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-rw-r--r--source/blender/imbuf/IMB_colormanagement.h2
-rw-r--r--source/blender/imbuf/IMB_imbuf.h65
-rw-r--r--source/blender/imbuf/IMB_imbuf_types.h4
-rw-r--r--source/blender/imbuf/intern/colormanagement_inline.c5
-rw-r--r--source/blender/imbuf/intern/transform.cc1
-rw-r--r--source/blender/imbuf/intern/util_gpu.c10
6 files changed, 29 insertions, 58 deletions
diff --git a/source/blender/imbuf/IMB_colormanagement.h b/source/blender/imbuf/IMB_colormanagement.h
index 0818dd653a1..2fb1d814c83 100644
--- a/source/blender/imbuf/IMB_colormanagement.h
+++ b/source/blender/imbuf/IMB_colormanagement.h
@@ -56,6 +56,8 @@ bool IMB_colormanagement_space_name_is_data(const char *name);
bool IMB_colormanagement_space_name_is_scene_linear(const char *name);
bool IMB_colormanagement_space_name_is_srgb(const char *name);
+BLI_INLINE void IMB_colormanagement_get_luminance_coefficients(float r_rgb[3]);
+
/**
* Convert a float RGB triplet to the correct luminance weighted average.
*
diff --git a/source/blender/imbuf/IMB_imbuf.h b/source/blender/imbuf/IMB_imbuf.h
index 20c414bb1ad..3a770c9a2b7 100644
--- a/source/blender/imbuf/IMB_imbuf.h
+++ b/source/blender/imbuf/IMB_imbuf.h
@@ -41,6 +41,7 @@
/* for bool */
#include "../blenlib/BLI_sys_types.h"
+#include "../gpu/GPU_texture.h"
#ifdef __cplusplus
extern "C" {
@@ -49,7 +50,6 @@ extern "C" {
#define IM_MAX_SPACE 64
/**
- *
* \attention defined in ???
*/
struct ImBuf;
@@ -57,7 +57,6 @@ struct rctf;
struct rcti;
/**
- *
* \attention defined in ???
*/
struct anim;
@@ -66,27 +65,18 @@ struct ColorManagedDisplay;
struct GSet;
/**
- *
* \attention defined in DNA_scene_types.h
*/
struct ImageFormatData;
struct Stereo3dFormat;
/**
- *
- * \attention defined in GPU_texture.h
- */
-struct GPUTexture;
-
-/**
- *
* \attention Defined in allocimbuf.c
*/
void IMB_init(void);
void IMB_exit(void);
/**
- *
* \attention Defined in readimage.c
*/
struct ImBuf *IMB_ibImageFromMemory(const unsigned char *mem,
@@ -96,19 +86,16 @@ struct ImBuf *IMB_ibImageFromMemory(const unsigned char *mem,
const char *descr);
/**
- *
* \attention Defined in readimage.c
*/
struct ImBuf *IMB_testiffname(const char *filepath, int flags);
/**
- *
* \attention Defined in readimage.c
*/
struct ImBuf *IMB_loadiffname(const char *filepath, int flags, char colorspace[IM_MAX_SPACE]);
/**
- *
* \attention Defined in readimage.c
*/
struct ImBuf *IMB_thumb_load_image(const char *filepath,
@@ -116,13 +103,11 @@ struct ImBuf *IMB_thumb_load_image(const char *filepath,
char colorspace[IM_MAX_SPACE]);
/**
- *
* \attention Defined in allocimbuf.c
*/
void IMB_freeImBuf(struct ImBuf *ibuf);
/**
- *
* \attention Defined in allocimbuf.c
*/
struct ImBuf *IMB_allocImBuf(unsigned int x,
@@ -159,7 +144,6 @@ struct ImBuf *IMB_allocFromBuffer(const unsigned int *rect,
unsigned int channels);
/**
- *
* Increase reference count to imbuf
* (to delete an imbuf you have to call freeImBuf as many times as it
* is referenced)
@@ -171,13 +155,11 @@ void IMB_refImBuf(struct ImBuf *ibuf);
struct ImBuf *IMB_makeSingleUser(struct ImBuf *ibuf);
/**
- *
* \attention Defined in allocimbuf.c
*/
struct ImBuf *IMB_dupImBuf(const struct ImBuf *ibuf1);
/**
- *
* \attention Defined in allocimbuf.c
*/
bool addzbufImBuf(struct ImBuf *ibuf);
@@ -202,7 +184,6 @@ size_t IMB_get_size_in_memory(struct ImBuf *ibuf);
size_t IMB_get_rect_len(const struct ImBuf *ibuf);
/**
- *
* \attention Defined in rectop.c
*/
@@ -309,7 +290,6 @@ void IMB_rectblend_threaded(struct ImBuf *dbuf,
bool accumulate);
/**
- *
* \attention Defined in indexer.c
*/
@@ -404,7 +384,6 @@ double IMD_anim_get_offset(struct anim *anim);
bool IMB_anim_get_fps(struct anim *anim, short *frs_sec, float *frs_sec_base, bool no_av_base);
/**
- *
* \attention Defined in anim_movie.c
*/
struct anim *IMB_open_anim(const char *name,
@@ -417,7 +396,6 @@ void IMB_close_anim_proxies(struct anim *anim);
bool IMB_anim_can_produce_frames(const struct anim *anim);
/**
- *
* \attention Defined in anim_movie.c
*/
@@ -427,7 +405,6 @@ int IMB_anim_get_image_height(struct anim *anim);
bool IMB_get_gop_decode_time(struct anim *anim);
/**
- *
* \attention Defined in anim_movie.c
*/
@@ -437,20 +414,17 @@ struct ImBuf *IMB_anim_absolute(struct anim *anim,
IMB_Proxy_Size preview_size /* = 0 = IMB_PROXY_NONE */);
/**
- *
* \attention Defined in anim_movie.c
* fetches a define preview-frame, usually half way into the movie.
