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Diffstat (limited to 'source/blender/imbuf/intern/rectop.c')
-rw-r--r--source/blender/imbuf/intern/rectop.c270
1 files changed, 240 insertions, 30 deletions
diff --git a/source/blender/imbuf/intern/rectop.c b/source/blender/imbuf/intern/rectop.c
index 6df7587ee5c..dd2406e234e 100644
--- a/source/blender/imbuf/intern/rectop.c
+++ b/source/blender/imbuf/intern/rectop.c
@@ -65,6 +65,39 @@ void IMB_blend_color_byte(unsigned char dst[4], unsigned char src1[4], unsigned
blend_color_erase_alpha_byte(dst, src1, src2); break;
case IMB_BLEND_ADD_ALPHA:
blend_color_add_alpha_byte(dst, src1, src2); break;
+ case IMB_BLEND_OVERLAY:
+ blend_color_overlay_byte(dst, src1, src2); break;
+ case IMB_BLEND_HARDLIGHT:
+ blend_color_hardlight_byte(dst, src1, src2); break;
+ case IMB_BLEND_COLORBURN:
+ blend_color_burn_byte(dst, src1, src2); break;
+ case IMB_BLEND_LINEARBURN:
+ blend_color_linearburn_byte(dst, src1, src2); break;
+ case IMB_BLEND_COLORDODGE:
+ blend_color_dodge_byte(dst, src1, src2); break;
+ case IMB_BLEND_SCREEN:
+ blend_color_screen_byte(dst, src1, src2); break;
+ case IMB_BLEND_SOFTLIGHT:
+ blend_color_softlight_byte(dst, src1, src2); break;
+ case IMB_BLEND_PINLIGHT:
+ blend_color_pinlight_byte(dst, src1, src2); break;
+ case IMB_BLEND_LINEARLIGHT:
+ blend_color_linearlight_byte(dst, src1, src2); break;
+ case IMB_BLEND_VIVIDLIGHT:
+ blend_color_vividlight_byte(dst, src1, src2); break;
+ case IMB_BLEND_DIFFERENCE:
+ blend_color_difference_byte(dst, src1, src2); break;
+ case IMB_BLEND_EXCLUSION:
+ blend_color_exclusion_byte(dst, src1, src2); break;
+ case IMB_BLEND_COLOR:
+ blend_color_color_byte(dst, src1, src2); break;
+ case IMB_BLEND_HUE:
+ blend_color_hue_byte(dst, src1, src2); break;
+ case IMB_BLEND_SATURATION:
+ blend_color_saturation_byte(dst, src1, src2); break;
+ case IMB_BLEND_LUMINOSITY:
+ blend_color_luminosity_byte(dst, src1, src2); break;
+
default:
dst[0] = src1[0];
dst[1] = src1[1];
@@ -93,6 +126,38 @@ void IMB_blend_color_float(float dst[4], float src1[4], float src2[4], IMB_Blend
blend_color_erase_alpha_float(dst, src1, src2); break;
case IMB_BLEND_ADD_ALPHA:
blend_color_add_alpha_float(dst, src1, src2); break;
+ case IMB_BLEND_OVERLAY:
+ blend_color_overlay_float(dst, src1, src2); break;
+ case IMB_BLEND_HARDLIGHT:
+ blend_color_hardlight_float(dst, src1, src2); break;
+ case IMB_BLEND_COLORBURN:
+ blend_color_burn_float(dst, src1, src2); break;
+ case IMB_BLEND_LINEARBURN:
+ blend_color_linearburn_float(dst, src1, src2); break;
+ case IMB_BLEND_COLORDODGE:
+ blend_color_dodge_float(dst, src1, src2); break;
+ case IMB_BLEND_SCREEN:
+ blend_color_screen_float(dst, src1, src2); break;
+ case IMB_BLEND_SOFTLIGHT:
+ blend_color_softlight_float(dst, src1, src2); break;
+ case IMB_BLEND_PINLIGHT:
+ blend_color_pinlight_float(dst, src1, src2); break;
