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Diffstat (limited to 'source/blender/include/BIF_editmesh.h')
-rw-r--r-- | source/blender/include/BIF_editmesh.h | 118 |
1 files changed, 118 insertions, 0 deletions
diff --git a/source/blender/include/BIF_editmesh.h b/source/blender/include/BIF_editmesh.h new file mode 100644 index 00000000000..9254a0db50b --- /dev/null +++ b/source/blender/include/BIF_editmesh.h @@ -0,0 +1,118 @@ +/** + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ + +#ifndef BIF_EDITMESH_H +#define BIF_EDITMESH_H + +struct EditVlak; +struct EditEdge; +struct EditVert; +struct Mesh; +struct bDeformGroup; +struct View3D; + +void free_hashedgetab(void); +void fasterdraw(void); +void slowerdraw(void); +void vertexnoise(void); +void vertexsmooth(void); +void make_sticky(void); +void deselectall_mesh(void); + + /** Aligns the selected TFace's of @a me to the @a v3d, + * using the given axis (0-2). Can give a user error. + */ +void faceselect_align_view_to_selected(struct View3D *v3d, struct Mesh *me, int axis); + /** Aligns the selected faces or vertices of @a me to the @a v3d, + * using the given axis (0-2). Can give a user error. + */ +void editmesh_align_view_to_selected(struct View3D *v3d, int axis); + +struct EditVert *addvertlist(float *vec); +struct EditEdge *addedgelist(struct EditVert *v1, struct EditVert *v2); +struct EditVlak *addvlaklist(struct EditVert *v1, struct EditVert *v2, struct EditVert *v3, struct EditVert *v4, struct EditVlak *example); +struct EditEdge *findedgelist(struct EditVert *v1, struct EditVert *v2); + +void remedge(struct EditEdge *eed); + +int vlakselectedAND(struct EditVlak *evl, int flag); + +void recalc_editnormals(void); +void flip_editnormals(void); +void vertexnormals(int testflip); +/* this is currently only used by the python NMesh module: */ +void vertexnormals_mesh(struct Mesh *me, float *extverts); + +void make_editMesh(void); +void load_editMesh(void); +void free_editMesh(void); +void remake_editMesh(void); + +void convert_to_triface(int all); + +void righthandfaces(int select); + +void mouse_mesh(void); + +void selectconnected_mesh(void); +short extrudeflag(short flag,short type); +void rotateflag(short flag, float *cent, float rotmat[][3]); +void translateflag(short flag, float *vec); +short removedoublesflag(short flag, float limit); +void xsortvert_flag(int flag); +void hashvert_flag(int flag); +void subdivideflag(int flag, float rad, int beauty); +void adduplicateflag(int flag); +void extrude_mesh(void); +void adduplicate_mesh(void); +void split_mesh(void); +void separate_mesh(void); +void extrude_repeat_mesh(int steps, float offs); +void spin_mesh(int steps,int degr,float *dvec, int mode); +void screw_mesh(int steps,int turns); +void selectswap_mesh(void); +void addvert_mesh(void); +void addedgevlak_mesh(void); +void delete_mesh(void); +void add_primitiveMesh(int type); +void hide_mesh(int swap); +void reveal_mesh(void); +void beauty_fill(void); +void join_triangles(void); +void edge_flip(void); +void join_mesh(void); +void clever_numbuts_mesh(void); +void sort_faces(void); +void vertices_to_sphere(void); +void fill_mesh(void); + +#endif |