*/
struct ImBuf *IMB_anim_previewframe(struct anim *anim);
/**
- *
* \attention Defined in anim_movie.c
*/
void IMB_free_anim(struct anim *anim);
/**
- *
* \attention Defined in filter.c
*/
@@ -479,7 +453,6 @@ void IMB_remakemipmap(struct ImBuf *ibuf, int use_filter);
struct ImBuf *IMB_getmipmap(struct ImBuf *ibuf, int level);
/**
- *
* \attention Defined in cache.c
*/
@@ -491,19 +464,16 @@ unsigned int *IMB_gettile(struct ImBuf *ibuf, int tx, int ty, int thread);
void IMB_tiles_to_rect(struct ImBuf *ibuf);
/**
- *
* \attention Defined in filter.c
*/
void IMB_filtery(struct ImBuf *ibuf);
/**
- *
* \attention Defined in scaling.c
*/
struct ImBuf *IMB_onehalf(struct ImBuf *ibuf1);
/**
- *
* \attention Defined in scaling.c
*
* Return true if \a ibuf is modified.
@@ -511,7 +481,6 @@ struct ImBuf *IMB_onehalf(struct ImBuf *ibuf1);
bool IMB_scaleImBuf(struct ImBuf *ibuf, unsigned int newx, unsigned int newy);
/**
- *
* \attention Defined in scaling.c
*/
/**
@@ -520,19 +489,16 @@ bool IMB_scaleImBuf(struct ImBuf *ibuf, unsigned int newx, unsigned int newy);
bool IMB_scalefastImBuf(struct ImBuf *ibuf, unsigned int newx, unsigned int newy);
/**
- *
* \attention Defined in scaling.c
*/
void IMB_scaleImBuf_threaded(struct ImBuf *ibuf, unsigned int newx, unsigned int newy);
/**
- *
* \attention Defined in writeimage.c
*/
bool IMB_saveiff(struct ImBuf *ibuf, const char *filepath, int flags);
/**
- *
* \attention Defined in util.c
*/
bool IMB_ispic(const char *filepath);
@@ -541,13 +507,11 @@ int IMB_ispic_type_from_memory(const unsigned char *buf, size_t buf_size);
int IMB_ispic_type(const char *filepath);
/**
- *
* \attention Defined in util.c
*/
bool IMB_isanim(const char *filepath);
/**
- *
* \attention Defined in util.c
*/
int imb_get_anim_type(const char *filepath);
@@ -672,7 +636,6 @@ void IMB_buffer_float_premultiply(float *buf, int width, int height);
void IMB_convert_rgba_to_abgr(struct ImBuf *ibuf);
/**
- *
* \attention defined in imageprocess.c
*/
@@ -723,50 +686,42 @@ void IMB_sampleImageAtLocation(
struct ImBuf *ibuf, float x, float y, bool make_linear_rgb, float color[4]);
/**
- *
* \attention defined in readimage.c
*/
struct ImBuf *IMB_loadifffile(
int file, const char *filepath, int flags, char colorspace[IM_MAX_SPACE], const char *descr);
/**
- *
* \attention defined in scaling.c
*/
struct ImBuf *IMB_half_x(struct ImBuf *ibuf1);
/**
- *
* \attention defined in scaling.c
*/
struct ImBuf *IMB_double_fast_x(struct ImBuf *ibuf1);
/**
- *
* \attention defined in scaling.c
*/
struct ImBuf *IMB_double_x(struct ImBuf *ibuf1);
/**
- *
* \attention defined in scaling.c
*/
struct ImBuf *IMB_half_y(struct ImBuf *ibuf1);
/**
- *
* \attention defined in scaling.c
*/
struct ImBuf *IMB_double_fast_y(struct ImBuf *ibuf1);
/**
- *
* \attention defined in scaling.c
*/
struct ImBuf *IMB_double_y(struct ImBuf *ibuf1);
/**
- *
* \attention Defined in rotate.c
*/
void IMB_flipx(struct ImBuf *ibuf);
@@ -778,14 +733,12 @@ void IMB_premultiply_alpha(struct ImBuf *ibuf);
void IMB_unpremultiply_alpha(struct ImBuf *ibuf);
/**
- *
* \attention Defined in allocimbuf.c
*/
void IMB_freezbufImBuf(struct ImBuf *ibuf);
void IMB_freezbuffloatImBuf(struct ImBuf *ibuf);
/**
- *
* \attention Defined in rectop.c
*/
/**
@@ -930,25 +883,27 @@ void IMB_ffmpeg_init(void);
const char *IMB_ffmpeg_last_error(void);
/**
- *
* \attention defined in util_gpu.c
*/
-struct GPUTexture *IMB_create_gpu_texture(const char *name,
- struct ImBuf *ibuf,
- bool use_high_bitdepth,
- bool use_premult);
+GPUTexture *IMB_create_gpu_texture(const char *name,
+ struct ImBuf *ibuf,
+ bool use_high_bitdepth,
+ bool use_premult);
+
+eGPUTextureFormat IMB_gpu_get_texture_format(const struct ImBuf *ibuf, bool high_bitdepth);
+
/**
* The `ibuf` is only here to detect the storage type. The produced texture will have undefined
* content. It will need to be populated by using #IMB_update_gpu_texture_sub().