+ case IMB_BLEND_LINEARLIGHT:
+ blend_color_linearlight_float(dst, src1, src2); break;
+ case IMB_BLEND_VIVIDLIGHT:
+ blend_color_vividlight_float(dst, src1, src2); break;
+ case IMB_BLEND_DIFFERENCE:
+ blend_color_difference_float(dst, src1, src2); break;
+ case IMB_BLEND_EXCLUSION:
+ blend_color_exclusion_float(dst, src1, src2); break;
+ case IMB_BLEND_COLOR:
+ blend_color_color_float(dst, src1, src2); break;
+ case IMB_BLEND_HUE:
+ blend_color_hue_float(dst, src1, src2); break;
+ case IMB_BLEND_SATURATION:
+ blend_color_saturation_float(dst, src1, src2); break;
+ case IMB_BLEND_LUMINOSITY:
+ blend_color_luminosity_float(dst, src1, src2); break;
default:
dst[0] = src1[0];
dst[1] = src1[1];
@@ -226,22 +291,23 @@ static void imb_rectclip3(ImBuf *dbuf, ImBuf *obuf, ImBuf *sbuf, int *destx,
void IMB_rectcpy(ImBuf *dbuf, ImBuf *sbuf, int destx,
int desty, int srcx, int srcy, int width, int height)
{
- IMB_rectblend(dbuf, dbuf, sbuf, NULL, NULL, 0, destx, desty, destx, desty, srcx, srcy, width, height, IMB_BLEND_COPY);
+ IMB_rectblend(dbuf, dbuf, sbuf, NULL, NULL, NULL, 0, destx, desty, destx, desty, srcx, srcy, width, height, IMB_BLEND_COPY, false);
}
typedef void (*IMB_blend_func)(unsigned char *dst, const unsigned char *src1, const unsigned char *src2);
typedef void (*IMB_blend_func_float)(float *dst, const float *src1, const float *src2);
-void IMB_rectblend(ImBuf *dbuf, ImBuf *obuf, ImBuf *sbuf, unsigned short *dmask,
- unsigned short *smask, unsigned short mask_max,
+void IMB_rectblend(ImBuf *dbuf, ImBuf *obuf, ImBuf *sbuf, unsigned short *dmask, unsigned short *curvemask,
+ unsigned short *texmask, float mask_max,
int destx, int desty, int origx, int origy, int srcx, int srcy, int width, int height,
- IMB_BlendMode mode)
+ IMB_BlendMode mode, bool accumulate)
{
unsigned int *drect = NULL, *orect, *srect = NULL, *dr, *or, *sr;
float *drectf = NULL, *orectf, *srectf = NULL, *drf, *orf, *srf;
- unsigned short *smaskrect = smask, *smr;
+ unsigned short *cmaskrect = curvemask, *cmr;
unsigned short *dmaskrect = dmask, *dmr;
+ unsigned short *texmaskrect = texmask, *tmr;
int do_float, do_char, srcskip, destskip, origskip, x;
IMB_blend_func func = NULL;
IMB_blend_func_float func_float = NULL;
@@ -277,8 +343,11 @@ void IMB_rectblend(ImBuf *dbuf, ImBuf *obuf, ImBuf *sbuf, unsigned short *dmask,
if (do_float) srectf = sbuf->rect_float + (srcy * sbuf->x + srcx) * 4;
srcskip = sbuf->x;
- if (smaskrect)
- smaskrect += srcy * sbuf->x + srcx;
+ if (cmaskrect)
+ cmaskrect += srcy * sbuf->x + srcx;
+
+ if (texmaskrect)
+ texmaskrect += srcy * sbuf->x + srcx;
}
else {
srect = drect;
@@ -388,6 +457,70 @@ void IMB_rectblend(ImBuf *dbuf, ImBuf *obuf, ImBuf *sbuf, unsigned short *dmask,
func = blend_color_add_alpha_byte;
func_float = blend_color_add_alpha_float;
break;
+ case IMB_BLEND_OVERLAY:
