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Diffstat (limited to 'source/blender/imbuf/intern/rectop.c')
-rw-r--r--source/blender/imbuf/intern/rectop.c77
1 files changed, 75 insertions, 2 deletions
diff --git a/source/blender/imbuf/intern/rectop.c b/source/blender/imbuf/intern/rectop.c
index 8b4f33bb306..6ae93def50f 100644
--- a/source/blender/imbuf/intern/rectop.c
+++ b/source/blender/imbuf/intern/rectop.c
@@ -1069,8 +1069,11 @@ void IMB_rectblend_threaded(ImBuf *dbuf,
}
}
-/* fill */
-
+/**
+ * Replace pixels of entire image with solid color.
+ * \param ibuf: An image to be filled with color. It must be 4 channel image.
+ * \param col: RGBA color, which is assigned directly to both byte (via scaling) and float buffers.
+ */
void IMB_rectfill(ImBuf *drect, const float col[4])
{
int num;
@@ -1103,6 +1106,61 @@ void IMB_rectfill(ImBuf *drect, const float col[4])
}
}
+/**
+ * Replace pixels of image area with solid color.
+ * \param ibuf: an image to be filled with color. It must be 4 channel image.
+ * \param col: RGBA color, which is assigned directly to both byte (via scaling) and float buffers.
+ * \param x1, y1, x2, y2: (x1, y1) defines starting point of the rectangular area to be filled,
+ * (x2, y2) is the end point. Note that values are allowed to be loosely ordered, which means that
+ * x2 is allowed to be lower than x1, as well as y2 is allowed to be lower than y1. No matter the
+ * order the area between x1 and x2, and y1 and y2 is filled.
+ */
+void IMB_rectfill_area_replace(
+ const ImBuf *ibuf, const float col[4], int x1, int y1, int x2, int y2)
+{
+ /* Sanity checks. */
+ BLI_assert(ibuf->channels == 4);
+
+ if (ibuf->channels != 4) {
+ return;
+ }
+
+ int width = ibuf->x;
+ int height = ibuf->y;
+ CLAMP(x1, 0, width);
+ CLAMP(x2, 0, width);
+ CLAMP(y1, 0, height);
+ CLAMP(y2, 0, height);
+
+ if (x1 > x2) {
+ SWAP(int, x1, x2);
+ }
+ if (y1 > y2) {
+ SWAP(int, y1, y2);
+ }
+ if (x1 == x2 || y1 == y2) {
+ return;
+ }
+
+ unsigned char col_char[4] = {col[0] * 255, col[1] * 255, col[2] * 255, col[3] * 255};
+
+ for (int y = y1; y < y2; y++) {
+ for (int x = x1; x < x2; x++) {
+ size_t offset = ((size_t)ibuf->x) * y * 4 + 4 * x;
+
+ if (ibuf->rect) {
+ unsigned char *rrect = (unsigned char *)ibuf->rect + offset;
+ memcpy(rrect, &col_char, sizeof(unsigned char) * 4);
+ }
+
+ if (ibuf->rect_float) {
+ float *rrectf = ibuf->rect_float + offset;
+ memcpy(rrectf, &col, sizeof(float) * 4);
+ }
+ }
+ }
+}
+
void buf_rectfill_area(unsigned char *rect,
float *rectf,
int width,
@@ -1214,6 +1272,21 @@ void buf_rectfill_area(unsigned char *rect,
}
}
+/**
+ * Blend pixels of image area with solid color.
+ *
+ * For images with `uchar` buffer use color matching image color-space.
+ * For images with float buffer use color display color-space.
+ * If display color-space can not be referenced, use color in SRGB color-space.
+ *
+ * \param ibuf: an image to be filled with color. It must be 4 channel image.
+ * \param col: RGBA color.
+ * \param x1, y1, x2, y2: (x1, y1) defines starting point of the rectangular area to be filled,
+ * (x2, y2) is the end point. Note that values are allowed to be loosely ordered, which means that
+ * x2 is allowed to be lower than x1, as well as y2 is allowed to be lower than y1. No matter the
+ * order the area between x1 and x2, and y1 and y2 is filled.
+ * \param display: color-space reference for display space.
+ */
void IMB_rectfill_area(ImBuf *ibuf,
const float col[4],
int x1,