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Diffstat (limited to 'source/blender/include/BIF_keyframing.h')
-rw-r--r--source/blender/include/BIF_keyframing.h131
1 files changed, 0 insertions, 131 deletions
diff --git a/source/blender/include/BIF_keyframing.h b/source/blender/include/BIF_keyframing.h
deleted file mode 100644
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--- a/source/blender/include/BIF_keyframing.h
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-/**
- * $Id$
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place * Suite 330, Boston, MA 02111*1307, USA.
- *
- * The Original Code is Copyright (C) 2008, Blender Foundation
- * This is a new part of Blender (with some old code)
- *
- * Contributor(s): Joshua Leung
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-#ifndef BIF_KEYFRAMING_H
-#define BIF_KEYFRAMING_H
-
-struct ListBase;
-struct ID;
-
-struct IpoCurve;
-struct BezTriple;
-
-/* ************ Keyframing Management **************** */
-
-/* Lesser Keyframing API call:
- * Use this when validation of necessary animation data isn't necessary as it already
- * exists, and there is a beztriple that can be directly copied into the array.
- */
-int insert_bezt_icu(struct IpoCurve *icu, struct BezTriple *bezt);
-
-/* Main Keyframing API call:
- * Use this when validation of necessary animation data isn't necessary as it
- * already exists. It will insert a keyframe using the current value being keyframed.
- */
-void insert_vert_icu(struct IpoCurve *icu, float x, float y, short flag);
-
-
-/* flags for use by keyframe creation/deletion calls */
-enum {
- /* used by isnertkey() and insert_vert_icu() */
- INSERTKEY_NEEDED = (1<<0), /* only insert keyframes where they're needed */
- INSERTKEY_MATRIX = (1<<1), /* insert 'visual' keyframes where possible/needed */
- INSERTKEY_FAST = (1<<2), /* don't recalculate handles,etc. after adding key */
- INSERTKEY_FASTR = (1<<3), /* don't realloc mem (or increase count, as array has already been set out) */
- INSERTKEY_REPLACE = (1<<4), /* only replace an existing keyframe (this overrides INSERTKEY_NEEDED) */
-
- /* used by common_*key() functions */
- COMMONKEY_ADDMAP = (1<<10), /* common key: add texture-slot offset bitflag to adrcode before use */
-} eInsertKeyFlags;
-
-/* -------- */
-
-/* Main Keyframing API calls:
- * Use this to create any necessary animation data, and then insert a keyframe
- * using the current value being keyframed, in the relevant place. Returns success.
- */
- // TODO: adapt this for new data-api -> this blocktype, etc. stuff is evil!
-short insertkey(struct ID *id, int blocktype, char *actname, char *constname, int adrcode, short flag);
-
-/* Main Keyframing API call:
- * Use this to delete keyframe on current frame for relevant channel. Will perform checks just in case.
- */
-short deletekey(struct ID *id, int blocktype, char *actname, char *constname, int adrcode, short flag);
-
-
-/* Main Keyframe Management calls:
- * These handle keyframes management from various spaces. They will handle the menus
- * required for each space.
- */
-void common_insertkey(void);
-void common_deletekey(void);
-
-/* ************ Auto-Keyframing ********************** */
-/* Notes:
- * - All the defines for this (User-Pref settings and Per-Scene settings)
- * are defined in DNA_userdef_types.h
- * - Scene settings take presidence over those for userprefs, with old files
- * inheriting userpref settings for the scene settings
- * - "On/Off + Mode" are stored per Scene, but "settings" are currently stored
- * as userprefs
- */
-
-/* Auto-Keying macros for use by various tools */
- /* check if auto-keyframing is enabled (per scene takes presidence) */
-#define IS_AUTOKEY_ON ((G.scene) ? (G.scene->autokey_mode & AUTOKEY_ON) : (U.autokey_mode & AUTOKEY_ON))
- /* check the mode for auto-keyframing (per scene takes presidence) */
-#define IS_AUTOKEY_MODE(mode) ((G.scene) ? (G.scene->autokey_mode == AUTOKEY_MODE_##mode) : (U.autokey_mode == AUTOKEY_MODE_##mode))
- /* check if a flag is set for auto-keyframing (as userprefs only!) */
-#define IS_AUTOKEY_FLAG(flag) (U.autokey_flag & AUTOKEY_FLAG_##flag)
-
-/* ************ Keyframe Checking ******************** */
-
-/* Main Keyframe Checking API call:
- * Checks whether a keyframe exists for the given ID-block one the given frame.
- * - It is recommended to call this method over the other keyframe-checkers directly,
- * in case some detail of the implementation changes...
- * - frame: the value of this is quite often result of frame_to_float(CFRA)
- */
-short id_frame_has_keyframe(struct ID *id, float frame, short filter);
-
-/* filter flags for id_cfra_has_keyframe
- *
- * WARNING: do not alter order of these, as also stored in files
- * (for v3d->keyflags)
- */
-enum {
- /* general */
- ANIMFILTER_LOCAL = (1<<0), /* only include locally available anim data */
- ANIMFILTER_MUTED = (1<<1), /* include muted elements */
- ANIMFILTER_ACTIVE = (1<<2), /* only include active-subelements */
-
- /* object specific */
- ANIMFILTER_NOMAT = (1<<9), /* don't include material keyframes */
- ANIMFILTER_NOSKEY = (1<<10), /* don't include shape keys (for geometry) */
-} eAnimFilterFlags;
-
-#endif /* BIF_KEYFRAMING_H */