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Diffstat (limited to 'source/blender/include/BIF_editarmature.h')
-rw-r--r--source/blender/include/BIF_editarmature.h173
1 files changed, 0 insertions, 173 deletions
diff --git a/source/blender/include/BIF_editarmature.h b/source/blender/include/BIF_editarmature.h
deleted file mode 100644
index 02d73680818..00000000000
--- a/source/blender/include/BIF_editarmature.h
+++ /dev/null
@@ -1,173 +0,0 @@
-/**
- * $Id$
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-#ifndef BIF_EDITARMATURE_H
-#define BIF_EDITARMATURE_H
-
-struct Object;
-struct Base;
-struct Bone;
-struct bArmature;
-struct ListBase;
-
-typedef struct EditBone
-{
- struct EditBone *next, *prev;
- struct EditBone *parent;/* Editbones have a one-way link (i.e. children refer
- to parents. This is converted to a two-way link for
- normal bones when leaving editmode. */
- void *temp; /* Used to store temporary data */
-
- char name[32];
- float roll; /* Roll along axis. We'll ultimately use the axis/angle method
- for determining the transformation matrix of the bone. The axis
- is tail-head while roll provides the angle. Refer to Graphics
- Gems 1 p. 466 (section IX.6) if it's not already in here somewhere*/
-
- float head[3]; /* Orientation and length is implicit during editing */
- float tail[3];
- /* All joints are considered to have zero rotation with respect to
- their parents. Therefore any rotations specified during the
- animation are automatically relative to the bones' rest positions*/
- int flag;
-
- int parNr; /* Used for retrieving values from the menu system */
-
- float dist, weight;
- float xwidth, length, zwidth; /* put them in order! transform uses this as scale */
- float ease1, ease2;
- float rad_head, rad_tail;
- short layer, segments;
-
- float oldlength; /* for envelope scaling */
-
-} EditBone;
-
-void make_boneList(struct ListBase *list, struct ListBase *bones, EditBone *parent);
-void editbones_to_armature (struct ListBase *list, struct Object *ob);
-
-void adduplicate_armature(void);
-void addvert_armature(void);
-void add_primitiveArmature(int type);
-void apply_rot_armature (struct Object *ob, float mat[3][3]);
-void docenter_armature (struct Object *ob, int centermode);
-
-void clear_armature(struct Object *ob, char mode);
-
-void delete_armature(void);
-void deselectall_armature(int toggle, int doundo);
-void deselectall_posearmature (struct Object *ob, int test, int doundo);
-int draw_armature(struct Base *base, int dt, int flag);
-
-void extrude_armature(int forked);
-void subdivide_armature(int numcuts);
-void fill_bones_armature(void);
-void merge_armature(void);
-
-void free_editArmature(void);
-
-int join_armature(void);
-void separate_armature(void);
-void apply_armature_pose2bones(void);
-void load_editArmature(void);
-
-void make_bone_parent(void);
-void clear_bone_parent(void);
-struct Bone *get_indexed_bone (struct Object *ob, int index);
-
-void make_editArmature(void);
-void make_trans_bones (char mode);
-void remake_editArmature(void);
-void editbones_to_armature(struct ListBase *list, struct Object *ob);
-
-int do_pose_selectbuffer(struct Base *base, unsigned int *buffer, short hits);
-
-void generateSkeleton(void);
-
-void mouse_armature(void);
-void selectconnected_armature(void);
-void selectconnected_posearmature(void);
-void armature_select_hierarchy(short direction, short add_to_sel);
-
-void setflag_armature(short mode);
-void unique_editbone_name (struct ListBase *ebones, char *name);
-
-void auto_align_armature(short mode);
-void switch_direction_armature(void);
-
-void create_vgroups_from_armature(struct Object *ob, struct Object *par);
-void add_verts_to_dgroups(struct Object *ob, struct Object *par, int heat, int mirror);
-
-void hide_selected_pose_bones(void);
-void hide_unselected_pose_bones(void);
-void show_all_pose_bones(void);
-
-int bone_looper(struct Object *ob, struct Bone *bone, void *data,
- int (*bone_func)(struct Object *, struct Bone *, void *));
-
-void undo_push_armature(char *name);
-void armature_bone_rename(struct bArmature *arm, char *oldname, char *newname);
-void armature_flip_names(void);
-void armature_autoside_names(short axis);
-EditBone *armature_bone_get_mirrored(EditBone *ebo);
-void transform_armature_mirror_update(void);
-
-void hide_selected_armature_bones(void);
-void hide_unselected_armature_bones(void);
-void show_all_armature_bones(void);
-
-void align_selected_bones(void);
-
-#define BONESEL_ROOT 0x10000000
-#define BONESEL_TIP 0x20000000
-#define BONESEL_BONE 0x40000000
-#define BONESEL_ANY (BONESEL_TIP|BONESEL_ROOT|BONESEL_BONE)
-
-#define BONESEL_NOSEL 0x80000000 /* Indicates a negative number */
-
-/* from autoarmature */
-void BIF_retargetArmature();
-void BIF_adjustRetarget();
-void BIF_freeRetarget();
-
-struct ReebArc;
-float calcVariance(struct ReebArc *arc, int start, int end, float v0[3], float n[3]);
-float calcDistance(struct ReebArc *arc, int start, int end, float head[3], float tail[3]);
-
-/* useful macros */
-#define EBONE_VISIBLE(arm, ebone) ((arm->layer & ebone->layer) && !(ebone->flag & BONE_HIDDEN_A))
-#define EBONE_EDITABLE(ebone) ((ebone->flag & BONE_SELECTED) && !(ebone->flag & BONE_EDITMODE_LOCKED))
-
-/* used in bone_select_hierachy() */
-#define BONE_SELECT_PARENT 0
-#define BONE_SELECT_CHILD 1
-
-#endif
-
-
-