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Diffstat (limited to 'source/blender/include/BIF_keyframing.h')
-rw-r--r-- | source/blender/include/BIF_keyframing.h | 131 |
1 files changed, 0 insertions, 131 deletions
diff --git a/source/blender/include/BIF_keyframing.h b/source/blender/include/BIF_keyframing.h deleted file mode 100644 index dbbe55123e4..00000000000 --- a/source/blender/include/BIF_keyframing.h +++ /dev/null @@ -1,131 +0,0 @@ -/** - * $Id$ - * - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place * Suite 330, Boston, MA 02111*1307, USA. - * - * The Original Code is Copyright (C) 2008, Blender Foundation - * This is a new part of Blender (with some old code) - * - * Contributor(s): Joshua Leung - * - * ***** END GPL LICENSE BLOCK ***** - */ - -#ifndef BIF_KEYFRAMING_H -#define BIF_KEYFRAMING_H - -struct ListBase; -struct ID; - -struct IpoCurve; -struct BezTriple; - -/* ************ Keyframing Management **************** */ - -/* Lesser Keyframing API call: - * Use this when validation of necessary animation data isn't necessary as it already - * exists, and there is a beztriple that can be directly copied into the array. - */ -int insert_bezt_icu(struct IpoCurve *icu, struct BezTriple *bezt); - -/* Main Keyframing API call: - * Use this when validation of necessary animation data isn't necessary as it - * already exists. It will insert a keyframe using the current value being keyframed. - */ -void insert_vert_icu(struct IpoCurve *icu, float x, float y, short flag); - - -/* flags for use by keyframe creation/deletion calls */ -enum { - /* used by isnertkey() and insert_vert_icu() */ - INSERTKEY_NEEDED = (1<<0), /* only insert keyframes where they're needed */ - INSERTKEY_MATRIX = (1<<1), /* insert 'visual' keyframes where possible/needed */ - INSERTKEY_FAST = (1<<2), /* don't recalculate handles,etc. after adding key */ - INSERTKEY_FASTR = (1<<3), /* don't realloc mem (or increase count, as array has already been set out) */ - INSERTKEY_REPLACE = (1<<4), /* only replace an existing keyframe (this overrides INSERTKEY_NEEDED) */ - - /* used by common_*key() functions */ - COMMONKEY_ADDMAP = (1<<10), /* common key: add texture-slot offset bitflag to adrcode before use */ -} eInsertKeyFlags; - -/* -------- */ - -/* Main Keyframing API calls: - * Use this to create any necessary animation data, and then insert a keyframe - * using the current value being keyframed, in the relevant place. Returns success. - */ - // TODO: adapt this for new data-api -> this blocktype, etc. stuff is evil! -short insertkey(struct ID *id, int blocktype, char *actname, char *constname, int adrcode, short flag); - -/* Main Keyframing API call: - * Use this to delete keyframe on current frame for relevant channel. Will perform checks just in case. - */ -short deletekey(struct ID *id, int blocktype, char *actname, char *constname, int adrcode, short flag); - - -/* Main Keyframe Management calls: - * These handle keyframes management from various spaces. They will handle the menus - * required for each space. - */ -void common_insertkey(void); -void common_deletekey(void); - -/* ************ Auto-Keyframing ********************** */ -/* Notes: - * - All the defines for this (User-Pref settings and Per-Scene settings) - * are defined in DNA_userdef_types.h - * - Scene settings take presidence over those for userprefs, with old files - * inheriting userpref settings for the scene settings - * - "On/Off + Mode" are stored per Scene, but "settings" are currently stored - * as userprefs - */ - -/* Auto-Keying macros for use by various tools */ - /* check if auto-keyframing is enabled (per scene takes presidence) */ -#define IS_AUTOKEY_ON ((G.scene) ? (G.scene->autokey_mode & AUTOKEY_ON) : (U.autokey_mode & AUTOKEY_ON)) - /* check the mode for auto-keyframing (per scene takes presidence) */ -#define IS_AUTOKEY_MODE(mode) ((G.scene) ? (G.scene->autokey_mode == AUTOKEY_MODE_##mode) : (U.autokey_mode == AUTOKEY_MODE_##mode)) - /* check if a flag is set for auto-keyframing (as userprefs only!) */ -#define IS_AUTOKEY_FLAG(flag) (U.autokey_flag & AUTOKEY_FLAG_##flag) - -/* ************ Keyframe Checking ******************** */ - -/* Main Keyframe Checking API call: - * Checks whether a keyframe exists for the given ID-block one the given frame. - * - It is recommended to call this method over the other keyframe-checkers directly, - * in case some detail of the implementation changes... - * - frame: the value of this is quite often result of frame_to_float(CFRA) - */ -short id_frame_has_keyframe(struct ID *id, float frame, short filter); - -/* filter flags for id_cfra_has_keyframe - * - * WARNING: do not alter order of these, as also stored in files - * (for v3d->keyflags) - */ -enum { - /* general */ - ANIMFILTER_LOCAL = (1<<0), /* only include locally available anim data */ - ANIMFILTER_MUTED = (1<<1), /* include muted elements */ - ANIMFILTER_ACTIVE = (1<<2), /* only include active-subelements */ - - /* object specific */ - ANIMFILTER_NOMAT = (1<<9), /* don't include material keyframes */ - ANIMFILTER_NOSKEY = (1<<10), /* don't include shape keys (for geometry) */ -} eAnimFilterFlags; - -#endif /* BIF_KEYFRAMING_H */ |