*/
-struct GPUTexture *IMB_touch_gpu_texture(
+GPUTexture *IMB_touch_gpu_texture(
const char *name, struct ImBuf *ibuf, int w, int h, int layers, bool use_high_bitdepth);
/**
* Will update a #GPUTexture using the content of the #ImBuf. Only one layer will be updated.
* Will resize the ibuf if needed.
* Z is the layer to update. Unused if the texture is 2D.
*/
-void IMB_update_gpu_texture_sub(struct GPUTexture *tex,
+void IMB_update_gpu_texture_sub(GPUTexture *tex,
struct ImBuf *ibuf,
int x,
int y,
diff --git a/source/blender/imbuf/IMB_imbuf_types.h b/source/blender/imbuf/IMB_imbuf_types.h
index c6a9ed35c4c..45d05e9b856 100644
--- a/source/blender/imbuf/IMB_imbuf_types.h
+++ b/source/blender/imbuf/IMB_imbuf_types.h
@@ -253,9 +253,9 @@ typedef struct ImBuf {
/* some parameters to pass along for packing images */
/** Compressed image only used with PNG and EXR currently. */
unsigned char *encodedbuffer;
- /** Size of data written to encodedbuffer */
+ /** Size of data written to `encodedbuffer`. */
unsigned int encodedsize;
- /** Size of encodedbuffer */
+ /** Size of `encodedbuffer` */
unsigned int encodedbuffersize;
/* color management */
diff --git a/source/blender/imbuf/intern/colormanagement_inline.c b/source/blender/imbuf/intern/colormanagement_inline.c
index 668307ec802..3c6c0f5fd0a 100644
--- a/source/blender/imbuf/intern/colormanagement_inline.c
+++ b/source/blender/imbuf/intern/colormanagement_inline.c
@@ -11,6 +11,11 @@
#include "BLI_math_vector.h"
#include "IMB_colormanagement_intern.h"
+void IMB_colormanagement_get_luminance_coefficients(float r_rgb[3])
+{
+ copy_v3_v3(r_rgb, imbuf_luma_coefficients);
+}
+
float IMB_colormanagement_get_luminance(const float rgb[3])
{
return dot_v3v3(imbuf_luma_coefficients, rgb);
diff --git a/source/blender/imbuf/intern/transform.cc b/source/blender/imbuf/intern/transform.cc
index 1499c1071e3..d64a48569ae 100644
--- a/source/blender/imbuf/intern/transform.cc
+++ b/source/blender/imbuf/intern/transform.cc
@@ -259,7 +259,6 @@ class WrapRepeatUV : public BaseUVWrapping {
* \brief Read a sample from an image buffer.
*
* A sampler can read from an image buffer.
- *
*/
template<
/** \brief Interpolation mode to use when sampling. */
diff --git a/source/blender/imbuf/intern/util_gpu.c b/source/blender/imbuf/intern/util_gpu.c
index 5feb0ceb515..727704e27e8 100644
--- a/source/blender/imbuf/intern/util_gpu.c
+++ b/source/blender/imbuf/intern/util_gpu.c
@@ -290,3 +290,13 @@ GPUTexture *IMB_create_gpu_texture(const char *name,
return tex;
}
+
+eGPUTextureFormat IMB_gpu_get_texture_format(const ImBuf *ibuf, bool high_bitdepth)
+{
+ eGPUTextureFormat gpu_texture_format;
+ eGPUDataFormat gpu_data_format;
+
+ imb_gpu_get_format(ibuf, high_bitdepth, &gpu_data_format, &gpu_texture_format);
+
+ return gpu_texture_format;
+}