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Diffstat (limited to 'source/blender/imbuf')
-rw-r--r--source/blender/imbuf/IMB_imbuf.h3
-rw-r--r--source/blender/imbuf/intern/util_gpu.c6
2 files changed, 3 insertions, 6 deletions
diff --git a/source/blender/imbuf/IMB_imbuf.h b/source/blender/imbuf/IMB_imbuf.h
index 7493fa3e4af..20c414bb1ad 100644
--- a/source/blender/imbuf/IMB_imbuf.h
+++ b/source/blender/imbuf/IMB_imbuf.h
@@ -936,8 +936,7 @@ const char *IMB_ffmpeg_last_error(void);
struct GPUTexture *IMB_create_gpu_texture(const char *name,
struct ImBuf *ibuf,
bool use_high_bitdepth,
- bool use_premult,
- bool limit_gl_texture_size);
+ bool use_premult);
/**
* The `ibuf` is only here to detect the storage type. The produced texture will have undefined
* content. It will need to be populated by using #IMB_update_gpu_texture_sub().
diff --git a/source/blender/imbuf/intern/util_gpu.c b/source/blender/imbuf/intern/util_gpu.c
index 8da9eb9ccf7..8e004938a89 100644
--- a/source/blender/imbuf/intern/util_gpu.c
+++ b/source/blender/imbuf/intern/util_gpu.c
@@ -197,12 +197,10 @@ void IMB_update_gpu_texture_sub(GPUTexture *tex,
GPUTexture *IMB_create_gpu_texture(const char *name,
ImBuf *ibuf,
bool use_high_bitdepth,
- bool use_premult,
- bool limit_gl_texture_size)
+ bool use_premult)
{
GPUTexture *tex = NULL;
- int size[2] = {GPU_texture_size_with_limit(ibuf->x, limit_gl_texture_size),
- GPU_texture_size_with_limit(ibuf->y, limit_gl_texture_size)};
+ int size[2] = {GPU_texture_size_with_limit(ibuf->x), GPU_texture_size_with_limit(ibuf->y)};
bool do_rescale = (ibuf->x != size[0]) || (ibuf->y != size[1]);
#ifdef WITH_DDS