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Diffstat (limited to 'source/blender/include/BIF_keyframing.h')
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+/**
+ * $Id: BIF_keyframing.h 14444 2008-04-16 22:40:48Z aligorith $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place * Suite 330, Boston, MA 02111*1307, USA.
+ *
+ * The Original Code is Copyright (C) 2008, Blender Foundation
+ * This is a new part of Blender (with some old code)
+ *
+ * Contributor(s): Joshua Leung
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef BIF_KEYFRAMING_H
+#define BIF_KEYFRAMING_H
+
+struct ListBase;
+struct ID;
+
+struct IpoCurve;
+struct BezTriple;
+
+/* ************ Keyframing Management **************** */
+
+/* Lesser Keyframing API call:
+ * Use this when validation of necessary animation data isn't necessary as it already
+ * exists, and there is a beztriple that can be directly copied into the array.
+ */
+int insert_bezt_icu(struct IpoCurve *icu, struct BezTriple *bezt);
+
+/* Main Keyframing API call:
+ * Use this when validation of necessary animation data isn't necessary as it
+ * already exists. It will insert a keyframe using the current value being keyframed.
+ */
+void insert_vert_icu(struct IpoCurve *icu, float x, float y, short flag);
+
+
+/* flags for use in insert_key(), and insert_vert_icu() */
+enum {
+ INSERTKEY_NEEDED = (1<<0), /* only insert keyframes where they're needed */
+ INSERTKEY_MATRIX = (1<<1), /* insert 'visual' keyframes where possible/needed */
+ INSERTKEY_FAST = (1<<2), /* don't recalculate handles,etc. after adding key */
+ INSERTKEY_FASTR = (1<<3), /* don't realloc mem (or increase count, as array has already been set out) */
+ INSERTKEY_REPLACE = (1<<4), /* only replace an existing keyframe (this overrides INSERTKEY_NEEDED) */
+} eInsertKeyFlags;
+
+/* -------- */
+
+/* Main Keyframing API calls:
+ * Use this to create any necessary animation data,, and then insert a keyframe
+ * using the current value being keyframed, in the relevant place. Returns success.
+ */
+ // TODO: adapt this for new data-api -> this blocktype, etc. stuff is evil!
+short insertkey(struct ID *id, int blocktype, char *actname, char *constname, int adrcode, short flag);
+
+/* Main Keyframing API call:
+ * Use this to delete keyframe on current frame for relevant channel. Will perform checks just in case.
+ */
+short deletekey(struct ID *id, int blocktype, char *actname, char *constname, int adrcode, short flag);
+
+
+/* Main Keyframe Management calls:
+ * These handle keyframes management from various spaces. They will handle the menus
+ * required for each space.
+ */
+void common_insertkey(void);
+void common_deletekey(void);
+
+/* ************ Keyframe Checking ******************** */
+
+/* Checks whether a keyframe exists for the given ID-block one the given frame */
+short id_cfra_has_keyframe(struct ID *id, short filter);
+
+/* filter flags fr id_cfra_has_keyframe */
+enum {
+ /* general */
+ ANIMFILTER_ALL = 0, /* include all available animation data */
+ ANIMFILTER_LOCAL = (1<<0), /* only include locally available anim data */
+
+ /* object specific */
+ ANIMFILTER_MAT = (1<<1), /* include material keyframes too */
+ ANIMFILTER_SKEY = (1<<2), /* shape keys (for geometry) */
+} eAnimFilterFlags;
+
+#endif /* BIF_KEYFRAMING_H */