+ func = blend_color_overlay_byte;
+ func_float = blend_color_overlay_float;
+ break;
+ case IMB_BLEND_HARDLIGHT:
+ func = blend_color_hardlight_byte;
+ func_float = blend_color_hardlight_float;
+ break;
+ case IMB_BLEND_COLORBURN:
+ func = blend_color_burn_byte;
+ func_float = blend_color_burn_float;
+ break;
+ case IMB_BLEND_LINEARBURN:
+ func = blend_color_linearburn_byte;
+ func_float = blend_color_linearburn_float;
+ break;
+ case IMB_BLEND_COLORDODGE:
+ func = blend_color_dodge_byte;
+ func_float = blend_color_dodge_float;
+ break;
+ case IMB_BLEND_SCREEN:
+ func = blend_color_screen_byte;
+ func_float = blend_color_screen_float;
+ break;
+ case IMB_BLEND_SOFTLIGHT:
+ func = blend_color_softlight_byte;
+ func_float = blend_color_softlight_float;
+ break;
+ case IMB_BLEND_PINLIGHT:
+ func = blend_color_pinlight_byte;
+ func_float = blend_color_pinlight_float;
+ break;
+ case IMB_BLEND_LINEARLIGHT:
+ func = blend_color_linearlight_byte;
+ func_float = blend_color_linearlight_float;
+ break;
+ case IMB_BLEND_VIVIDLIGHT:
+ func = blend_color_vividlight_byte;
+ func_float = blend_color_vividlight_float;
+ break;
+ case IMB_BLEND_DIFFERENCE:
+ func = blend_color_difference_byte;
+ func_float = blend_color_difference_float;
+ break;
+ case IMB_BLEND_EXCLUSION:
+ func = blend_color_exclusion_byte;
+ func_float = blend_color_exclusion_float;
+ break;
+ case IMB_BLEND_COLOR:
+ func = blend_color_color_byte;
+ func_float = blend_color_color_float;
+ break;
+ case IMB_BLEND_HUE:
+ func = blend_color_hue_byte;
+ func_float = blend_color_hue_float;
+ break;
+ case IMB_BLEND_SATURATION:
+ func = blend_color_saturation_byte;
+ func_float = blend_color_saturation_float;
+ break;
+ case IMB_BLEND_LUMINOSITY:
+ func = blend_color_luminosity_byte;
+ func_float = blend_color_luminosity_float;
+ break;
default:
break;
}
@@ -399,21 +532,60 @@ void IMB_rectblend(ImBuf *dbuf, ImBuf *obuf, ImBuf *sbuf, unsigned short *dmask,
or = orect;
sr = srect;
- if (dmaskrect && smaskrect) {
+ if (cmaskrect) {
/* mask accumulation for painting */
- dmr = dmaskrect;
- smr = smaskrect;
+ cmr = cmaskrect;
+ tmr = texmaskrect;
- for (x = width; x > 0; x--, dr++, or++, sr++, dmr++, smr++) {
- unsigned char *src = (unsigned char *)sr;
+ /* destination mask present, do max alpha masking */
+ if (dmaskrect) {
+ dmr = dmaskrect;
+ for (x = width; x > 0; x--, dr++, or++, sr++, dmr++, cmr++) {
+ unsigned char *src = (unsigned char *)sr;
+ float mask_lim = mask_max * (*cmr);
- if (src[3] && *smr) {
- unsigned short mask = *dmr + (((mask_max - *dmr) * (*smr)) / 65535);
+ if (texmaskrect)
+ mask_lim *= ((*tmr++) / 65535.0f);
- if (mask > *dmr) {
- unsigned char mask_src[4];
+ if (src[3] && mask_lim) {
+ float mask;
+
+ if (accumulate)
+ mask = *dmr + mask_lim;
+ else
+ mask = *dmr + mask_lim - (*dmr * (*cmr / 65535.0f));
+
