000fff) << 12) |
+ ((line_0_1 & 0xfff000) >> 12);
+ block[2] = line_1_0 & 0xff;
+ block[3] = (line_1_0 & 0xff00) >> 8;
+ block[4] = (line_1_0 & 0xff0000) >> 8;
+ FlipDXT1BlockHalf(block + 8);
+}
+
+// Flips a DXTC image, by flipping and swapping DXTC blocks as appropriate.
+int FlipDXTCImage(unsigned int width, unsigned int height, unsigned int levels, int fourcc, uint8_t *data)
+{
+ // must have valid dimensions
+ if (width == 0 || height == 0)
+ return 0;
+ // height must be a power-of-two
+ if ((height & (height - 1)) != 0)
+ return 0;
+
+ FlipBlockFunction full_block_function;
+ FlipBlockFunction half_block_function;
+ unsigned int block_bytes = 0;
+
+ switch (fourcc) {
+ case FOURCC_DXT1:
+ full_block_function = FlipDXT1BlockFull;
+ half_block_function = FlipDXT1BlockHalf;
+ block_bytes = 8;
+ break;
+ case FOURCC_DXT3:
+ full_block_function = FlipDXT3BlockFull;
+ half_block_function = FlipDXT3BlockHalf;
+ block_bytes = 16;
+ break;
+ case FOURCC_DXT5:
+ full_block_function = FlipDXT5BlockFull;
+ half_block_function = FlipDXT5BlockHalf;
+ block_bytes = 16;
+ break;
+ default:
+ return 0;
+ }
+
+ unsigned int mip_width = width;
+ unsigned int mip_height = height;
+
+ for (unsigned int i = 0; i < levels; ++i) {
+ unsigned int blocks_per_row = (mip_width + 3) / 4;
+ unsigned int blocks_per_col = (mip_height + 3) / 4;
+ unsigned int blocks = blocks_per_row * blocks_per_col;
+
+ if (mip_height == 1) {
+ // no flip to do, and we're done.
+ break;
+ }
+ else if (mip_height == 2) {
+ // flip the first 2 lines in each block.
+ for (unsigned int i = 0; i < blocks_per_row; ++i) {
+ half_block_function(data + i * block_bytes);
+ }
+ }
+ else {
+ // flip each block.
+ for (unsigned int i = 0; i < blocks; ++i)
+ full_block_function(data + i * block_bytes);
+
+ // swap each block line in the first half of the image with the
+ // corresponding one in the second half.
+ // note that this is a no-op if mip_height is 4.
+ unsigned int row_bytes = block_bytes * blocks_per_row;
+ uint8_t *temp_line = new uint8_t[row_bytes];
+
+ for (unsigned int y = 0; y < blocks_per_col / 2; ++y) {
+ uint8_t *line1 = data + y * row_bytes;
+ uint8_t *line2 = data + (blocks_per_col - y - 1) * row_bytes;
+
+ memcpy(temp_line, line1, row_bytes);
+ memcpy(line1, line2, row_bytes);
+ memcpy(line2, temp_line, row_bytes);
+ }
+
+ delete temp_line;
+ }
+
+ // mip levels are contiguous.
+ data += block_bytes * blocks;
+ mip_width = max(1U, mip_width >> 1);
+ mip_height = max(1U, mip_height >> 1);
+ }
+
+ return 1;
+}
+