+ mask = min_ff(mask, 65535.0);
+
+ if (mask > *dmr) {
+ unsigned char mask_src[4];
+
+ *dmr = mask;
- *dmr = mask;
+ mask_src[0] = src[0];
+ mask_src[1] = src[1];
+ mask_src[2] = src[2];
+ mask_src[3] = divide_round_i(src[3] * mask, 65535);
+
+ func((unsigned char *)dr, (unsigned char *)or, mask_src);
+ }
+ }
+ }
+ dmaskrect += origskip;
+ }
+ /* no destination mask buffer, do regular blend with masktexture if present */
+ else {
+ for (x = width; x > 0; x--, dr++, or++, sr++, cmr++) {
+ unsigned char *src = (unsigned char *)sr;
+ float mask = (float)mask_max * ((float)(*cmr));
+
+ if (texmaskrect)
+ mask *= ((float)(*tmr++) / 65535.0f);
+
+ mask = min_ff(mask, 65535.0);
+
+ if (src[3] && (mask > 0.0f)) {
+ unsigned char mask_src[4];
mask_src[0] = src[0];
mask_src[1] = src[1];
@@ -425,8 +597,9 @@ void IMB_rectblend(ImBuf *dbuf, ImBuf *obuf, ImBuf *sbuf, unsigned short *dmask,
}
}
- dmaskrect += origskip;
- smaskrect += srcskip;
+ cmaskrect += srcskip;
+ if (texmaskrect)
+ texmaskrect += srcskip;
}
else {
/* regular blending */
@@ -446,28 +619,65 @@ void IMB_rectblend(ImBuf *dbuf, ImBuf *obuf, ImBuf *sbuf, unsigned short *dmask,
orf = orectf;
srf = srectf;
- if (dmaskrect && smaskrect) {
+ if (cmaskrect) {
/* mask accumulation for painting */
- dmr = dmaskrect;
- smr = smaskrect;
+ cmr = cmaskrect;
+ tmr = texmaskrect;
+
+ /* destination mask present, do max alpha masking */
+ if (dmaskrect) {
+ dmr = dmaskrect;
+ for (x = width; x > 0; x--, drf += 4, orf += 4, srf += 4, dmr++, cmr++) {
+ float mask_lim = mask_max * (*cmr);
+
+ if (texmaskrect)
+ mask_lim *= ((*tmr++) / 65535.0f);
+
+ if (srf[3] && mask_lim) {
+ float mask;
+
+ if (accumulate)
+ mask = min_ff(*dmr + mask_lim, 65535.0);
+ else
+ mask = *dmr + mask_lim - (*dmr * (*cmr / 65535.0f));
+
+ mask = min_ff(mask, 65535.0);
+
+ if (mask > *dmr) {
+ float mask_srf[4];
+
+ *dmr = mask;
+ mul_v4_v4fl(mask_srf, srf, mask / 65535.0f);
+
+ func_float(drf, orf, mask_srf);
+ }
+ }
+ }
+ dmaskrect += origskip;
+ }
+ /* no destination mask buffer, do regular blend with masktexture if present */
+ else {
+ for (x = width; x > 0; x--, drf += 4, orf += 4, srf += 4, cmr++) {
+ float mask = (float)mask_max * ((float)(*cmr));
+
+ if (texmaskrect)
+ mask *= ((float)(*tmr++) / 65535.0f);
- for (x = width; x > 0; x--, drf += 4, orf += 4, srf += 4, dmr++, smr++) {
- if (srf[3] != 0 && *smr) {
- unsigned short mask = *dmr + (((mask_max - *dmr) * (*smr)) / 65535);
+ mask = min_ff(mask, 65535.0);
- if (mask > *dmr) {
+ if (srf[3] && (mask > 0.0f)) {
float mask_srf[4];
- *dmr = mask;
- mul_v4_v4fl(mask_srf, srf, mask * (1.0f / 65535.0f));
+ mul_v4_v4fl(mask_srf, srf, mask / 65535.0f);
func_float(drf, orf, mask_srf);
}
}
}
- dmaskrect += origskip;
- smaskrect += srcskip;
+ cmaskrect += srcskip;
+ if (texmaskrect)
+ texmaskrect += srcskip;
}
else {
/* regular blending */